<anim_combine_v1>
  uid: 407
  
  # Idle animation. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Walkin animation. This is a dancing man
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 55 delay: 4 </f>
      <f> fid: 56 delay: 4 </f>
      <f> fid: 57 delay: 4 </f>
      <f> fid: 56 delay: 4 </f>
      <f> fid: 58 delay: 4 </f>
      <f> fid: 56 delay: 4 </f>
      <f> fid: 59 delay: 4 </f>
      <f> fid: 56 delay: 4 </f>
      <f> fid: 58 delay: 4 </f>
      <f> fid: 56 delay: 4 </f>
      <f> fid: 57 delay: 4 </f>
      <f> fid: 56 delay: 4 </f>
    </body>
  </eng2d_animation>


  # Strafe animation. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Attack animation. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Attack and move forward. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # attack and strafe animation. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Dying animation
  <eng2d_animation>
    <header>
      playmode: once
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 60 delay: 3 </f>
      <f> fid: 61 delay: 3 </f>
      <f> fid: 62 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Killed animation
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 62 delay: 3 </f>
      <f> fid: 62 delay: 3 </f>
    </body>
  </eng2d_animation>

</anim_combine_v1>
