#
# Animation sequeces for civilian 1
#
<anim_combine_v1>
  uid: 402
  
  # Idle animation. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 21 delay: 3 </f>
      <f> fid: 21 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Walkin animation. Civilian 3 a walking woman
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 21 delay: 3 </f>
      <f> fid: 22 delay: 3 </f>
      <f> fid: 23 delay: 3 </f>
      <f> fid: 22 delay: 3 </f>
      <f> fid: 21 delay: 3 </f>
      <f> fid: 24 delay: 3 </f>
      <f> fid: 25 delay: 3 </f>
      <f> fid: 24 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Strafe animation. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Attack animation. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 5 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 6 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Attack and move forward. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # attack and strafe animation. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Dying animation
  <eng2d_animation>
    <header>
      playmode: once
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 26 delay: 3 </f>
      <f> fid: 27 delay: 3 </f>
      <f> fid: 28 delay: 3 </f>
      <f> fid: 29 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Killed animation
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 29 delay: 3 </f>
      <f> fid: 29 delay: 3 </f>
    </body>
  </eng2d_animation>

</anim_combine_v1>
