#
# This file contains the animations of SmallWormAlien
#
<anim_combine_v1>
  uid: 21

  # IDLE-animation
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 20
    </header>
    <body>
      <f> fid: 0 delay: 10 </f>
      <f> fid: 0 delay: 10 </f>
    </body>
  </eng2d_animation>

  # WALK-animation (actually crawl)
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 20
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 1 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 2 delay: 3 </f>
    </body>
  </eng2d_animation>

  # NOT IN USE! Declared only because the animation
  # vectors need to have correct amount of elements.
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 20
    </header>
    <body>
      <f> fid: 0 delay: 10 </f>
      <f> fid: 0 delay: 10 </f>
    </body>
  </eng2d_animation>

  # ATTACK-animation.
  <eng2d_animation>
    <header>
      playmode: once
      gfx_uid: 20
    </header>
    <body>
      <f> fid: 0 delay: 5 </f>
      <f> fid: 7 delay: 5 </f>
      <f> fid: 8 delay: 5 </f>
      <f> fid: 9 delay: 5 </f>
    </body>
  </eng2d_animation>

  # NOT IN USE! Declared only because the animation
  # vectors need to have correct amount of elements.
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 20
    </header>
    <body>
      <f> fid: 0 delay: 10 </f>
      <f> fid: 0 delay: 10 </f>
    </body>
  </eng2d_animation>

  # NOT IN USE! Declared only because the animation
  # vectors need to have correct amount of elements.
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 20
    </header>
    <body>
      <f> fid: 0 delay: 10 </f>
      <f> fid: 0 delay: 10 </f>
    </body>
  </eng2d_animation>

  # DYING-animation.
  <eng2d_animation>
    <header>
      playmode: once
      gfx_uid: 20
    </header>
    <body>
      <f> fid: 0 delay: 2 </f>
      <f> fid: 3 delay: 2 </f>
      <f> fid: 0 delay: 2 </f>
      <f> fid: 4 delay: 2 </f>
      <f> fid: 0 delay: 2 </f>
      <f> fid: 5 delay: 2 </f>
      <f> fid: 0 delay: 2 </f>
      <f> fid: 6 delay: 2 </f>
      
      <f> fid: 0 delay: 2 </f>
      <f> fid: 3 delay: 2 </f>
      <f> fid: 0 delay: 2 </f>
      <f> fid: 4 delay: 2 </f>
      <f> fid: 0 delay: 2 </f>
      <f> fid: 5 delay: 2 </f>
      <f> fid: 0 delay: 2 </f>
      <f> fid: 6 delay: 2 </f>
      
      <f> fid: 0 delay: 2 </f>
      <f> fid: 3 delay: 2 </f>
      <f> fid: 0 delay: 2 </f>
      <f> fid: 4 delay: 2 </f>
      <f> fid: 0 delay: 2 </f>
      <f> fid: 5 delay: 2 </f>
      <f> fid: 0 delay: 2 </f>
      <f> fid: 6 delay: 2 </f>
      
      <f> fid: 0 delay: 2 </f>
      <f> fid: 3 delay: 2 </f>
      <f> fid: 0 delay: 2 </f>
      <f> fid: 4 delay: 2 </f>
      <f> fid: 0 delay: 2 </f>
      <f> fid: 5 delay: 2 </f>
      <f> fid: 0 delay: 2 </f>
      <f> fid: 6 delay: 2 </f>
      
      <f> fid: 0 delay: 2 </f>
      <f> fid: 3 delay: 2 </f>
      <f> fid: 0 delay: 2 </f>
      <f> fid: 4 delay: 2 </f>
      <f> fid: 0 delay: 2 </f>
      <f> fid: 5 delay: 2 </f>
      <f> fid: 0 delay: 2 </f>
      <f> fid: 6 delay: 2 </f>
    </body>
  </eng2d_animation>

  # KILLED-animation
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 20
    </header>
    <body>
      <f> fid: 0 delay: 10 </f>
      <f> fid: 0 delay: 10 </f>
    </body>
  </eng2d_animation>

</anim_combine_v1>

