# 
# File    player_crowbar.txt
# Brief   Contains the animation definitions for player with crowbar
# 
<anim_combine_v1>
  uid: 1

  # IDLE-animation
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 0
    </header>
    <body>
      <f> fid: 0 delay: 10 </f>
      <f> fid: 0 delay: 10 </f>
    </body>
  </eng2d_animation>

  # WALK-animation
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 0
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 1 delay: 3 </f>
      <f> fid: 2 delay: 3 </f>
      <f> fid: 1 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 3 delay: 3 </f>
      <f> fid: 4 delay: 3 </f>
      <f> fid: 3 delay: 3 </f>
    </body>
  </eng2d_animation>

  # STRAFE-animation
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 0
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 5 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 6 delay: 3 </f>
    </body>
  </eng2d_animation>

  # HIT-animation.
  <eng2d_animation>
    <header>
      playmode: once
      gfx_uid: 0
    </header>
    <body>
      <f> fid: 13 delay: 3 </f>
      <f> fid: 12 delay: 3 </f>
      <f> fid: 11 delay: 3 </f>
      <f> fid: 12 delay: 3 </f>
      <f> fid: 13 delay: 3 </f>
      <f> fid: 14 delay: 5 </f>
    </body>
  </eng2d_animation>

  # HIT AND WALK-animation
  <eng2d_animation>
    <header>
      playmode: once
      gfx_uid: 0
    </header>
    <body>
      <f> fid: 13 delay: 3 </f>
      <f> fid: 12 delay: 3 </f>
      <f> fid: 11 delay: 3 </f>
      <f> fid: 12 delay: 3 </f>
      <f> fid: 13 delay: 3 </f>
      <f> fid: 14 delay: 5 </f>
    </body>
  </eng2d_animation>

  # HIT AND STRAFE-animation
  <eng2d_animation>
    <header>
      playmode: once
      gfx_uid: 0
    </header>
    <body>
      <f> fid: 13 delay: 3 </f>
      <f> fid: 12 delay: 3 </f>
      <f> fid: 11 delay: 3 </f>
      <f> fid: 12 delay: 3 </f>
      <f> fid: 13 delay: 3 </f>
      <f> fid: 14 delay: 5 </f>
    </body>
  </eng2d_animation>

  # DYING-animation.
  <eng2d_animation>
    <header>
      playmode: once
      gfx_uid: 0
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>

  # KILLED-animation
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 0
    </header>
    <body>
      <f> fid: 0 delay: 10 </f>
      <f> fid: 0 delay: 10 </f>
    </body>
  </eng2d_animation>

  # RELOAD-animation
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 0
    </header>
    <body>
      <f> fid: 0 delay: 10 </f>
      <f> fid: 0 delay: 10 </f>
    </body>
  </eng2d_animation>

  # THROW-animation
  <eng2d_animation>
    <header>
      playmode: once
      gfx_uid: 0
    </header>
    <body>
      <f> fid: 7 delay: 3 </f>
      <f> fid: 8 delay: 3 </f>
      <f> fid: 9 delay: 3 </f>
      <f> fid: 8 delay: 3 </f>
      <f> fid: 10 delay: 3 </f>
    </body>
  </eng2d_animation>
</anim_combine_v1>

