#
# An animation for the Decorative Television object. 
#
<anim_combine_v1>
  uid: 208
  
  
  # Idle animation
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 6111
    </header>
    <body>
      <f> fid: 0 delay: 30 </f>
      <f> fid: 0 delay: 30 </f>
    </body>
  </eng2d_animation>


  # Walking animation. not in use
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 6111
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Strafe animation. NOT IN USE
  <eng2d_animation>
  <header>
      playmode: loop
      gfx_uid: 6111
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Attack animation. not in use
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 6111
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Attack and move forward. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 6111
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # attack and strafe animation. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 6111
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Dying animation
  <eng2d_animation>
    <header>
      playmode: once
      gfx_uid: 6111
    </header>
    <body>
      <f> fid: 0 delay: 4 </f>
      <f> fid: 1 delay: 4 </f>
      <f> fid: 2 delay: 4 </f>
      <f> fid: 3 delay: 4 </f>
    </body>
  </eng2d_animation>


  # Killed animation
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 6111
    </header>
    <body>
      <f> fid: 3 delay: 30 </f>
      <f> fid: 3 delay: 30 </f>
    </body>
  </eng2d_animation>
</anim_combine_v1>
