#
# Animations for Eric character.
#
<anim_combine_v1>
  uid: 408
  
  # Idle animation
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 82 delay: 3 </f>
      <f> fid: 82 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Walking animation
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 82 delay: 3 </f>
      <f> fid: 83 delay: 3 </f>
      <f> fid: 84 delay: 3 </f>
      <f> fid: 83 delay: 3 </f>
      <f> fid: 82 delay: 3 </f>
      <f> fid: 85 delay: 3 </f>
      <f> fid: 86 delay: 3 </f>
      <f> fid: 85 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Strafe animation. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Attack animation.
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 87 delay: 3 </f>
      <f> fid: 87 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Attack and move forward. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # attack and strafe animation. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Dying animation
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 68 delay: 3 </f>
      <f> fid: 69 delay: 3 </f>
      <f> fid: 70 delay: 3 </f>
      <f> fid: 71 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Killed animation
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 71 delay: 3 </f>
      <f> fid: 71 delay: 3 </f>
    </body>
  </eng2d_animation>
</anim_combine_v1>
