#
# Animation sequeces for civilian 1
#
<anim_combine_v1>
  uid: 401
  
  # Idle animation. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>
  
  
  # Walkin animation. Civilian 2 is a smoking civilian so this is the
  # smoking animation.
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 9 delay: 30 </f>
      <f> fid: 10 delay: 5 </f>
      <f> fid: 11 delay: 15 </f>
      <f> fid: 10 delay: 6 </f>
      <f> fid: 9 delay: 10 </f>
      <f> fid: 12 delay: 4 </f>
      <f> fid: 13 delay: 3 </f>
      <f> fid: 14 delay: 3 </f>
      <f> fid: 13 delay: 3 </f>
      <f> fid: 14 delay: 3 </f>
      <f> fid: 13 delay: 3 </f>
      <f> fid: 14 delay: 3 </f>
      <f> fid: 15 delay: 5 </f>
      <f> fid: 16 delay: 5 </f>
    </body>
  </eng2d_animation>


  # Strafe animation. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Attack animation. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 5 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 6 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Attack and move forward. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # attack and strafe animation. NOT IN USE
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 0 delay: 3 </f>
      <f> fid: 0 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Dying animation
  <eng2d_animation>
    <header>
      playmode: once
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 17 delay: 3 </f>
      <f> fid: 18 delay: 3 </f>
      <f> fid: 19 delay: 3 </f>
      <f> fid: 20 delay: 3 </f>
    </body>
  </eng2d_animation>


  # Killed animation
  <eng2d_animation>
    <header>
      playmode: loop
      gfx_uid: 1000
    </header>
    <body>
      <f> fid: 20 delay: 3 </f>
      <f> fid: 20 delay: 3 </f>
    </body>
  </eng2d_animation>

</anim_combine_v1>
