#
# Player with rifle graphics
#
<graphic_combine_v1>
  <header>
    format: grid
    store_as: bitmap
    file: gfx/players/rifle.bmp
    id: 1
    grid_x: 64
    grid_y: 64
  </header>
  
  <body>
    # idle
    <g> 0 0 </g>
    
    # walk
    <g> 0 1 </g>
    <g> 1 1 </g>
    <g> 2 1 </g>
    <g> 3 1 </g>
    
    # strafe
    <g> 0 2 </g>
    <g> 1 2 </g>
    
    # shoot
    <g> 0 3 </g>
    
    # shoot walk
    <g> 0 4 </g>
    <g> 1 4 </g>
    <g> 2 4 </g>
    <g> 3 4 </g>
    
    # shoot strafe
    <g> 0 5 </g>
    <g> 1 5 </g>
    
    # throw
    <g> 0 6 </g>
    <g> 1 6 </g>
    <g> 2 6 </g>
    <g> 3 6 </g>
  </body>
</graphic_combine_v1>
