#
# DO NOT MODIFY THIS FILE !
#
# We Want War - Level Description File
# Level 3 - Raining Blood
#
<wewantwar_level>

    <general_information>
        mapfile: maps/level_3.fmp
        weather: 3
        music: snd/music/music3.mp3
        timebonus: 25000
    </general_information>

    <player>
        pos: 3 10
        angle: 96
        id: 1
    </player>

    <doors>
        <small_v_door>
            <upper_half> 262 263 264 265 266 </upper_half>
            <lower_half> 267 268 269 270 271 </lower_half>
        </small_v_door>
        <small_h_door>
            <left_half> 242 243 244 245 246 </left_half>
            <right_half> 247 248 249 250 251 </right_half>
        </small_h_door>
    </doors>


    #
    # This level has only one objective
    #
    <objective>
        <message> FIGHT YOUR WAY TO THE MAIN GATE </message>
        
        <finishing_conditions>
            <countdown>
                status: off
            </countdown>
            <player_inside>
                status: on
                rect: 86 1 93 2
            </player_inside>
            <killed_id>
                status: off
            </killed_id>
        </finishing_conditions>
        
        #
        # Objects that are created before playing starts, some corpses and
        # some sentryguns.
        #
        <event>
            tl: 0 0
            br: 100 100
            <spawn>
                <corpse> pos: 6 6 </corpse>
                <corpse> pos: 44 26 </corpse>
                <corpse> pos: 4 33 </corpse>
                <corpse> pos: 4 16 </corpse>
                <corpse> pos: 12 50 </corpse>
                <corpse> pos: 8 57 </corpse>
                <corpse> pos: 66 50 </corpse>
                <corpse> pos: 41 58 </corpse>
                <corpse> pos: 17 59 </corpse>
                <corpse> pos: 33 61 </corpse>

                <sentrygun>
                    t: 0 pos: 23 36 angle: 32
                </sentrygun>
                <sentrygun>
                    t: 0 pos: 91 65 angle: 128
                </sentrygun>
                <sentrygun>
                    t: 0 pos: 94 65 angle: 128
                </sentrygun>
                <sentrygun>
                    t: 0 pos: 84 35 angle: 128
                </sentrygun>
                
                # The very end of the level
                <sentrygun> t: 0 pos: 86 4 angle: 100 </sentrygun>

                #
                # Score bonuses
                #
                # Forest 1
                <bonusitem> t: 100pts pos: 24 8 </bonusitem>
                <bonusitem> t: 200pts pos: 34 11 </bonusitem>
                <bonusitem> t: 100pts pos: 28 17 </bonusitem>
                <bonusitem> t: 100pts pos: 58 13 </bonusitem>
                <bonusitem> t: extralife pos: 3 12 </bonusitem>
                <bonusitem> t: rocketlauncher pos: 5 12 </bonusitem>
                # Parking lot 1
                <bonusitem> t: 100pts pos: 28 35 </bonusitem>
                <bonusitem> t: 100pts pos: 28 26 </bonusitem>
                <bonusitem> t: 200pts pos: 40 34 offset: 16 0 </bonusitem>

                <bonusitem> t: bodyarmor pos: 44 26 </bonusitem>
            </spawn>
            
            # And these objects are created if we're playing the
            # hard - difficulty.
            <spawn>
              difficulty: hard
              
              # Near the place we start from.
              <alien> t: smallworm pos: 8 11 angle: 100 </alien>
              <alien> t: smallworm pos: 12 7 angle: 80 </alien>
              <alien> t: lightball pos: 2 17 angle: 128 flags: 1 </alien>
              # Parking lot 1
              <alien> t: proctor pos: 55 31 </alien>
              <alien> t: predator pos: 17 34 angle: 222 flags: 1 </alien>
              <alien> t: lightball pos: 35 25 angle: 100 flags: 1 </alien>
              # Behind the secret place at the bottom of the map
              <alien> t: flamer pos: 10 90 </alien>
              <alien> t: lightball pos: 4 89 </alien>
              # The very end of the level
              <sentrygun> t: 0 pos: 94 4 angle: 150 </sentrygun>
            </spawn>
        </event>




        #
        # The Runtime Events
        # ==================
        #
        
        #
        # Forest 1
        #
        <event>
            tl: 24 1
            br: 26 21
            <spawn>
                <alien> t: carnivore pos: 38 20 angle: 192 </alien>
                <alien> t: carnivore pos: 38 15 angle: 192 </alien>
                <alien> t: carnivore pos: 38 7 angle: 192 </alien>
                <alien> t: carnivore pos: 37 12 angle: 192 </alien>
                <alien> t: carnivore pos: 38 14 angle: 192 </alien>

                <alien> t: winged pos: 39 20 angle: 192 </alien>
                <alien> t: winged pos: 38 15 angle: 192 </alien>
                <alien> t: winged pos: 40 11 angle: 192 </alien>
            </spawn>
        </event>

        <event>
            tl: 35 8
            br: 37 21
            <spawn>
                <alien> t: carnivore pos: 35 12 angle: 32 </alien>
                <alien> t: carnivore pos: 41 14 angle: 128 </alien>
                <alien> t: carnivore pos: 36 18 angle: 0 </alien>
            </spawn>
        </event>

        <event>
            tl: 35 1
            br: 37 6
            <spawn>
                <alien> t: carnivore pos: 34 8 angle: 64 </alien>
                <alien> t: carnivore pos: 37 5 angle: 32 </alien>
                <alien> t: carnivore pos: 39 9 angle: 0 </alien>
            </spawn>
        </event>

        <event>
          tl: 59 8
          br: 67 13
          <spawn>
            difficulty: hard
            <alien> t: carnivore pos: 61 11 offset: 16 16 angle: 80 </alien>
            <alien> t: carnivore pos: 63 15 offset: 16 16 angle: 80 </alien>
          </spawn>
        </event>


        #
        # Approach the parking lot 1
        #
        <event>
            tl: 57 22
            br: 59 30
            <spawn>
                <alien> t: carnivore pos: 54 32 </alien>
                <alien> t: winged pos: 45 34 angle: 64 </alien>
                <alien> t: winged pos: 46 34 angle: 64 </alien>
                <alien> t: winged pos: 45 30 angle: 64 </alien>

                <alien> t: carnivore pos: 40 32 angle: 64 </alien>
                <alien> t: carnivore pos: 40 31 angle: 128 </alien>
                <alien> t: carnivore pos: 40 30 angle: 32 </alien>

                <alien> t: winged pos: 73 28 angle: 192 </alien>
            </spawn>
        </event>


        #
        # In the parking lot 1
        #
        <event>
            tl: 43 22
            br: 44 38
            <spawn>
                <alien> t: carnivore pos: 33 36 angle: 64 </alien>
                <alien> t: carnivore pos: 33 34 angle: 64 </alien>
                <alien> t: carnivore pos: 31 30 angle: 0 </alien>
                <alien> t: carnivore pos: 58 27 angle: 192 </alien>
                <alien> t: carnivore pos: 59 27 angle: 192 </alien>
            </spawn>
        </event>

        <event>
            tl: 38 27
            br: 42 33
            <spawn>
                <alien> t: winged pos: 28 32 angle: 64 </alien>
                <alien> t: winged pos: 28 30 angle: 64 </alien>
                <alien> t: winged pos: 54 31 angle: 192 </alien>
                <alien> t: winged pos: 54 29 angle: 192 </alien>
            </spawn>
        </event>


        #
        # Passage away from parking lot
        #
        <event>
            tl: 0 38
            br: 16 39
            <spawn>
                <alien> t: winged pos: 7 30 angle: 128 </alien>
                <alien> t: winged pos: 9 30 angle: 128 </alien>
                <alien> t: winged pos: 11 30 angle: 128 </alien>
                <alien> t: carnivore pos: 10 48 </alien>
                <alien> t: carnivore pos: 8 48 </alien>
            </spawn>
        </event>

        <event>
            tl: 0 47
            br: 16 48
            <spawn>
                <alien> t: carnivore pos: 8 59 angle: 224 </alien>
                <alien> t: carnivore pos: 10 58 angle: 32 </alien>
                <alien> t: carnivore pos: 12 59 angle: 0 </alien>
                <alien> t: carnivore pos: 11 39 angle: 128 </alien>
            </spawn>
            <spawn>
              difficulty: hard
              <alien> t: carnivore pos: 4 39 angle: 100 </alien>
            </spawn>
        </event>


        #
        # Parking lot 2
        #
        <event>
            tl: 14 69
            br: 26 70
            <spawn>
                <alien> t: carnivore pos: 18 61 angle: 128 </alien>
                <alien> t: carnivore pos: 22 61 angle: 128 </alien>
                <alien> t: carnivore pos: 20 59 angle: 128 </alien>
                <alien> t: carnivore pos: 24 59 angle: 128 </alien>
            </spawn>
        </event>

        <event>
            tl: 16 51
            br: 23 54
            <spawn>
                <alien> t: winged pos: 32 58 angle: 192 </alien>
                <alien> t: winged pos: 32 62 </alien>
                <alien> t: winged pos: 34 59 </alien>
            </spawn>
        </event>

        <event>
            tl: 31 46
            br: 32 67
            <spawn>
                <alien> t: carnivore pos: 19 59 angle: 64 </alien>
                <alien> t: carnivore pos: 19 58 angle: 64 </alien>
                <alien> t: carnivore pos: 47 61 angle: 192 </alien>
                <alien> t: carnivore pos: 47 59 angle: 192 </alien>
            </spawn>
            <spawn>
              difficulty: hard
              sound: 49
              <particles> t: glass pos: 33 66 angle: 0 </particles>
            </spawn>
            <spawn>
              difficulty: hard
              delay: 36
              <alien> t: carnivore pos: 33 65 </alien>
            </spawn>
        </event>

        <event>
          tl: 29 47
          br: 43 50
          <spawn>
            sound: 49
            <particles> t: glass pos: 26 47 angle: 128 </particles>
          </spawn>
          <spawn>
            delay: 20
            sound: 49
            <particles> t: glass pos: 30 47 angle: 128 </particles>
          </spawn>
          <spawn>
            delay: 40
            sound: 49
            <particles> t: glass pos: 34 47 angle: 128 </particles>
          </spawn>
          <spawn>
            delay: 60
            sound: 49
            <particles> t: glass pos: 38 47 angle: 128 </particles>
          </spawn>
          <spawn>
            delay: 80
            sound: 49
            <particles> t: glass pos: 42 47 angle: 128 </particles>
          </spawn>
          <spawn>
            delay: 100
            sound: 49
            <particles> t: glass pos: 46 47 angle: 128 </particles>
          </spawn>
        </event>
        
        <event>
          tl: 50 60
          br: 56 66
          <spawn>
            difficulty: hard
            sound: 30
            <animation> uid: 302 pos: 55 62 offset: 16 16 dir: -3 -2 </animation>
          </spawn>
          <modify>
            difficulty: hard
            at: 55 62 set: 291
          </modify>
          <spawn>
            difficulty: hard
            delay: 30
            <alien> t: mediumworm pos: 55 62 offset: 16 16 angle: 160 </alien>
          </spawn>
          <spawn>
            difficulty: hard
            delay: 50
            <alien> t: mediumworm pos: 55 62 offset: 16 16 angle: 40 </alien>
          </spawn>
          <spawn>
            difficulty: hard
            delay: 80
            <alien> t: mediumworm pos: 55 62 offset: 16 16 angle: 200 </alien>
          </spawn>
        </event>

        #
        # Passage away from Parking lot 2
        #
        <event>
            tl: 47 68
            br: 57 69
            <spawn>
                <alien> t: carnivore pos: 47 78 angle: 48 </alien>

                <alien> t: winged pos: 37 82 angle: 0 </alien>
                <alien> t: winged pos: 37 82 angle: 16 </alien>
                <alien> t: winged pos: 37 82 angle: 32 </alien>
                <alien> t: winged pos: 37 82 angle: 48 </alien>

                <alien> t: carnivore pos: 41 87 angle: 240 </alien>
                <alien> t: carnivore pos: 41 87 angle: 0 </alien>
                <alien> t: carnivore pos: 41 87 angle: 32 </alien>
                <alien> t: carnivore pos: 41 87 angle: 12 </alien>
            </spawn>
        </event>

        #
        # Forrest 2
        #
        <event>
          tl: 38 79
          br: 43 83
          <spawn>
            difficulty: hard
            sound: 49
            <particles> t: glass pos: 35 81 angle: 64 </particles>
          </spawn>
          <spawn>
            difficulty: hard
            sound: 49
            delay: 20
            <particles> t: glass pos: 47 82 angle: 192 </particles>
          </spawn>
          <modify>
            difficulty: hard
            at: 34 80 set: 0
            at: 34 81 set: 0
          </modify>
          <spawn>
            difficulty: hard
            delay: 60
            <sentrygun> t: 0 pos: 34 81 offset: 16 0 angle: 32 </sentrygun>
          </spawn>
        </event>

        #
        # The narrow path in the bottom of the map.
        #
        <event>
          tl: 47 88
          br: 51 93
          <spawn>
            difficulty: hard
            sound: 49
            <particles> t: glass pos: 49 94 angle: 0 </particles>
          </spawn>
          <spawn>
            difficulty: hard
            delay: 35
            sound: 1
            <alien> t: carnivore pos: 49 93 </alien>
          </spawn>
          <spawn>
            difficulty: hard
            delay: 60
            <alien> t: carnivore pos: 49 93 </alien>
          </spawn>
        </event>
        
        
        <event>
            tl: 56 91
            br: 57 110
            <spawn>
                <alien> t: carnivore pos: 45 92 angle: 64 </alien>
                <alien> t: carnivore pos: 46 93 angle: 64 </alien>
                <alien> t: carnivore pos: 70 94 angle: 192 </alien>
                <alien> t: carnivore pos: 71 93 angle: 192 </alien>

                <alien> t: winged pos: 78 87 angle: 0 </alien>
                <alien> t: winged pos: 78 87 angle: 64 </alien>
                <alien> t: winged pos: 78 87 angle: 128 </alien>
                <alien> t: winged pos: 78 87 angle: 224 </alien>
                <alien> t: winged pos: 78 87 angle: 32 </alien>

                <corpse> pos: 79 86 </corpse>
                <corpse> pos: 90 75 </corpse>
                <corpse> pos: 91 73 </corpse>
                <corpse> pos: 92 74 </corpse>
                <corpse> pos: 94 75 </corpse>
                <corpse> pos: 92 72 </corpse>
                <corpse> pos: 75 86 </corpse>
                <corpse> pos: 93 78 </corpse>
            </spawn>
        </event>
        
        
        #
        # Inside the parkinlot 3
        #
        <event>
            tl: 84 88
            br: 91 95
            <spawn>
                <alien> t: winged pos: 79 80 angle: 128 </alien>
                <alien> t: winged pos: 72 84 angle: 80 </alien>
                <alien> t: winged pos: 70 90 angle: 64 </alien>
                <alien> t: winged pos: 71 94 angle: 64 </alien>

                <alien> t: carnivore pos: 90 77 angle: 80 </alien>
            </spawn>
        </event>

        <event>
            tl: 67 78
            br: 76 83
            <modify>
                sound: 28
                at: 68 78 set: 207
                at: 69 78 set: 208
                at: 68 79 set: 209
                at: 69 79 set: 210
            </modify>

            <spawn>
                delay: 20
                <alien> t: proctor pos: 70 80 angle: 64 </alien>
            </spawn>

            <modify>
                delay: 60
                sound: 29
                at: 68 78 set: 159
                at: 69 78 set: 160
                at: 68 79 set: 163
                at: 69 79 set: 164
            </modify>
        </event>

        <event>
            tl: 77 78
            br: 85 86
            <modify>
                sound: 28
                at: 76 82 set: 211
                at: 76 81 set: 212
                at: 77 81 set: 213
            </modify>
            <modify>
                delay: 10
                sound: 28
                at: 83 80 set: 214
                at: 84 80 set: 215
                at: 84 81 set: 216
            </modify>

            <spawn>
                delay: 20
                <alien> t: proctor pos: 78 82 angle: 80 </alien>
            </spawn>
            <spawn>
                delay: 32
                <alien> t: carnivore pos: 85 82 angle: 170 </alien>
            </spawn>

            <modify>
                delay: 60
                sound: 29
                at: 76 82 set: 127
                at: 76 81 set: 125
                at: 77 81 set: 31
            </modify>
            <modify>
                delay: 75
                sound: 29
                at: 83 80 set: 196
                at: 84 80 set: 197
                at: 84 81 set: 31
            </modify>
        </event>


        #
        # The end part
        #
        <event>
            tl: 86 62
            br: 100 63
            <spawn>
                <alien> t: carnivore pos: 81 50 angle: 128 </alien>
                <alien> t: carnivore pos: 85 49 angle: 128 </alien>
                <alien> t: carnivore pos: 89 49 angle: 128 </alien>
                <alien> t: carnivore pos: 95 51 angle: 128 </alien>

                <alien> t: proctor pos: 91 18 </alien>
                <alien> t: proctor pos: 91 18 </alien>
                <alien> t: proctor pos: 91 18 </alien>
                <alien> t: winged pos: 91 18 </alien>
                <alien> t: winged pos: 91 18 </alien>
                <alien> t: winged pos: 91 18 </alien>
            </spawn>
        </event>

        #
        # The very end of the level
        #
        <event>
          tl: 81 13
          br: 98 15
          <spawn>
            <fighter> t: fireball pos: 87 2 angle: 128 </fighter>
          </spawn>
          <spawn>
            difficulty: hard
            <fighter> t: fireball pos: 71 16 angle: 32 </fighter>
          </spawn>
        </event>

        #
        # ==========================================================
        # The hidden parts
        # ==========================================================
        #
        # Secret 1
        <event>
            tl: 23 37
            br: 25 38
            <modify>
                delay: 0
                <areafill>
                  layer: 2
                  from: 18 37
                  size: 17 11
                  tile: 0
                </areafill>
                <areafill>
                  layer: 2
                  from: 16 47
                  size: 8 6
                  tile: 0
                </areafill>
                # Copy the shower graphics
                <copyblock>
                  from: 16 50 3
                  to_layer: 16 50 2
                  size: 6 1
                </copyblock>
            </modify>
            <spawn>
              <alien> t: carnivore pos: 28 39 angle: 220 </alien>
              <alien> t: carnivore pos: 26 44 </alien>
              <alien> t: mediumworm pos: 30 44 angle: 240 </alien>
              <alien> t: carnivore pos: 21 49 </alien>
              <alien> t: carnivore pos: 21 43 angle: 64 </alien>
              
              <bonusitem> t: flamethrower pos: 21 44 </bonusitem>
              <bonusitem> t: 200pts pos: 20 43 </bonusitem>
              <bonusitem> t: 200pts pos: 17 48 </bonusitem>
              <bonusitem> t: 100pts pos: 33 40 </bonusitem>
            </spawn>
        </event>

        #
        # Secret 2
        # Entrance to the west wing
        <event>
          tl: 4 64
          br: 6 65
          <modify>
              <areafill>
                  layer: 2
                  from: 0 64
                  size: 15 20
                  tile: 0
              </areafill>
          </modify>

          <spawn>
              <alien> t: carnivore pos: 7 74 </alien>
              <alien> t: carnivore pos: 3 69 </alien>
              <alien> t: proctor pos: 12 69 angle: 192 </alien>
              <alien> t: proctor pos: 10 80 angle: 200 </alien>
              <alien> t: proctor pos: 7 73 angle: 180 </alien>
              <alien> t: minigun pos: 4 81 angle: 20 </alien>
              <alien> t: smallworm pos: 3 73 </alien>
              <alien> t: predator pos: 12 68 </alien>
              <alien> t: carnivore pos: 5 97 </alien>
              <alien> t: carnivore pos: 10 93 </alien>
              <alien> t: carnivore pos: 4 89 </alien>
              <bonusitem> t: firstaid pos: 12 74 offset: 16 10 </bonusitem>
              <bonusitem> t: minigun pos: 6 78 </bonusitem>
              <bonusitem> t: minigun pos: 12 79 </bonusitem>
              <bonusitem> t: shotgun pos: 6 80 </bonusitem>
            </spawn>
        </event>
        # Entrance to east wing.
        <event>
          tl: 17 73
          br: 23 74
          <modify>
            <areafill>
              layer: 2
              from: 0 64
              size: 15 20
              tile: 0
            </areafill>
            <areafill>
              layer: 2
              from: 13 73
              size: 13 21
              tile: 0
            </areafill>
            <areafill>
              layer: 2
              from: 25 66
              size: 10 18
              tile: 0
            </areafill>
          </modify>
          <spawn>
            <alien> t: carnivore pos: 22 81 angle: 230 </alien>
            <alien> t: flamer pos: 26 80 angle: 160 </alien>
            <alien> t: smallworm pos: 16 76 </alien>
            <alien> t: proctor pos: 19 81 </alien>
            <bonusitem> t: firstaid pos: 25 77 </bonusitem>
            <bonusitem> t: shotgun pos: 26 77 </bonusitem>
            <bonusitem> t: sniperrifle pos: 14 81 </bonusitem>
            <bonusitem> t: uzi pos: 25 82 </bonusitem>
            <bonusitem> t: uzi pos: 27 77 </bonusitem>
            <decorative> t: chair1 pos: 25 75 angle: 160 offset: 16 20 </decorative>
            <decorative> t: chair1 pos: 21 90 angle: 100 </decorative>
            <decorative> t: chair1 pos: 14 90 angle: 30 offset: 26 10 </decorative>
            <decorative> t: laptop pos: 22 91 offset: 28 30 angle: 90 </decorative>
            <decorative> t: laptop pos: 16 91 offset: 24 24 angle: 80 </decorative>
          </spawn>
          <spawn>
            difficulty: hard
            <alien> t: lightball pos: 30 81 angle: 192 flags: 1 </alien>
            <alien> t: flamer pos: 15 82 </alien>
          </spawn>
        </event>


        #
        # Secret 3
        #
        <event>
            tl: 61 64
            br: 63 65
            <modify>
                <areafill>
                    layer: 2
                    from: 57 65
                    size: 18 7
                    tile: 0
                </areafill>
                <areafill>
                    layer: 2
                    from: 57 72
                    size: 11 7
                    tile: 0
                </areafill>
            </modify>

            <spawn>
                <alien> t: smallworm pos: 61 66 </alien>
                <alien> t: carnivore pos: 59 71 </alien>
                <alien> t: carnivore pos: 63 74 </alien>
                <alien> t: proctor pos: 65 66 angle: 200 </alien>
                <alien> t: proctor pos: 72 67 angle: 160 </alien>
                <alien> t: smallworm pos: 63 72 </alien>
                <bonusitem> t: firstaid pos: 59 77 </bonusitem>
                <bonusitem> t: firstaid pos: 70 71 </bonusitem>
                <bonusitem> t: uzi pos: 70 70 </bonusitem>
                
                <decorative> t: chair2 pos: 63 71 offset: -16 0 angle: 20 </decorative>
                <decorative> t: chair2 pos: 62 73 offset: 10 6 angle: 80 </decorative>
                <decorative> t: chair2 pos: 63 77 angle: 40 </decorative>
                <decorative> t: monitor pos: 65 71 angle: 64 </decorative>
                <decorative> t: monitor pos: 65 74 angle: 64 </decorative>
                <decorative> t: monitor pos: 65 77 angle: 64 </decorative>
            </spawn>
      </event>

         <event>
            tl: 56 50
            br: 57 52
            <modify>
                <areafill>
                    layer: 2
                    from: 45 37
                    size: 11 9
                    tile: 0
                </areafill>
                <areafill>
                    layer: 2
                    from: 56 37
                    size: 18 16
                    tile: 0
                </areafill>                
            </modify>
  
            <spawn>
                <alien> t: predator pos: 59 50 angle: 100 </alien>
                <alien> t: carnivore pos: 63 52 angle: 210 </alien>
                <alien> t: minigun pos: 66 45 angle: 138 </alien>
                <alien> t: proctor pos: 64 42 angle: 96 </alien>
                <alien> t: carnivore pos: 69 41 </alien>
                <alien> t: carnivore pos: 54 41 </alien>
                <alien> t: carnivore pos: 49 45 </alien>
      
                <bonusitem> t: firstaid pos: 63 45 </bonusitem>
                <bonusitem> t: shotgun pos: 50 45 </bonusitem>
                <bonusitem> t: uzi pos: 51 41 </bonusitem>
                <bonusitem> t: firstaid pos: 47 44 </bonusitem>
                <bonusitem> t: sniperrifle pos: 47 40 </bonusitem>
                
                <bonusitem> t: 200pts pos: 66 52 </bonusitem>
                <bonusitem> t: 100pts pos: 48 40 </bonusitem>
                <bonusitem> t: 100pts pos: 47 42 </bonusitem>
                <bonusitem> t: 100pts pos: 47 44 offset: 0 8 </bonusitem>
                <bonusitem> t: 200pts pos: 59 44 </bonusitem>
                
                <decorative> t: laptop pos: 55 45 angle: 64 </decorative>
                <decorative> t: laptop pos: 47 45 offset: -5 0 angle: 196 </decorative>
                <decorative> t: chair2 pos: 52 44 offset: 12 8 angle: 90 </decorative>
                <decorative> t: chair2 pos: 49 45 angle: 200 </decorative>
                <decorative> t: laptop pos: 73 52 offset: 10 8 angle: 230 </decorative>
                <decorative> t: chair1 pos: 71 50 offset: 16 16 angle: 200 </decorative>
            </spawn>
        </event>

        <event>
            tl: 45 38
            br: 47 45
            <spawn>
                <alien> t: minigun pos: 66 52 angle: 0 </alien>
                <alien> t: proctor pos: 63 52 angle: 32 </alien>
            </spawn>
        </event>
    </objective>

    #
    # The level story
    #
    <story>
      background: gfx/levelpic/level_3.bmp
      story: gfx/levelpic/story_3.bmp
    </story>
    
#   <story>
#       line: Raining Blood
#       line: Life is a strange thing. You so easily take it for granted. But now for
#       line: the first time in my life I had to say that I was glad to be alive.
#       line: But what bothered me was that for how long can I call myself as a
#       line: living being. It seemed like only the slow ones had stayed inside.
#       line: This backyard was so heavily crowded. I felt comfort warm inside me
#       line: as I thought that most of the creatures I encountered inside will never
#       line: walk out and feel this refreshing rain on their faces.
#       line: <br>
#       line: I knew that I didn't have too much time to waste just to play with
#       line: these deep thoughts about life and its meaning. I had to find - or
#       line: should I say - fight my way to the main gate...
#   </story>
</wewantwar_level>
[END]
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