                /------------------------------------------\
               /                                            \
              /                                              \
             /                      Flight                    \
             \                   Version 1.0                  /
              \                                              /
               \                                            /
                \------------------------------------------/

1. Ye Olde Disclaimer
2. Introduction
3. Controls
4. The Making of Flight
5. Known issues

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1. Ye Olde Disclaimer
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Though Flight is probably not harmful or dangerous to run, I am not 
resposible for any ill effects directly or indirectly caused by this
software. Use at your own risk. By playing this game, you are stating
your agreement to the terms set forth in the GNU Public License,
which can be found here:
http://www.gnu.org/licenses/gpl.txt

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2. Introduction
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Shortly after discovering cold fusion, the United States government began
work on a fighter prototype capable of flight for years without refueling.
You are a crack test pilot commissioned to evaluate the prototype in combat
scenarios against a computer-controlled drone. The drone is considered
expendable, but your craft is not! Undoubtedly the science team will be
unhappy if you damage the craft and it has to be repaired AGAIN...

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3. Controls
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Keyboard controls:

Arrow keys              Movement
Spacebar                Fire weapon
C                       Toggle between direct and throttle-style controls
F                       Toggle the FPS display
Ctrl                    Stop (in throttle-style control system)
Escape                  Quit

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4. The Making of Flight
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Flight was developed with Microsoft Visual C++ 6.0 and the free Allegro
game library (http://www.allegro.cc). It is a hobbyist game which has
been in development off-and-on since 1999 (the first version was written
for DOS). Flight was somewhat inspired by "Wings of Fury" for the Apple
IIe, but most of the features sprang from "Hey, it would be cool if..."
The graphics formerly consisted of ugly sprites and backgrounds drawn in
MS Paint, but were eventually replaced with more realistic images taken
from photographs and renders.

The images and sounds were purposely left loose instead of packed into
a datafile because I didn't want to hinder modification. Don't like the
graphics? Change them :)

The source code is freely available for download, but I can't guarantee that
it's readable. It contains few comments, many "magic numbers," and plenty of
bad coding conventions. Keep in mind that most of the code base was written
a couple of years ago when I didn't really know what I was doing :)

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5. Known issues
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Some ATI video cards cause the game to freeze at the title screen.

The game is slightly jerky during the first few seconds of play (this is
due to the way the timing system works.)

If you discover any more problems, email me at jacobhart@juno.com and I'll
place them in this document.


Happy gaming!

/-----------------------------------\
|            Jacob Hart             |
|        jacobhart@juno.com         |
|                                   |
|          Michael Sanders          |
|    colonel_sanderson@hotmail.com  |
\-----------------------------------/