
                      ------------------------------------------
                          Unborn - A HalloweenHack 2003 game
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                         Copyright (c) 2003 Miran Amon
                                October 29, 2003



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\____________________________________LEGAL____________________________________\

    
    #include <std_disclaimer.h> 
    
    "I do not accept responsibility for any effects, adverse or otherwise,
    that this code may have on you, your computer, your sanity, your dog, and
    anything else that you can think of. Use it at your own risk."
    
    This game is free. That means you are free to play it, copy it and
    give it your friends, family, etc. But you are not allowed to sell it
    or in any other way make money with it. This game is property of
    Miran Amon.


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\________________________________INTRODUCTION_________________________________\


    This game was written in 4 days for the Halloween Hack game programming
    competition. It is not a very Halloween kind of game though but it is
    IMHO quite spooky and scary and all that. You play as a spirit that
    got sucked by accident into the realm of unborn souls. Yes, that's right,
    I said unborn souls, that is souls of people that have not yet been
    born (as opposed to spirits of deceased people). You must defend from
    those souls, attack them yourself and collect life energy and bonus points.


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\_________________________HALLOWEEN_HACK_RULES________________________________\


    As I said, this isn't a typical Halloween game. The reason for this is
    quite simple: we don't have Halloween where I live. Instead we have a
    day on which we remember our dead and visit their graves and light
    candles for them, which is around the time of the Halloween (on the
    first of November to be precise). So instead of making a game with a
    Halloween feel I made a game with a 1st November feel. But I added a
    twist: the subject of the game are not souls of deceased people but
    rather the souls that have not yet been born.

    Technically the game is a kind of an asteroids clone except that you
    don't shoot anything and you don't avoid asteroids but you avoid and
    attack unborn souls which don't float around aimlessly like asteroids
    but actively go after you and you also have to collect bonus points.
    Heh, I guess it's not so much like and asteroids game after all :)
    
    This game is original. That is, it's not a remake of an existing game
    with a scary feeling so I guess it should go into the "Anything goes"
    category. I created the entire game including all the code, graphics,
    sounds and music in about 30 working hours in 4 and a half days from
    October 25th to October 29th. I did however reuse some existing code.
    I used my Allegro game template which handles all the trivial
    technical matters of coding a game with Allegro and a few classes and
    individual code snippets which I took from my older projects.
    
    I did not follow any of the optional style rules and here are my
    excuses for this:
    
    1. I didn't put a helper named Igor in the game because where I live
    the name Igor is very common and does not imply anything scary or
    spooky. I know this is not a very good excuse since I could have
    easily included a character with a different and scarrier name like
    Jrg or Heinrich. Or maybe even Sven, that would really be spooky.
    Oh, wait, I just remembered, those are exactly the names of the unborn
    souls in the game. If you look closely there are four of them but
    the last one doesn't have a name so you can call him Igor if you
    really want...
    
    2. I didn't use voiceovers because for one thing I don't know what that
    is and didn't feel like looking it up and for another if it is what I
    think it is, then I couldn't have made it because I don't have a
    microphone and I definitely wouldn't want to buy one just for that.
    But I do use no less than 12 recordings of human voices in the game
    so maybe I should get half credit for that...
    
    3. I didn't make the game have a B-movie feel because I don't watch
    a lot of films and especially not B-movies so I don't really know what
    one looks like. The idea however is based on the short story "Stolen
    body" written by Herbert George Wells who also wrote a lot of stories
    that were the base in one form or another for at least 90% of all Sci-Fi
    movies including Sci-Fi B-movies so maybe I get a quarter of a credit
    for that too...
    
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\__________________________________COMPILING__________________________________\


    You can compile the game from source yourself if you want or need to. In
    order to do that you will first need to download and install a few
    libraries though:


        Allegro
        by Shawn Hargreaves
        http://alleg.sourceforge.net/
      
        jpgalleg
        by Angelo Mottola
        http://www.allegro.cc/depot/project.php?_id=522
      
        DUMB
        by Ben Davis
        http://dumb.sf.net/


    I have provided makefiles for MinGW, DJGPP and Linux but I only tested
    the MinGW one. If the others don't work just use some common sense to
    fix them, I'm most certainly too lazy to do it myself.


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\________________________________CONTACT_INFO_________________________________\


    You can get the latest version of the game at my homepage:
    
        http://ferisrv5.uni-mb.si/~ma0747

        or

        http://www.geocities.com/miran014

        
    If you want to contact me for any reason you can reach me at this address:
    
        miran_amon@hotmail.com
        

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\_____________________________________EOF_____________________________________\