level {
    meteor_on = 20
    length = 4500
    name = "Asteroid Field - Field of Dreams"
}

hull {
	name = all_around_hull
    pics = SHOT_SNOT
    explode = SMALL_EX_ANIMATION
    strength = 5
}

gun {
    name = all_around
	hull = all_around_hull
    type = regular
    shot_counter = 50
    location {
	loc = 0, 0
	speed = 3
	angle = 0, 45, 90, 135, 180, 225, 270, 315
    }
}

hull {
	name = pretty_wimpy_wide_spread_gun_hull
	// pics = SHOT_SNOT_BLUE
	pics = SHOT_SNOT
	tint = 0, 0, 75
	explode = SMALL_EX_ANIMATION
	strength = 1
}

gun {
    name = pretty_wimpy_wide_spread_gun
	hull = pretty_wimpy_wide_spread_gun_hull
    type = regular
    shot_counter = 40
    location {
	loc = 0, 0
	speed = 2
	angle = 235, 315
    }
}

hull {
	name = weak_aimed_gun_hull
	// pics = shot_SNOT_RED
	pics = SHOT_SNOT
	tint = 75, 0, 0
	explode = SMALL_EX_ANIMATION
	strength = 3
}

gun {
	name = weak_aimed_gun
	hull = weak_aimed_gun_hull
	type = find
	shot_counter = 45
	location {
		loc = 0, 0
		dx = 2
		dy = 2
	}
}

hull {
	name = downloader_hull
	pics = SHOT_BLUE_SMALL
	explode = SMALL_EX_ANIMATION
	strength = 1
}

gun {
	name = downloader
	hull = downloader_hull
	type = regular
	shot_counter = 40
	tear = 4
	tear_counter = 3
	location {
		loc = 0,0
		speed = 3
		angle = 270
	}
}

hull {
    name = useless_twerp_hull
    pics = PROTO_ANIMATION
    explode = PROTO_EX_ANIMATION
    type = TILT
    life = 28
    strength = 16
} 

hull {
	name = scary_ufo_hull
	pics = UFO_ANIMATION
	explode = UFO_EX_ANIMATION
	life = 32
	strength = 25
}

hull {
	name = missile_chucker_hull
	pics = BRAIN_ANIMATION
	explode = LARGE_EX_ANIMATION
	type = tilt
	life = 30 
	strength = 30 
}

hull {
    name = spider_hull
    pics = SPIDERS/BLUE
    explode = LARGE_EX_ANIMATION
    life = 18 
    strength = 16
} 

hull {
	name = sentinel_hull
	pics = GUNNER_ANIMATION
	explode = RED_FIREBALL
	life = 27
	strength = 35
}

enemy {
	name = sentinel
	hull = sentinel_hull
	value = 500
	number = 7
	move = 11
	formation = 99
	guns = weak_aimed_gun
}

enemy {
	name = scary_ufo
	hull = scary_ufo_hull
	value = 400
	number = 7
	move = 1
	formation = 0
	guns = downloader
}

enemy {
    name = spider
    hull = spider_hull
    value = 200
    number = 7
    move = 14
    formation = 2
    guns = pretty_wimpy_wide_spread_gun
} 

hull {
	name = twerp_gun_hull
	pics = SHOT_SNOT
	explode = SMALL_EX_ANIMATION
	strength = 3
}

gun {
	name = twerp_gun
	hull = twerp_gun_hull
	type = regular
	shot_counter = 45
	tear = 2
	tear_counter = 5
	location {
		loc = 0, 0
		dx = 0
		dy = 2
	}
}

enemy {
    name = useless_twerp
    hull = useless_twerp_hull
    value = 150
    number = 30
    move = 6
    formation = 2
    guns = twerp_gun
} 

enemy {
    name = missile_chucker
    hull = missile_chucker_hull
    value = 240
    number = 20
    move = 9
    formation = 99
    guns = all_around
} 

hull {
    name = dumb_meteor_hull
    pics = METEOR_02_ANIMATION
    explode = MEDIUM_EX_ANIMATION
    life = 20
    strength = 20
}

hull {
    name = small_dumb_meteor_hull
    pics = METEOR_01_ANIMATION
    explode = SMALL_EX_ANIMATION
    life = 18
    strength = 15
}

enemy {
    name = small_dumb_meteor
    hull = small_dumb_meteor_hull
    value = 80
    number = 20
    move = 14, 4, 5, 0, 1
    formation = 99
}

meteor {
    name = dumb_meteor
    hull = dumb_meteor_hull
    value = 40
}

hull {
    name = background_1
	explode = NONE
    life = 1
    pics = BACKGROUND_GALAXY_2
    translucent = 1
    plane = 1
}

enemy {
	name = galaxy1
	hull = background_1
	value = -1
	move = 14
	number = 5
	formation = 99
}

hull {
	name = boss_gun_1_hull
	// pics = SHOT_SNOT_RED
	pics = SHOT_SNOT
	tint = 75, 0, 0
	explode = SMALL_EX_ANIMATION
	strength = 5
}

gun {
	name = boss_gun_1
	hull = boss_gun_1_hull
	type = regular
	    shot_counter = 50
	    location {
		loc = 0, 0
		speed = 3
		angle = 180, 225, 270, 315, 360
	    }
}

hull {
		name = boss_gun_3_hull
	    pics = SHOT_EMISSLE
	    explode = SMALL_EX_ANIMATION
	    strength = 8
}

gun {
	name = boss_gun_3
	hull = boss_gun_3_hull
	type = regular
	    shot_counter = 50
	    tear = 2
	    tear_counter = 5
	    location {
		loc = -30, 0
		speed = 3
		angle = 270
	    }
		location {
		loc = 30, 0
		speed = 3
		angle = 270
	    }
}



hull {
    name = boss_hull
    pics = ORB_ANIMATION
    explode = LARGE_EX_ANIMATION
    life = 6000
    strength = 20
}

boss {
	name = boss_1
	hull = boss_hull
	value = 9000
	number = 1
	guns = boss_gun_1, boss_gun_3
}

