level{
	meteor_on = 20
	length = 4500
	name = "The beginning"
}

hull{
	name = GunMeteor_Hull
	pics = MINE_SPIKE
	explode = SMALL_EX_ANIMATION
	life = 3
	strength = 3
}

gun{
	name = GunMeteor
	type = REGULAR
	shot_counter = 40
	hull = GunMeteor_Hull

	location{
		loc = 0, 0
		speed = 4.9
		angle = 180, 210, 240, 270, 300, 330, 360
	}

	friend = 1
}

gun{
	name = GunBoss_Beam
	type = BEAM
	shot_counter = 500
	strength = 1.2
	tear = 20
	tear_counter = 100

}

/** BOSS **/

hull{
	name = boss_hull
	life = 450
	pics = MOLD_ANIMATION
	explode = MOLD_EX_ANIMATION
}

boss{
	name = boss1
	value = 2000
	guns = GunMeteor, GunBoss_Beam
	hull = boss_hull
}

/** BACKGROUND **/

hull{
	name = background_1
	life = 1
	pics = BACKGROUND_GALAXY_1
	explode = NONE
	translucent = 1
	plane = 1
}

enemy{
	name = galaxy1
	hull = background_1
	move = 14
	formation = 99
	value = -1
}

hull{
	name = background_2
	life = 1
	explode = NONE
	pics = BACKGROUND_GALAXY_2
	translucent = 1
	plane = 1
}

enemy{
	name = galaxy2
	hull = background_2
	value = -1
	move = 14
	formation = 99
}

/** TRIGGER **/

trigger{

	name = hard_on
	data = 10
	type = METEOR_ON
	y = 3000

}

trigger{
	name = hard_off
	data = 20
	type = METEOR_OFF
	y = 4000
}

/** METEOR **/

hull{
	name = meteor_split
	pics = METEOR_03_ANIMATION
	explode = SMALL_EX_ANIMATION
	life = 5
}

gun{
	name = meteor_gun
	type = DIE_SPLIT
	hull = meteor_split
	
	location{
		loc = 0, 0
		angle = 300, 190, 250
		speed = 2.3
	}
	friend = 1

}

hull{
	name = meteor_1
	pics = METEOR_02_ANIMATION
	explode = MEDIUM_EX_ANIMATION
	life = 10
	guns = meteor_gun
}

meteor{
	name = meteor1
	value = 60
	hull = meteor_1
}

hull{
	name = meteor_2
	pics = MINE_SPIKE
	explode = SMALL_EX_ANIMATION
	life = 5
}

meteor{
	name = meteor2
	hull = meteor_2
	value = 40
}

/** ENEMY **/

hull{
	name = enemy_1
	pics = METEOR_01_ANIMATION
	explode = SMALL_EX_ANIMATION
	life = 3
}

enemy{
	name = meteor0
	value = 100
	move = 0,10
	formation = 1000
	hull = enemy_1

	number = 36
}

hull{
	name = enemy2
	type = tilt
	pics = SILVER_ANIMATION
	explode = SILVER_EX_ANIMATION
	life = 4
}

/*
gun{
	name = GunBeam
	type = BEAM
	shot_counter = 40
	strength = 2.0
	tear = 10
	tear_counter = 35

}
*/

enemy{
	name = enemy2
	value = 200
	move = 0, 4, 5, 6
	formation = 0, 1, 2, 5
	hull = enemy2
	number = 40
}
