level{

	meteor_on = -1
	spider_on = -1
	length = 5000
	name = "The Face of Death"

}

hull{
	name = shot_snot
	strength = 3
	life = 1
	pics = SHOT_SNOT
	explode = SMALL_EX_ANIMATION
}

hull{
	name = shot_snot_red
	strength = 4
	life = 1
	// pics = SHOT_SNOT_RED
	pics = SHOT_SNOT
	tint = 75, 0, 0
	explode = SMALL_EX_ANIMATION
}

gun{

	name = glitter_gun
	hull = shot_snot
	shot_counter = 40
	type = find
	tear = 2
	tear_counter = 5

	location{
		loc = 0, 0
		dx = 0
		dy = 2.6
	}

}

gun{
	name = boom_gun
	hull = shot_snot_red
	shot_counter = 55
	type = regular
	location{
		loc = 0, 0
		speed = 2.5
		angle = 0, 15, 30, 45, 60, 75, 90, 105, 120, 135, 150, 165, 180, 195, 210, 225, 240, 255, 270, 285, 300, 315, 330, 345
	}
}

hull{
	name = glitter_hull
	type = tilt
	pics = FATTY_ANIMATION
	explode = FATTY_EX_ANIMATION
	life = 26
}

enemy{
	name = glitter_man
	hull = glitter_hull
	value = 350
	move = 2, 3, 5
	formation = 1, 6, 7
	guns = glitter_gun, boom_gun
	number = 10
}

gun{
	name = double_shooter
	hull = shot_snot
	type = regular
	shot_counter = 40
	tear = 2
	tear_counter = 12

	location{
		loc = -10, 0
		dx = 0
		dy = 2.3
	}
	
	location{
		loc = 10, 0
		dx = 0
		dy = 2.3
	}

}

hull{
	name = proto_easy_hull
	type = regular
	pics = PROTO_ANIMATION
	explode = PROTO_EX_ANIMATION
	life = 17
}

enemy{
	name = proto_easy
	hull = proto_easy_hull
	value = 200
	move = 0, 1, 3
	formation = 0, 1, 2, 3
	number = 50
	guns = double_shooter
}

gun{
	name = small_beam
	type = beam
	strength = 2
	shot_counter = 50
	tear = 10
	tear_counter = 25
	start = 5
}

hull{
	name = proto_hard_hull
	type = regular
	// pics = PROTO_RED_ANIMATION
	pics = PROTO_ANIMATION
	tint = 60, 0, 0
	explode = PROTO_EX_ANIMATION
	life = 30
}

enemy{
	name = proto_hard
	hull = proto_hard_hull
	value = 400
	move = 0, 1, 3, 4, 9
	formation = 99
	number = 30
	guns = small_beam
}

gun{
	name = find_boss_gun
	type = find
	hull = shot_snot_red
	shot_counter = 400
	start = 200
	tear = 30
	tear_counter = 2
	location{
		loc = 0, 0
		dx = 0
		dy = 1.9
	}
}

gun{

	name = big_boss_gun
	hull = shot_snot_red
	type = regular
	shot_counter = 400
	tear = 10
	tear_counter = 10

	location{
		loc = -45, 0
		dx = 0
		dy = 3.3
	}
	
	location{
		loc = 45, 0
		dx = 0
		dy = 3.3
	}
	
	location{
		loc = 30, 5
		dx = 0
		dy = 3.3
	}
	
	location{
		loc = -30, 5
		dx = 0
		dy = 3.3
	}
	
	location{
		loc = 15, 10
		dx = 0
		dy = 3.3
	}
	
	location{
		loc = -15, 10
		dx = 0
		dy = 3.3
	}
	
	location{
		loc = 0, 15
		dx = 0
		dy = 3.3
	}

}

hull{
	name = boss_hull
	type = regular
	pics = PROTO_BIG_ANIMATION
	explode = PROTO_BIG_EX_ANIMATION
	life = 5000
}

boss{
	name = boss
	hull = boss_hull
	guns = find_boss_gun, big_boss_gun
	value = 7000
}
