level {
    meteor_on = 20
    length = 5000
    name = "Asteroid Field - Little Pebbles"
}

hull {
	name = pretty_wimpy_sideways_gun_hull
    pics = SHOT_SNOT
    explode = SMALL_EX_ANIMATION
    strength = 1
}

gun {
	name = pretty_wimpy_sideways_gun
	type = regular
	hull = pretty_wimpy_sideways_gun_hull
	shot_counter = 40
	location {
		loc = 0, 0
		speed = 2
		angle = 0, 180
	}
}

hull {
	name = somewhat_wimpy_gun_hull
	pics = SHOT_SNOT
	explode = SMALL_EX_ANIMATION
	strength = 1
}

gun {
    name = somewhat_wimpy_gun
	hull = somewhat_wimpy_gun_hull
    type = regular
    shot_counter = 30
    tear = 2
    tear_counter = 5
    location {
	loc = -10, 0
	speed = 3
	angle = 270
    }
    location {
	loc = 10, 0
	speed = 3
	angle = 270
    }
}

hull {
	name = pretty_wimpy_spread_gun_hull
    pics = SHOT_SNOT
    explode = SMALL_EX_ANIMATION
    strength = 1
}


gun {
    name = pretty_wimpy_spread_gun
	hull = pretty_wimpy_spread_gun_hull
    type = regular
    shot_counter = 40
    location {
	loc = 0, 0
	speed = 2
	angle = 255, 285, 240, 300
    }
}

gun {
    name = pretty_wimpy_wide_spread_gun
	hull = pretty_wimpy_spread_gun_hull
    type = regular
    shot_counter = 40
    location {
	loc = 0, 0
	speed = 2
	angle = 235, 315
    }
}

hull {
	name = small_missile_hull
	pics = SHOT_EMISSLE
	explode = MEDIUM_EX_ANIMATION
	strength = 5
	
}

gun {
	name = small_missile
	hull = small_missile_hull
	type = regular
	shot_counter = 45
	tear = 2
	tear_counter = 5
	location {
		loc = 0, 0
		speed = 3
		angle = 270
	}
} 


hull {
    name = useless_twerp_hull
    pics = PROTO_ANIMATION
    explode = PROTO_EX_ANIMATION
    type = TILT
    life = 20
    strength = 6
} 

hull {
	name = cannon_fodder_hull
	pics = SILVER_ANIMATION
	explode = SILVER_EX_ANIMATION
	type = TILT
	life = 19
	strength = 12
}

hull {
    name = sneaky_bastard_hull
    pics = GUNNER_ANIMATION
    explode = LARGE_EX_ANIMATION
    type = TILT
    life = 21
    strength = 8
} 

hull {
	name = missile_chucker_hull
	pics = FATTY_ANIMATION
	explode = LARGE_EX_ANIMATION
	life = 27
	strength = 6
}

hull {
    name = spider_hull
    pics = SPIDERS/CHROME
    explode = LARGE_EX_ANIMATION
    life = 13 
    strength = 6
} 

enemy {
    name = spider
    hull = spider_hull
    value = 200
    number = 7
    move = 14
    formation = 3
    guns = pretty_wimpy_wide_spread_gun
} 

enemy {
    name = cannon_fodder
    hull = cannon_fodder_hull
    value = 250
    number = 50
    move = 6
    formation = 99
    guns = pretty_wimpy_sideways_gun
} 



enemy {
    name = useless_twerp
    hull = useless_twerp_hull
    value = 150
    number = 30
    move = 4, 5
    formation = 9
    guns = somewhat_wimpy_gun
} 

enemy {
    name = missile_chucker
    hull = missile_chucker_hull
    value = 240
    number = 20
    move = 3
    formation = 99
    guns = small_missile
} 

enemy {
    name = sneaky_bastard
    hull = sneaky_bastard_hull
    value = 320
    number = 30
    move = 13
    formation = 1
    guns = somewhat_wimpy_gun, pretty_wimpy_spread_gun
} 


hull {
    name = dumb_meteor_hull
    pics = METEOR_02_ANIMATION
    explode = MEDIUM_EX_ANIMATION
    detail = 4
    life = 11
    strength = 17
}

hull {
    name = small_dumb_meteor_hull
    pics = METEOR_01_ANIMATION
    explode = SMALL_EX_ANIMATION
    life = 10
    strength = 7
}

enemy {
    name = dumb_meteor
    hull = dumb_meteor_hull
    value = 80
    number = 20
    move = 14, 4, 5, 0, 1
    formation = 99
}

meteor {
    name = small_dumb_meteor
    hull = small_dumb_meteor_hull
    value = 10
}

hull {
    name = background_1
    explode = NONE
    life = 1
    pics = BACKGROUND_GALAXY_2
    translucent = 1
    plane = 1
}

enemy {
	name = galaxy1
	hull = background_1
	value = -1
	move = 14
	number = 5
	formation = 99
}

hull{
	name = boss_hull
	life = 6000
	pics = PROTO_BIG_ANIMATION
	explode = PROTO_BIG_EX_ANIMATION
}

hull{
	name = shot_green_hull
	life = 1
	strength = 3
	pics = SHOT_SNOT
	explode = SMALL_EX_ANIMATION
}

hull{
	name = shot_red_hull
	life = 1
	strength = 3
	pics = SHOT_SNOT
	explode = SMALL_EX_ANIMATION
	tint = 75, 0, 0
}

hull{
	name = shot_blue_hull
	life = 1
	strength = 3
	pics = SHOT_SNOT
	explode = SMALL_EX_ANIMATION
	tint = 0, -75, 255
}

gun{
	name = boss_gun_1
	hull = shot_green_hull
	shot_counter = 300
	tear = 5
	tear_counter = 5
	location{
		dx = 0
		dy = 2.6
		loc = -30, 0
	}
	location{
		dx = 0
		dy = 2.6
		loc = 30, 0
	}
	location{
		dx = 0
		dy = 2.6
		loc = -15, 10
	}
	location{
		dx = 0
		dy = 2.6
		loc = 15, 10
	}
	location{
		dx = 0
		dy = 2.6
		loc = 0, 20
	}
}

gun{
	name = boss_gun_2
	hull = shot_blue_hull
	shot_counter = 300
	start = 50
	tear = 5
	tear_counter = 5
	location{
		speed = 2.9
		angle = 210, 270, 330
		loc = 0, 0
	}
}

gun{
	name = boss_gun_3
	hull = shot_red_hull
	type = FIND
	shot_counter = 300
	start = 100
	tear = 5
	tear_counter = 5
	location{
		dx = 2.3
		dy = 0
		loc = 0, 0
	}
}

trigger{
	name = lots_of_meteors
	data = 4
	type = METEOR_ON
	y = 5000
}

boss{
	name = boss_boss
	hull = boss_hull
	value = 10000
	guns = boss_gun_1, boss_gun_2, boss_gun_3
}
