level{
	meteor_on = 25
	length = 5300
	name = "First combat"
}

/* DIE_RING_CLOSE is deprecated cuase its buggy
gun{
	name = GunDie
	type = DIE_RING_CLOSE
	life = 12
	strength = 1.3
	pics = RED_FIREBALL
	explode = SMALL_EX_ANIMATION
	shot_counter = 100

	location{
		dx = 0.8
		dy = 0.8
		loc = 0,0
	}
}
*/

hull{
	name = GunGunner_Hull
	life = 2
	strength = 1.8
	pics = SHOT_SNOT
	tint = 75, 0, 0
	explode = SMALL_EX_ANIMATION
}

gun{

	name = GunGunner
	type = REGULAR
	shot_counter = 30
	hull = GunGunner_Hull

	location{
		speed = 2.1
		angle = 270, 235, 305
		loc = 0,0
	}

}

hull{
	name = missle_hull
	life = 2
	strength = 2.0
	pics = SHOT_EMISSLE
	explode = SMALL_EX_ANIMATION
}

gun{

	name = GunProto_missle
	type = REGULAR
	shot_counter = 25
	tear = 2
	tear_counter = 5
	hull = missle_hull

	location{
		dx = 0
		dy = 1.8
		loc = 0, 0
	}

}

hull{
	name = GunBoss1_Hull
	life = 1
	strength = 4
	pics = SHOT_EROCKET
	explode = SMALL_EX_ANIMATION
}

gun{

	name = GunBoss1
	type = REGULAR
	hull = GunBoss1_Hull
	shot_counter = 130
	tear = 6
	tear_counter = 10

	location{
		dx = 0
		dy = 1.9
		loc = 30, 0
	}

	location{
		dx = 0
		dy = 1.9
		loc = -30, 0
	}
}

hull{
	name = GunBoss_Snot
	life = 1
	strength = 1
	pics = SHOT_SNOT
	explode = SMALL_EX_ANIMATION
}

gun{

	name = GunBoss2
	type = REGULAR
	hull = GunBoss_Snot
	shot_counter = 40
	tear = 5
	tear_counter = 10

	location{
		dx = 0
		dy = 1.7
		loc = 15, 0
	}

	location{
		dx = 0
		dy = 1.7
		loc = -15, 0
	}

	location{
		dx = 0
		dy = 1.7
		loc = 0, 10
	}

}

gun{

	name = GunBoss3
	type = REGULAR
	hull = GunBoss_Snot
	shot_counter = 70
	tear = 3
	tear_counter = 5

	location{
		speed = 1.7
		angle = 225, 315
		loc = 0, 0
	}
}

hull{
	name = GunBoss_Find_Hull
	life = 1
	strength = 2
	pics = SHOT_BLUE_SMALL
	explode = SMALL_EX_ANIMATION
}

gun{

	name = GunBoss_Find
	type = FIND
	hull = GunBoss_Find_Hull
	shot_counter = 100
	
	location{
		dx = 2
		dy = 2
		loc = 0, 0
	}

}

hull{
	name = boss_hull
	life = 900
	pics = UFO_ANIMATION
	explode = UFO_EX_ANIMATION
}
	

boss{
	name = Boss1
	value = 10000
	guns = GunBoss1, GunBoss2, GunBoss3, GunBoss_Find
	hull = boss_hull
}

/**********************
hull{
	name = background1
	explode = NONE
	pics = BACKGROUND_GALAXY_1
	translucent = 1
	plane = 1
}

enemy{
	name = galaxy1
	hull = background1
	value = -1
}

hull {
	name = background2
	explode = NONE
	pics = BACKGROUND_NOVA_2
	translucent = 1
	plane = 1
}

enemy{
	name = galaxy2
	hull = background2
	value = -1
}

hull{
	name = background3
	explode = NONE
	pics = BACKGROUND_PLANET_1
	translucent = 1
	plane = 1
}

enemy{
	name = galaxy3
	hull = background3
	value = -1
}
********************/

hull{
	name = meteor1
	life = 10
	pics = METEOR_02_ANIMATION
	explode = MEDIUM_EX_ANIMATION
}

meteor{
	name = meteor1
	value = 40
	hull = meteor1
}

hull{
	name = meteor2
	life = 5
	pics = MINE_SPIKE
	explode = SMALL_EX_ANIMATION
}

meteor{
	name = meteor2
	value = 40
	hull = meteor2
}

hull{
	name = enemy1
	life = 4
	pics = MINE_MECH
	explode = MINE_MECH_EX
}

enemy{
	name = enemy1
	value = 90
	move = 0
	formation = 99
	hull = enemy1

	number = 35

}

hull{
	name = enemy2
	life = 10
	pics = GUNNER_ANIMATION
	explode = LARGE_EX_ANIMATION
}

enemy{
	name = enemy2
	value = 250
	move = 0,4,5
	formation = 0,1,4,5
	guns = GunGunner
	hull = enemy2

	number = 40
}

hull{
	name = proto_hull
	life = 6
	pics = PROTO_ANIMATION
	explode = PROTO_EX_ANIMATION
}

enemy{
	name = enemy3
	value = 400
	move = 2
	hull = proto_hull
	guns = GunProto_missle
	formation = 99

	number = 15
}

gun{
	name = gunproto
	type = REGULAR
	shot_counter = 30
	hull = GunGunner_Hull

	location{
		dx = 0
		dy = 1.8
		loc = 0,0
	}
}

enemy{
	name = enemy4
	value = 400
	move = 1,3
	formation = 2,3,6
	hull = proto_hull
	guns = gunproto

	number = 25
}
