level {
    meteor_on = 25
    length = 5000
    name = "Asteroid Field - Crunchy Center"
}

hull {
    pics = SHOT_SNOT
    explode = SMALL_EX_ANIMATION
	name = somewhat_wimpy_gun_hull
    strength = 1

}

gun {
	name = somewhat_wimpy_gun
	hull = somewhat_wimpy_gun_hull
	type = regular
	shot_counter = 40
	location {
		loc = -10, 0
		speed = 2
		angle = 270
    	}
    	location {
		loc = 10, 0
		speed = 2
		angle = 270
    	}
}

gun {
    name = pretty_wimpy_spread_gun
    type = regular
    shot_counter = 40
hull = somewhat_wimpy_gun_hull
    location {
	loc = 0, 0
	speed = 2
	angle = 255, 285
    }
}

hull {
	name = pretty_wimpy_wide_spread_gun_hull
	// pics = SHOT_SNOT_BLUE
	pics = SHOT_SNOT
	tint = 0, 0, 75
	explode = SMALL_EX_ANIMATION
	strength = 1
}

gun {
    name = pretty_wimpy_wide_spread_gun
hull = pretty_wimpy_wide_spread_gun_hull
    type = regular
    shot_counter = 40
    location {
	loc = 0, 0
	speed = 2
	angle = 235, 315
    }
}

hull {
	name = small_missile_hull
	pics = SHOT_EMISSLE
	explode = MEDIUM_EX_ANIMATION
	strength = 5
	
}

gun {
	name = small_missile
	hull = small_missile_hull
	type = regular
	shot_counter = 55
	location {
		loc = 0, 0
		speed = 3
		angle = 270
	}
} 


hull {
    name = useless_twerp_hull
    pics = PROTO_ANIMATION
    explode = PROTO_EX_ANIMATION
    type = TILT
    life = 14
    strength = 6
} 

hull {
    name = sneaky_bastard_hull
    pics = SILVER_ANIMATION
    explode = SILVER_EX_ANIMATION
    type = TILT
    life = 12
    strength = 8
} 

hull {
    name = spider_hull
    pics = SPIDERS/NORMAL
    explode = LARGE_EX_ANIMATION
    life = 8 
    strength = 4
} 

enemy {
    name = spider
    hull = spider_hull
    value = 100
    number = 7
    move = 14
    formation = 5
    guns = pretty_wimpy_wide_spread_gun
} 




enemy {
    name = useless_twerp
    hull = useless_twerp_hull
    value = 125
    number = 30
    move = 4, 5
    formation = 1
    guns = somewhat_wimpy_gun
} 

enemy {
    name = useless_twerp2
    hull = useless_twerp_hull
    value = 120
    number = 20
    move = 3
    formation = 99
    guns = small_missile
} 

enemy {
    name = sneaky_bastard
    hull = sneaky_bastard_hull
    value = 160
    number = 30
    move = 13
    formation = 0
    guns = somewhat_wimpy_gun, pretty_wimpy_spread_gun
} 


hull {
    name = dumb_meteor_hull
    pics = METEOR_02_ANIMATION
    explode = MEDIUM_EX_ANIMATION
    life = 7
    strength = 10
}

hull {
    name = small_dumb_meteor_hull
    pics = METEOR_01_ANIMATION
    explode = SMALL_EX_ANIMATION
    life = 6
    strength = 5
}

enemy {
    name = small_dumb_meteor
    hull = small_dumb_meteor_hull
    value = 20
    number = 60
    move = 14, 4, 5, 0, 1
    formation = 99
}

meteor {
    name = dumb_meteor
    hull = dumb_meteor_hull
    value = 40
}

hull {
    name = background_1
    explode = NONE
    life = 1
    pics = BACKGROUND_GALAXY_2
    translucent = 1
    plane = 1
}

enemy {
	name = galaxy1
	hull = background_1
	value = -1
	move = 14
	number = 5
	formation = 99
}

hull{
	name = boss_bullet
	// pics = SHOT_SNOT_RED
	pics = SHOT_SNOT
	tint = 75, 0, 0
	explode = SMALL_EX_ANIMATION
	strength = 3
}

gun{
	name = boss_gun_1
	hull = boss_bullet
	shot_counter = 40
	type = regular

	location{
		loc = 0, 0
		angle = 45, 135, 230, 235, 237, 303, 305, 310
		speed = 2.3
	}
	
}

gun{
	name = boss_gun_2
	hull = boss_bullet
	shot_counter = 60
	start = 25
	type = regular

	location{
		loc = 0, 0
		angle = 355, 0, 5, 85, 90, 95, 175, 180, 185, 260, 265, 270, 275, 280
		speed = 3
	}
	
}

hull{
	name = boss_hull
	life = 2500
	pics = MOLD_ANIMATION
	explode = MOLD_EX_ANIMATION
}

boss{
	name = boss1
	value = 5000
	hull = boss_hull
	guns = boss_gun_1, boss_gun_2
}


