level{
	meteor_on = 40
	length = 4800
	name = "Lock and load"
}

hull{
	name = snot_hull
	life = 2
	strength = 1.3
	pics = SHOT_SNOT
	tint = 15, -10, 30
	explode = SMALL_EX_ANIMATION
}

gun{

	name = snot_gun
	type = REGULAR
	shot_counter = 40
	hull = snot_hull

	location{
		dx = 0
		dy = 1.9
		loc = 0,0
	}

}

gun{
	name = snot_two_gun
	type = REGULAR
	shot_counter = 40
	hull = snot_hull
	location{
		dx = 0
		dy = 1.5
		loc = -10, 0
	}
	
	location{
		dx = 0
		dy = 1.5
		loc = 10, 0
	}
}

hull{
	name = snot_find_hull
	pics = SHOT_SNOT
	tint = 75, -5, 0
	life = 1
	strength = 2
	explode = SMALL_EX_ANIMATION
}

gun{
	name = snot_find_gun
	hull = snot_find_hull
	type = FIND
	shot_counter = 60
	location{
		dx = 0
		dy = 1.5
		loc = 0, 0
	}
}

hull{
	name = meteor_hull
	life = 10
	pics = METEOR_02_ANIMATION
	explode = MEDIUM_EX_ANIMATION
}

meteor{
	name = meteor_1
	hull = meteor_hull
	value = 40
}

hull{
	name = regular_silver
	life = 5
	type = tilt
	pics = SILVER_ANIMATION
	explode = SILVER_EX_ANIMATION
}

hull{
	name = bright_silver
	life = 6
	type = tilt
	pics = SILVER_ANIMATION
	explode = SILVER_EX_ANIMATION
	tint = 35, 0, 0
}

enemy{
	name = enemy_silver
	hull = regular_silver
	guns = snot_gun
	move = 0, 1, 13
	formation = 0, 1, 7
	value = 250
	number = 20
}

enemy{
	name = enemy_silver_bright
	hull = bright_silver
	guns = snot_gun
	move = 0, 4, 5
	formation = 2, 3, 4
	value = 300
	number = 20
}

enemy{
	name = enemy_silver_bright_2
	hull = bright_silver
	guns = snot_two_gun
	move = 3, 6
	formation = 0, 1, 99
	value = 300
	number = 10
}

hull{
	name = fatty_hull
	life = 25
	pics = FATTY_ANIMATION
	explode = FATTY_EX_ANIMATION
}

enemy{
	name = fatty
	hull = fatty_hull
	guns = snot_find_gun
	move = 14
	formation = 99
	value = 500
	number = 10
}

hull{
	name = boss_hull
	life = 800
	pics = PROTO_BIG_ANIMATION
	explode = PROTO_BIG_EX_ANIMATION
}

gun{
	name = boss_gun_front
	hull = snot_hull
	shot_counter = 150
	tear = 7
	tear_counter = 5
	location{
		dx = 0
		dy = 2.5
		loc = -15, 0
	}
	location{
		dx = 0
		dy = 2.5
		loc = 15, 0
	}
}

gun{
	name = boss_gun_side
	hull = snot_hull
	shot_counter = 150
	start = 75
	tear = 7
	tear_counter = 5
	location{
		speed = 2.5
		angle = 315, 225
		loc = 0, 0
	}
	location{
		speed = 2.5
		angle = 315, 225
		loc = 0, -20
	}
	location{
		speed = 2.5
		angle = 315, 225
		loc = 0, 20
	}
}

boss{
	name = boss
	hull = boss_hull
	guns = boss_gun_front, boss_gun_side
	value = 4000
}

