keySaveMon, SpeedHack 2006
by Arthur Huillet (ahuillet)

1 - Compiling and running

cd ahuillet and make unix to build for *nix systems, make win to build for Win32.
Run 'mzlog' without arguments to start the single player game.
Run 'mzlog  -X' to start the multiplayer game.

Key bindings are (respectively move left, jump, move right):
left/right/up arrow for player 1
s/e/f keys for player 2 

There is a savegame system for those who find the game too hard. Use 'j' to save the game and 'h' to load.

The levels can be edited by hand. They are level_test.xml, level_test2.xml, level_mp.xml.

2 - Speedhack rules

2.1 - Insanity

The monkey is insane and tries to save himself from insane people. The game itself is insane (have you seen the beam?), and also its difficulty.
Game texts are insane as well. This rule doesn't need a lot of explanation as its implementation is obvious.

2.2 - Time

The game is, in fact, a race again the mad guys in the saucer, and against the other player. Speed races are deeply tied to the notion of time.

2.3 - Multiplayer

There is a multiplayer (two players, one keyboard) mode accessible with the -X commandline switch.

2.4 - No humans

No humans are shown. The "monkey" has mutated consequently to the C.U.R.E and isn't anthropomorphic any longer.

2.5 - Bananas

They are the power ups on maps. You die without them.

2.6 - Recursiveness

This rule wasn't really implemented, but the looping texts may be considered as recursive.

3 - The story

Everything is explained in the first in-game screen!

4 - Code reuse

This game is very heavily based on the Zlog platform game engine I am the author of. 
http://zlog.sourceforge.net/

In game texts are from Karol Swietlicki.
Graphics are from Bastian Salmela.
Music is from Arvid Picciani.
We are all available on Freenode, #freedroid.

Sorry for this README being so short, I usually write more documentation, but I am insane now...

This game will very likely be updated in the future. Updates will be anounced on Zlog website and posted on allegro.cc.
