STICKMAN!! 2/10/02

Disclaimer:
I don't take any responsibility for what this game does to you, your computer, dog, mother's mother-mother's mother...or whatever you or I can think of. Play at your won risk...even though only a truly messed up comp would be hurt from playing this game.

This is the last update to Stickman ever! (probally) I cleaned up the game a bit, and made it a little prittier. I
didnt comment the new lines of code in the source, because I was to lazy to do it.

When you spin attack the bad guys, sometimes you may take a little damage, or you wont kill them at all. It was a bug that I can now fix, but left it to add challenge to the game. You have to dodge more enimies in the game, or
have good timing to kill them unharmed. 

Background:
Here is my simple game, to help me learn some things. I tried to make it simple so that I can focus on making the game play solid. I guess the mission was accomplished, but I still have much more to learn. I basically wanted to fix the KaBlammyman engine, but I think for KaBlammyman, I'm gonna do something totally new. Anyway, enjoy.

Controls:
Keyboard:
<- Or -> Run left or right
UP makes him jump
Spacebar Attack

Joystick:
Same as above, but button 1 attacks

I have included the source and level makers. I made this game and the level maker using Dev-C++. If you made an allegro game with Dev-C++ compiling this should be no different. Send any questions or comments to me at
KaBlammyman@yahoo.com I don't really care for suggestions, cuz as I said before, I made this game to learn things, not to make a cool game, but if you have suggestions with source code, ill be glad to get it. Thanx for downloading.

In the level maker, the keys 4,5, and 6 are the starting points for the sprites. 
4 = Stickman starting point...use only once...not sure what happens if you put more than 1 on the screen
5 = Woodchucks
6 = Birds.

The game will limit the amount of sprites in a level, so if you put 1 million sprites in the level file, the game will ony count the first 50 and delete the rest.

When you make a level, you must name it in this way:
level#.map
# = the level number
If you dont name it this way, the game wont load your level, unless you re-write the code.

MWA HA HA HA HAAAA! I promise that level 8 will annoy the hell out of you! Hell, you will probally be angry enough to delete this game!

Have fun.
