Hi,

I have not looked at this code for a couple of years.
I found it when clearing my old computer hd before scrapping, so though I would
release the source code.

THe source is plain c code.
I used Bloodshed-Dev-C++ development environment to compile.

I got pmask4 stuff (used from collision detection) from allegro site.

The basic code structure evolved from examples in the book
Game Programming ALL IN ONE 2nd Ed by Jonathan S. Harbour.

spaceInvaders.dat contains all the images and sounds in the bmp, 
wav directories (book explains how to create .dat file).

There are still a few bug/tweaks and enhancements left to do.

Sorry, if some of the code it a bit hard to follow.
I did not plan it out, and wrote it quickly over a few evenings.

It uses the allegro version 4 dated 31/08/2004, so it may not work with
the latest version??

Send me an email if you like.

Take care now.


Regards,

-Stewart.

stewart_taylor@ntlworld.com
11/08/2006