Ruprect's Quest
---------------
Designed and programmed by Kwame Alexander.
Art by Kwame Alexander.
Music by various Nintendo game composers.
Sounds stolen from various sources.
Completed July 23, 2002 (Version 2.0 completed
July 25, 2003). (Version 2.1 completed July 30,
2003). I have to read up a little bit more,
but I am a hairsbreadth away from releasing
this under the GNU Public Licence.


Story
-----
 Miscreants from the village of Tel'Dantha have come in the night and
stolen the holy Black Orb of Tel'Arketh.  You are the team of
Tel'Arketh natives Ruprect and Gregory (often called "Grog" due to
his severe alcoholism).  You task is to retreive the Black Orb and
kill anyone in your way.


Instructions
------------
 The arrow keys move you around.
 Control attacks.
 Holding Alt while moving slows you down.
 If Ruprect attacks to the left for a few seconds continuously, he 
will do a Spinslash. (Not anymore!)
 Enter switches your character.
 Spacebar talks to people and advances dialogue.


Miscellaneous
-------------
 This game took a very long time to make.  I started back in the
Summer of 2001 (as far as my documentation says.  I think that I can
remember working on it during the winter at the start of that year). 
The main reasons that it took so long are school and flexibility.
Due to my academic commitments, I would neglect working on this for
months at a time (up to four!).  I estimate that I could have
finished this in about three or four months, if I had put my mind to
it.  Oh well.  Also, in my quest for flexibility, I created a
scripting language for the AI of the characters.  This was difficult
and time-consuming (partially because I absolutely refuse to learn
lexx or yacc).  The original idea for this came in late 1998 or early
1999, and manifested itself as the unfinshed project "Fight on the
Grassy Field,"  I may actually finish that, using this engine.  Who
knows?


Future Game Improvements
------------------------
 The short term improvments will be pretty basic.  They are as
follows:

-fix up the graphics (done!)
-expand some of the areas
-add more areas
-create more enemies
-adjust the AI on the enemies (done!)
-create the cinema sequence with the Kitten Cannon (sort-of done!)
-adjust the dialogue (done!)
-make the townspeople killable (done!)
-title page (done!)
-binary data files


Future Engine Improvements
--------------------------
 I shouldn't really call these improvements, as I will be tearing
apart the engine almost completely.  Version 2.0 will be much more
powerful.  I just hope that I can remember all of the planned
upgrades.

-high/truecolour graphics
-overpasses/different altitudes
-save/load
-predefined enemy behaviours (for simpler AI scripts)
-status screen
-items
-weapons/armour
-stores
-inns
-special effects scripts
-talking to moving people
-avatars
-water splashing (and the like)
-more available players


Last Note
---------
Have fun with it.  I worked pretty hard on this.
http://www.geocities.com/alexankd
