raine (0.50.4) unstable; urgency=low

  * bezel improvements :
    - fixed the locale problem (linux only ?), now bezels aren't affected
    anymore by the locale
    - when using yuv overlays and bezels, the bezel size is taken into account
    when choosing the size of the game screen (the bezel was cut previously).
    - Now redraw correctly the bezel on the game window when it needs to be
    redrawn (previously you needed to return to the raine menu and back to the
    game to force the bezel to be redrawn).
    - Fixed the 24bpp bitmaps (instead of 32) for the bezels, and the 8bpp
    bitmaps used for some masks (it allows pacman style bezels to work
    correctly now)
    - Fixed the mmx causing problems when trying to load a bezel with an emudx
    game using alpha blending.
    - Fixed horizontal bezels (they never worked, but since I could find only
    the one for superman which is horizontal, it probably went unnoticed !).
  * Prevent a crash when a game loading function aborts (like when trying to
    load msh).
  * Fixed bad loading of warrior blade (this one uses a bezel to fix the
    extreme aspect ratio of this double screen game).
  * The autofire is coming back in an improved form : once you have enabled
    autofire for an input, the "Autofire controls" will be available in the
    menu, which allows you to choose a different key for autofire (which can
    be usefull for games which have a charge mode - I got the idea from the
    ps2 version of gunbird !).
  * Add joysticks'hat support in windows : this should allow the gamepads
    which didn't work in windows to be recognized now (the hats are what we
    usually call the cross on a gamepad - it's mapped as a new virtual stick
    on the joystick now). Notice that it's windows specific, linux already
    maps the hats to virtual sticks at the driver level, which means that no
    hat support is required in linux.
  * Fix mouse handling in bshark, opwolf, spacegun and syvalion
  * Fixed changing mouse buttons assignement in the gui (Inputs), it was
    cycling and assigning the wrong button...
  * Analog controls support : now you can select which device you want to use
    as an analog device from the gui, in the inputs section, and even
    calibrate it (usefull for some devices like the pedals of the gran turismo
    steering wheel !). This device is automaticaly used if configured in
    chasehq, night striker, continental circus and space gun (no more fake
    dipswitches for chasehq).

 -- No value has been set <manu@manu-home.dyndns.org>  Thu, 26 Apr 2007 19:40:56 +0200

raine (0.50.3) unstable; urgency=low

  * Added support for a frogger hack which adds hiscore table, see
    http://www.jrok.com/sohs/frogger/frogger.html
    The rom should be renamed as froggs.zip.
    The permanent ram is saved on disk, no hiscore.dat update required.
    Emudx support works also for this one (it doesn't change anything in the
    game).
  * A little fix for the hiscores : They were loaded too late to be shown on
    the first screen of dkong (it starts by the hiscore table). So they are
    now loaded at the begining of the emulation and you see correctly the
    hiscore table in dkong now.
  * The cheats.cfg file now supports a new syntax for clones with the same
    cheats, it makes the file 1/3 smaller (why didn't we do that earlier ???)
  * Added donkey kong foundry (dkongex) :
    http://www.jeffsromhack.com/products/donkeykong.htm
  * Linux: Fixed fbcon support when using a driver which allows to change the
    video mode like matroxfb or nvidiafb : these drivers require a special
    handling in sdl to avoid a crash. Advice : use 16bpp at least for fbcon if
    you want to use raine with that, or expect a strange looking gui...
  * Added galaxian, super galaxian, and galaxian part X, with emudx support.
    The original sound is not emulated for now, so you'd better use emudx
    samples if you want sound !
  * Editable cheats, usually to select the game stage, are supported again.

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Thu, 22 Feb 2007 10:27:22 +0100

raine (0.50.2) unstable; urgency=low

  * Improve slightly yuv overlay rendering, and add support for the yv12
    overlay, used by mpeg cards. It should allow raine to render directly to
    an mpeg card if the picture on screen isn't interlaced !!! It works with
    a pvr350 in linux, just be sure to run ivtvctl --set-yuv-mode=mode=1
    before running raine to avoid interlacing in yuv overlays.
    You can now select your prefered yuv overlay format from the video
    options dialog : don't change this unless you have problems with the
    default YUY2 format (raine will automatically switch to YV12 if YUY2 is
    not hardware accelerated for you).
  * Fix frame skip (automatic and fixed).
  * The game selection dialog now starts with the selection on the currently
    loaded game.
  * dkong and frogger are supported again, with or without emudx. Only
    restriction for now : no alpha blender functions for the flames in dkong,
    I need more time to experiment with this, but it's very playable without
    them anyway ! They both require new emudx sound files, which are about 1Mb
    shorter : dkongm.dx2 and froggerm.dx2.
  * Finally added a game options dialog with "reset game hardware",
    "load/save game" with support for unlimited number of save states,
    "graphical layers", and "cpu frame skip". Also moved the cheats dialog
    here. And you now have complete control over the fps of the game. This is
    the kind of very usefull dialog if you want to control raine with only a
    joystick !
  * Added a savegame converter, from the old allegro format to the new 0.50
    format in the bonus folder (make converter to build it).

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Fri, 26 Jan 2007 17:32:04 +0100

raine (0.50.1-2) unstable; urgency=low

  * The cycling colors in the about dialog now really adapt to the number of
    colors of the logo (up to 64 colors, after it's forced to slow down if I
    don't want to make something too complex).
  * The about dialog isn't confused anymore if you invoke it first in a
    windowed mode, and then in fullscreen double buffered.

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Fri, 19 Jan 2007 03:32:51 +0100

raine (0.50.1-1) unstable; urgency=low

  * fix a stupid mistake in the video mode selection (the modes selected were
    always twice too big if using scale2x).
  * Fix the crash in the messagebox for the message about raine logo color 0
    not transparent (if you try to change raine logo). 

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Thu, 18 Jan 2007 09:47:55 +0100

raine (0.50.1) unstable; urgency=low

  * double buffer: forced yuv overlay colors when in fullscreen double
    buffered (red & blue could be inverted)
  * double buffer : fixed the crash when using scale2x/3x
  * fix the dlls in windows so that SDL_image and raine use the same dll for
    png.
  * Add some info in the video info dialog about the blit method selected (yuv
    overlay, scale2x, 3x or simple blits).
  * fix very slow gui updates when in fullscreen with a hardware surface
  * Added the mutlipac 1.5 rom (see :
    http://home.kabelfoon.nl/~msilvius/sillyarcade.htm ). Sorry the rom is
    rare, and that's one of the reasons why I added it. The other is because
    it's an impressive hack : 24 games in only 1 z80 rom, I never saw this
    before ! ;-) When you have selected a game in the menu, press P1 start or
    p1 b1 to play it. The hiscores and history are reseted with the game you
    select. To return to the menu, reset raine (F1 is the default control for
    that). So it adds virtualy 24 new games in only 1 rom ;-) !
  * Now raine changes its resolution if you ask it in video options even if it
    uses yuv overlays. It can be usefull to force the yuv overlay to exactly
    2x the size of the original screen for example (to get a clearer picture).
    And it will try to avoid windows biger than the screen in windowed modes.
  * double buffering is now optional, you can disable it in "Video options".
    The default is to use it when available, and normally all the bugs related
    to double buffering are fixed, but anyway, maybe it can be usefull to
    disable it sometimes...
  * Fix the fps counter when the framecount is not limited
  * The return of the sound options dialog, with the addition of the ensoniq
    voice filters option (leave it to yes if you have a fast computer, the
    sound is better with this option turned on).

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Wed, 17 Jan 2007 11:11:09 +0100

raine (0.50.0-2) unstable; urgency=low

  * Fixed crash in Video info dialog
  * Added "Fullscreen" option, in the video options dialog
  * Fixed double buffering when fullscreen is enabled (windows)
  * Added a messagebox to be able to read the error messages when trying to
    load a game
  * Fixed a few more bugs in the game drivers (like crashing when loading a
    specific game after another)
  * Completely removed the references to yasm in the makefile for the linux
    version.
  * Added a gui options dialog (font, auto-repeat, transparency)
  * Added controls dialogs (emulator & game controls, default & custom)
  * Fixed joystick handliing (only the gamepads could work previously !)
  * Fixed the scrollbars behaviour
  * Added automatic repeat for joystick in the gui (same parameters as the
    keyboard, you can tune them with the gui options dialog).
  * enhanced menu browsing with joystick (left = page up, right = page down,
    and up/down cycles around the list)
  * windows specific : stdout & stderr are used again instead of stdout.txt
    and stderr.txt. This should allow rom utilities to work again with raine.
    Notice that if you want to do that while building your own version of
    raine, then you need to build your own version of sdl with a specific
    parameter to the configure script.
  * New cheats dialog - only allow to enable/disable cheats, not to edit them
    for now. It shows the infos at the bottom of the screen if the cheat has
    some info though (it wasn't done in the allegro version).
  * The return of EmuDX : for now only pacman and Ms Pacman. And all the pengo
    driver has come back with this. Notice : the emudx rendering is compatible
    with the yuv overlays, so you can freely resize the window without any
    problem and choose your prefered size.
  * A very nice new logo for the about dialog from NoLogic (new palette
    cycling code for it !).
  * Finally took the time to fix the "make install" target of the makefile. It
    allows to build a clean debian package again.

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Sat, 13 Jan 2007 11:00:42 +0100

raine (0.50.0-1) unstable; urgency=low

  * Fixed all the png mess (colors are now correct for the bezels even if you
    run a game from the command line, and you can now save a screenshot again
    in png - Ctrl S by default now).
  * When resizing a window to keep the aspect ratio, always resize within the
    size chosen by the user (to avoid to have a window bigger than the
    screen!)
  * Acrobat Mission, black heart, and macross2 are loadable again
  * Fixed the 8bpp games
  * Added quite a few options to the game selection dialog
  * Fixed the crash in thunder fox (since 0.42 or 0.43 - the automatic calling
    of make_solid_region).
  * Fixed allocation of m6585 sound chip which crashed gcpinbal when reseting
    the game (very, very old bug).

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Mon,  1 Jan 2007 20:53:53 +0100

raine (0.50.0) unstable; urgency=low

  * The major new thing in 0.50 is I got finally rid of allegro and its
    endless bugs. Now SDL is used for everything, and there is a whole new
    gui. New savegame format, also.
  * fix the glitches in strider (since 0.42)
  * Fix path /usr/usr in "make install" for linux !!!
  * fix champwr freezing at start of game... this one is from 0.38 !!! (I
    think I didn't want to fix this bug at a time... well it was a long time
    ago !)
  * Restored task force harrier title screen, it was wiped out when some other
    games in this driver were fixed. Still not playable.
  * Fixed colors in some seta games (like zombie raid)
  * Some games were loading their roms twice before
  * TODO : check bankswitch for these games :
     exzisus.c
     rambo3.c
     viofight.c
     lsystem.c
     xsystem2.c

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Wed, 16 Aug 2006 22:52:35 +0200

raine (0.43.4) unstable; urgency=low

  * fix bad bg layer in seta games since the new automatic sprites handling
    in 0.43.x.
  * Robiza updated these sets to the latest mame versions : ainferno,
    downtown, contcirc, and many others... also he added the latest cps1/cps2
    clones from mame.
  * Force auto-detection of joystick and sound in linux and windows *ALWAYS*
    (config file is ignored for that now)
  * -romcheck/-rc is now much faster, because the games are not loaded anymore
    the zip files are just opened to check the crcs. It's much enough for a
    normal setup, and way faster than loading the games. Use -rcf if you want
    a full check as before (which will detect more errors only if you load
    your games unzipped, or if there is a bad sector in one of your zip
    files!)
  * In windows & linux, don't synchronize anymore using the rdtsc. This is to
    work around features like "cool and quiet", or cpufreq which allow modern
    cpus to lower their frequency when they have no need to be fast.
    The rdtsc is still used for the profiler display though (F11 key).
    We now use code adapted from SDL_gfx to sync. It's tested when the game
    is droping frames and it seems to be perfect everywhere.
  * Pressing P to play doesn't put the game directly in pause mode anymore!
  * Fix the bad sound in contcirc (actually I just muted it, because I didn't
    find the cause !). Same thing for darius2do.
  * Work around the Microsoft Digital Media Pro Keyboard being detected as a
    joystick (at least in linux, don't know if it's the case in windows). All
    inputs enabled when opening the joystick dialog are simply ignored now (it
    reports some axis moved all the time).
  * Added Steering wheel/Pedals support to continental circus (choose Cabinet:
    Cockpit in the dsw to use this - I didn't add any calibration for the
    steering wheel, and I tested this with the one from gran turismo 3 !).
  * These games can now run in any color depth : continental circus, battle
    shark, chase hq, darius, darius2do, aqua jack
  * When you launch a game by the command line, you can now give any dir name
    instead of the short game name. For example "cybattler" or "darius_gaiden"
    are now recognized.
  * Fix again the sound in darius2 (not darius2do).
  * The debian package installs correctly its data files in
    /usr/share/games/raine and not /usr/share/raine as in 0.43.3

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Fri, 26 May 2006 13:41:46 +0200

raine (0.43.3) unstable; urgency=low

  * fix compilation errors in xorg, and with versions of allegro which don't
    define GFX_XWINDOWS_FULLSCREEN. Also this one works with gcc-4, no more
    errors about movl.
  * Apply patch from Antiriad which adds fix eight bootleg
  * Basic dependencies support in the makefile, so that at least the
    compilation doesn't stop with 2 pages of error messages just because
    we forgot to install a lib (liballeg, sdl and allegro tested).

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Fri, 26 May 2006 13:41:46 +0200

raine (0.43.2-2) unstable; urgency=low

  * use only -O1 for the optimizations in linux too :
    with -O4 it crashes dfeveron after the copyright screen (gcc4)
    and with gcc-3.4 you get a black screen when starting any game.
    All these are fixed by -O1, so I switch to -O1 for now (this is already
    the case for the windows version).

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Wed, 21 Sep 2005 16:12:54 +0200

raine (0.43.2-1) unstable; urgency=low

  * fix the stupid segfault in multchmp (it crashes only the windows and dos
    version apparently !)

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Tue, 20 Sep 2005 22:28:05 +0200

raine (0.43.2) unstable; urgency=low

  * Haze added diverboy, mugsmash, cross pang.
  * I added Jumping pop, and Tetris 2+ (or fixed it since there was a
    preliminary driver in raine since 0.28, but it was really the begining).
    I also added the esd16 driver from mame, with multi champ, multi champ
    deluxe, and head panic. All of these are using lots of colors !
  * A few fixes for extreme video modes situations (linux console). WARNING:
    if you want to play with the frame buffer in linux, use allegro 4.2.0,
    frame buffer support has been broken for a very long time in
    allegro-4.1.x.
  * Also some fixes to really prevent raine from changing the current video
    mode if the user forbids it or if the current video driver can't give
    the list of supported video modes by the monitor (which is the case of
    frame buffer driver for linux).
  * Bezel fixes : when the video mode is not automatically changed, the bezel
    now adapts to the current mode (instead of not displaying anything).
    Also if you load a 2nd game which also uses a bezel, the 2nd bezel is now
    correctly handled.
  * The buffer for the history.dat is doubled (for dkong for example), I
    should probably use a dynamic buffer for that... maybe later.
  * Now raine supports multiple layouts / gfx layers, and is automatically
    calling make_solid_mask for a region when a layout is defined for it.
    gfx[n] always contains the nth layer in the layouts list, and gfx_solid[n]
    is the result of the call of make_solid_mask on this region, and
    max_sprites[n] contains the number of sprites for this area.
    Also the driver's loading function is now called BEFORE the layouts are
    applied, which allows to decrypt/convert the sprites and still use
    automatically the layers. This should have been added a long time ago, it
    became obvious just recently with all these drivers which needed manual
    graphics decoding.
  * raine does its own tests for svgalib in linux now. If it does not detect
    vga.h at the standard places when compiling, then svgalib support is
    disabled.
  * Fixed the fg layer of the 2nd tc100scn not updated in thundfox (thundfox
    seems to be the only game which uses a 2nd fg layer, so it escaped me !)
  * while testing stuff with the eeproms, fixed pang3j which never worked (!),
    and added service mode controls for the pirates driver.
  * fine tune the music of the hammer in donkey kong so that the other sounds
    can be heared while it's playing.

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Tue, 20 Sep 2005 09:15:46 +0200

raine (0.43.1) unstable; urgency=low

  * Haze added these new games :
    hyperpac driver : twinkle, Xess - The New Revolution (Semicom 3-in-1),
    more more, final tetris.
    cookbib driver : Cookie and Bibi, Hatch Catch, Choky Choky.
    I fixed the dipswitches, and for final tetris the sound and the inputs.

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Mon,  5 Sep 2005 22:33:29 +0200

raine (0.43.0-2) unstable; urgency=low

  * back to the non debug version, sorry !

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Fri,  2 Sep 2005 01:03:55 +0200

raine (0.43.0-1) unstable; urgency=low

  * fix icon/menu generation for debian and other linux distributions

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Mon, 29 Aug 2005 16:22:57 +0200

raine (0.43.0) unstable; urgency=low

  * Added new games : Pang, Super Pang, Poker ladies, Block Block.
    All of them playable with sound, adapted from mame.

  * Added sound support to these games based on the nmk004 findings in mame:
    macross, black heart, bio ship paladin, strahl, acrobat mission, mustang,
    thunder dragon, and even hacha mecha fighter but this one is still totally
    unplayable.

    For mustang, I switched to mustang original set instead of the bootleg
    version to avoid the infamous seibu sound system, so you'll have to update
    your romsets.
    Congratulations go to the mame team for that, everyone has been wondering
    how this sound emulation worked for YEARS !
  * Fixed the file size recorded in the wav files, when recording
    raine_soud.wav, and the alignement byte which prevented the sound to play
    in the microsoft media player ! The wav file format is probably one of the
    stupidest file formats ever invented !
  * add the ability to save screenshots in png (default now). You can set the
    compression level by editing the configuration file. Also you can now use
    a png file for the raine default background picture !
  * Add a new command to save a "video", or more exactly a sequence of
    screenshots (preferably in png), and at the same time a wav file. You will
    still need something like mplayer to merge everything together.
    See README.videos in the docs directory for the details.
  * fixed sound not starting when loading a saved game before qsound has been
    initalised in the capcom games (also fix a few stupid bank switches here
    and there).
  * When choosing the best video resolution if all the available resolutions
    where too small, then you got a ridiculously small resolution. Now you get
    the bigest one.
  * Added artwork bezel support - see README.bezels in the docs directory.
  * Fixed bad sound in bjtwin and sabotenb, now there are no cracks any more.
  * Fix a very old bug where the default directories for screen_dir
    (snapshots) and roms became "", translated to "/". I never noticed it
    because I always use the same config...
  * Fix a 1 pixel alignement issue for the text layer in do donpachi (I never
    noticed it before because I usually don't have time to read the text in
    dodonpachi ! I finally saw it because I recorded a video in dodonpachi!).
  * For windows choose a windowed default video mode to avoid any problem with
    weird setups which have vido sync problems. For the other OSes, choose a
    default resolution based on the video modes really available, take the 1st
    from 320x240.
  * dx2 emudx file format : graphics for emudx are now stored in .dx2 files,
    which should be available from rainemu.com. These files are smaller than
    the original .dx files (and it's more convinient to work with these). The
    emudx files can now be placed either in the main raine directory for
    compatibility or in the emudx sub directory. .dx files are not supported
    anymore for the graphics.
  * Added hammer music to donkey kong... It's generated from a midi file, oh
    well, if someone can do something better, let me know !
  * Unix behaviour : a long time ago I accepted a patch to make raine to use a
    personnal dir, and a system wide dir for its files in linux, but I never
    took the time to test this since I have always used only 1 dir for raine.
    Well, it didn't work, raine always used one of these 2 instead of trying
    the personnal dir first and then the system wide directory. It's now fixed
    for raine.dat, hiscore.dat, history.dat, the snapshots, the language
    files, and the bezels.

 -- root <root@manu-home.dyndns.org>  Sat, 27 Aug 2005 21:41:49 +0200

raine (0.42.5) unstable; urgency=low

  * make raine gcc-4.0 compatible : still quite a few warnings in the end,
  especially when compiling the 6502 emulator, but most of them are gone now,
  and the build works.

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Wed,  3 Aug 2005 14:24:22 +0200

raine (0.42.4) unstable; urgency=low

  * add progear (cps2)
  * add pzloop2j (with speed hack)
  * Fixed 1944.

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Sun, 20 Mar 2005 11:01:21 +0100

raine (0.42.3) unstable; urgency=low

  * Fixed toki sound (ym3812)
  * Improved priority bitmap emulation (faster and more precise) for cps2 and
    the cave driver.
  * Add rom region switches for mshh and mpangj (translated), and vhunt2r1
    and vsav2 (only partially translated, but the service mode is translated
    at least).
  * Added a speed hack for mpangj
  * Fix bad color palette for snapshots in the gui in 16bpp sometimes

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Wed,  8 Dec 2004 08:09:07 +0100

raine (0.42.2) unstable; urgency=low

  * Handle priority bitmap for cps2 when needed, transparency effect in capcom
    sports club attract mode is emulated.
  * Fix annoying gui corrupted colors after loading some games.
  * Added the cps2 games from mame with a non working parent

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Sun,  5 Dec 2004 21:14:18 +0100

raine (0.42.1-1) unstable; urgency=low

  * the released linux version was the debug build !

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Sat,  4 Dec 2004 13:14:35 +0100

raine (0.42.1) unstable; urgency=low

  * Fixed REGION_EMPTY not supported anymore for games like arkanoid bootleg.
    This bug was probably due to the new way of handling clones when loading
    roms (added in 0.40.5) (helped from loading the rom).
  * Save a little more memory for cps1 & cps2 (on scroll1).
  * Try much harder to reset game hardware when a f3 game hangs after its
    eeprom has been reseted. With this we should definetely get rid of the
    "game xyz hangs when I launch it" messages in the forums.
  * Fix levels order in dkong us (this should be the last time !).
  * Add speed hacks for 19xx and dimahoo (not sure if it's usefull or not, but
    now these games won't be limited by the cpu power...).
  * Fix music speed for cps2 (it was slightly too slow, check sgemf when it
    displays "no mercy"...).
  * Fix a very old bug in the speed hack allocations for cps1 & cps2, it
    showed only in an sgemf background during attract mode afaik.
  * Try a new way of handling the priorities for cps2. This is not the mame
    way. It's faster, but I am not sure it works everywhere, it's much better
    than what we had in 0.42.0 anyway.
  * Fixed compilation with allegro-4.0.x for fedora core (linux).
  * Added new game : nostradamus, fully playable (it was to test the oddities
    of the mcatadv driver...).

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Sat,  4 Dec 2004 12:47:03 +0100

raine (0.42.0) unstable; urgency=low

  * Fixed the last sound issues in cps2 (in fact it was just the data bank of
    the z80 which was not loaded correctly), and added a few cps2 games to
    play with. Video priorities are still not emulated, but the result is
    quite good actually !!!
  * Improved the starscream patch for gigawing, and add all the real cps2
    games from mame (no clones).
  * Improve sprites decoding in cps1/cps2 to save memory. The memory saved is
    quite impressive, but 19xx and dimahoo still require about 70 Mb (120 Mb
    before !!!).
  * Fix a possible buffer overflow in history.dat handling (there was one for
    mvsc) and expand the history.dat buffer to 8kb.

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Sat, 20 Nov 2004 12:24:19 +0100

raine (0.41.4) unstable; urgency=low

  * Fix air gallet special bg2 layer (8x8 layer displayed as 16x16).
  * Fix layer alignement in air gallet
  * cps2 becomes runnable now (no video priorities yet, and still some
   sound synchronization issues on some games)

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Wed, 17 Nov 2004 12:10:33 +0100

raine (0.41.3) unstable; urgency=low

  * Fix the stupid forgoten bug in the patch of starscream (byte inversion).
    The fixes *LOTS* of problems especially with cps1 games.

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Tue, 16 Nov 2004 00:37:34 +0100

raine (0.41.2-1) unstable; urgency=low

  * Fixed flames glowing in dkong (quick fix, using the allegro alpha blending
    functions - can probably be improved).
  * Fixed sprites not showing in late stages of mazinger
  * Fixed sprites priorities in cave driver (in fact rewrote the whole
    priority code for the cave driver, now using only the priority bitmap).
    Now you can finally read the text in the end of dodonpachi and see
    some new gfx effects in the intro of dfeveron, and feversos, and there
    are probably some more changes...
  * Fixed inputs not working for player 2 in guwange (quite a shame that this
    one was never finden earlier !!!).
  * Fixed a crash when launching "Bobble Bobble" (not Bubble Bobble).

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Tue,  9 Nov 2004 16:19:42 +0100

raine (0.41.2) unstable; urgency=low

  * frogger samples updates :
     - coin sample is now louder
     - game over and all home sound now much better thanks to old original
     files found by Mike.
     - Added a new tune when you loose a life, from one of these old files.

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Wed,  6 Oct 2004 08:52:20 +0200

raine (0.41.1) unstable; urgency=low

  * When loading dkongjp after dkong, the levels were still drawn for dkong.
    It's fixed now.
  * pacman and mspacman now have big flashing power pills ! :)
  * pacman/mspacman : fruits on the bottom of screen match fruits in the
    level!
  * Applied patch from Ville Skytta to have language files in lower case
    (after all only dos/windows is case insensitive, all the serious OS in the
    world are case sensitive ! :))
  * Fixed the colour of the gun in opwolf and zombie raid (and every game
    actually using the gun) for color depths > 8 (bug related to changes for
    the sdl video driver).
  * Fixed sound card name (SDL <Not initialised yet> was displayed in the
    sound driver selection dialog).

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Wed,  8 Sep 2004 17:05:21 +0200

raine (0.41.0-17) unstable; urgency=low

  * Move the handling of dx samples to a new sound driver (dxsmp.c). It was
    necessary to have a precision of 1 frame with buggy windows sound drivers
    which must work with big sound buffers for the updates.
  * Fixed a bug when loading dkong after mspacmab.

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Sun,  5 Sep 2004 22:12:50 +0200

raine (0.41.0-16) unstable; urgency=low

  * Fixed the missing sprite of the purple frog in frogger

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Sat,  4 Sep 2004 15:22:20 +0200

raine (0.41.0-15) unstable; urgency=low

  * the roars at when the game starts and when a level ends are now emulated
    in dkong (2 roars instead of 3 because dx roars last longer !).

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Sat,  4 Sep 2004 10:33:31 +0200

raine (0.41.0-14) unstable; urgency=low

  * dx samples status is now saved in savegames, and they stop when you reset
    the game hardware.

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Sat,  4 Sep 2004 10:01:28 +0200

raine (0.41.0-13) unstable; urgency=low

  * added donkey kong (us and japan versions), with dx samples and dx graphics.
  * Fixed arpro search on games using a Z80 as cpu 0, and removed the
    obligation to have -1,-1 in the z80 memory map for the searches to work
    (-1,-1 serves nothing by itself, whereas 0,0xffff, DefBadReadByte is
    always there).

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Sat,  4 Sep 2004 08:36:33 +0200

raine (0.41.0-12) unstable; urgency=low

  * emudx samples now work in sdl, and I took back the musics from the dx
    samples with volume adustements.

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Sun, 29 Aug 2004 20:53:24 +0200

raine (0.41.0-11) unstable; urgency=low

  * Change the synchronisation method for the sdl sound driver. The new method
    uses more efficiently the callback, better results in windows and shorter
    and much easier code.

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Sat, 28 Aug 2004 23:04:02 +0200

raine (0.41.0-10) unstable; urgency=low

  * Fixed a problem with cheats/hiscore on games using exactly 2 z80s frogger,
    for example

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Fri, 27 Aug 2004 11:40:31 +0200

raine (0.41.0-9) unstable; urgency=low

  * Prevent emudx to change resolution when it's not necessary (related to
    color depth)
  * Finally converted the dx characters in frogger to retrieve their originol
    colours. Quite crazy !

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Thu, 26 Aug 2004 13:33:34 +0200

raine (0.41.0-8) unstable; urgency=low

  * Add a "Pac-man/Pengo" driver name in the driver selection menu for the
    game selection dialog (it allows to quickly spot the new pacman hacks).
  * Took back the fix for the allegro gui bug where the menu is frozen if
    raine is linked with allegro-4.0.x. But this time test allegro version we
    were compiled with before applying the work around (usefull in debian
    where they use allegro 4.0.x which is supposed to be stable).
    This work around disables dialog solid movements (no blits).

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Thu, 26 Aug 2004 11:05:25 +0200

raine (0.41.0-7) unstable; urgency=low

  * Frogger : fix layer alignement and replacement of layer tiles by big 32x32
    sprites.
  * Disable ansi sequences in windows (stupid windows still does not support
    ansi sequences natively, what a shame !!!).

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Thu, 26 Aug 2004 10:25:29 +0200

raine (0.41.0-6) unstable; urgency=low

  * Added emudx support for frogger (graphics and sound). Kept the ay8910 for
    music.

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Wed, 25 Aug 2004 23:59:48 +0200

raine (0.41.0-5) unstable; urgency=low

  * Added frogger, playable without sound (will try to add only emudx sound,
    these filters used by frogger for sound look like a real mess !)

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Tue, 24 Aug 2004 16:47:24 +0200

raine (0.41.0-4) unstable; urgency=low

  * Added sstriker, european translation of mahoudai (toaplan2)

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Mon, 23 Aug 2004 20:42:11 +0200

raine (0.41.0-3) unstable; urgency=low

  * Fixed a few default intialisations the first time raine is launched,
    especially for win32. Now :
     - the displayed video mode is correct in windows (there was a bug with
     the autodetect video driver...)
     - switch to 16bpp by default for xwindows and windows.
     - chooses allegmix sound driver by default in win32 (back to allegro)
     - the list of displayed games is "available" by default.
     - emudx init now always forces 16bpp (allegro was wrongly reporting 8bpp
     as the depth of the bitmaps in the archive if the current video mode was
     in 8bpp !)
     - Games which now request 16bpp switch color depth to 16bpp if they are
     currently in 32bpp (it's for emudx support which absolutely requires
     16bpp and can't work in 32bpp).

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Mon, 23 Aug 2004 08:42:10 +0200

raine (0.41.0-2) unstable; urgency=low

  * Added complete alpha blending support (mmx code based on an article found
    on the web). For now it works only for 32x32 sprites but it can easily be
    adapted to any size.
  * Put back windows to allegmix sound driver, and put the linux sound driver
    to its normal defaults as in 0.40.4. Windows sound drivers (at least those
    from creative) do not respect specs, which makes sdl sound delay
    corrections very hard. And on the other hand the allegro sound driver is
    unreliable in linux. So this is the easiest solution.
  * Bugs found : when raine is first installed in windows, it wrongly believes
    it's using the accelerated driver when it uses the autodetect driver which
    makes color depth changes impossible. I should really remove completely
    this autodetect thing one day. The autodetect driver in sdl is a miracle,
    and in allegro it's a nightmare !!! But this bug will probably stay where
    it is for quite a while, I hate windows, and I don't want to spend time on
    it.

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Sun, 22 Aug 2004 17:38:37 +0200

raine (0.41.0-1) unstable; urgency=low

  * Added some preliminary alpha blending drawing functions for the ghosts in
    pacman ! For now the alpha blending is locked at 50%, which makes the
    ghosts a little dark... but at least it's fast !!!

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Fri, 20 Aug 2004 21:14:19 +0200

raine (0.40.5-5) unstable; urgency=low

  * Added emudx support for pacman/puckman and mspacmab :-) !

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Fri, 20 Aug 2004 08:32:27 +0200

raine (0.40.5-4) unstable; urgency=low

  * Fixed pacman savestates to save irq status (it allows to load a game
    without having to wait for the machine to initialize).

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Thu, 19 Aug 2004 00:32:21 +0200

raine (0.40.5-3) unstable; urgency=low

  * added yet another hack : Xen's revenge (very hard !)
    Fixed pacman dsw, and improved the "2x speed cheat" from mame's idea
    (using button 1 to enable it or not, after having enabled the cheat from
    the dsw).

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Wed, 18 Aug 2004 11:39:47 +0200

raine (0.40.5-2) unstable; urgency=low

  * Added new game hacks : mspacpls, mspac6m, pacman3d, and namcosil.
    Also raine now uses clones of clones as it should always have (since it's
    the main purpose of the DIR_INFO struct : allowing recursion !). It makes
    the ROM_INFO structs even shorter now !
    
 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Tue, 17 Aug 2004 22:51:37 +0200

raine (0.40.5-1) unstable; urgency=low

  * Applied patches from Ville Skytta (optional svgalib build in linux + ansi
    colors slightly different)
  * Try to detect when stdout is redirected to a file and disable ansi colors
    in this case (use isatty, but isatty does not seem to be available in
    windows... what a surprise !)
  * The clones do not repeat the regions of the parent anymore.
    When a region is the same it is simply not listed, and raine checks the
    parent automatically now. If you want the region to be empty, you have to
    tell it explicitely by using REGION_EMPTY (see arkanoid.c for an example).
    It makes shorter source code, and makes it easier to maintain too. It
    fixes the bad snowbros clones in 0.40.5 by the way.

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Mon, 16 Aug 2004 18:09:02 +0200

raine (0.40.5) unstable; urgency=low

  * Enough of fixes for raine-0.40.5

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Sun,  8 Aug 2004 14:56:46 +0200

raine (0.40.4-9) unstable; urgency=low

  * Lots of games which are requiring 8bpp now automtically set the screen to
    8bpp if it is in a different color depth when you load them.
  * Buble Boble is now playable in any color depth.
  * Running Pulirula and then loading rastan does not crash raine anymore.
    Also this fix will probably improve the stability when loading a few games
    which are using the tc100scn video chip.

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Sun,  8 Aug 2004 01:02:27 +0200

raine (0.40.4-8) unstable; urgency=low

  * Running a toaplan2 game like dogyuun, and then a cave game like donpachi
    works normally now.

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Sat,  7 Aug 2004 20:16:36 +0200

raine (0.40.4-7) unstable; urgency=low

  * Fix ym3812 timer. Now demon's world, snow bros and quite a few others are
    playable again... By the way snowbros now uses the new mame set.

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Sat,  7 Aug 2004 12:58:33 +0200

raine (0.40.4-6) unstable; urgency=low

  * Upgrade Chuka Taisen to use the latest mame set (b44.12 was changed to
    b44.12w, but I ignore the reason). 

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Sat,  7 Aug 2004 10:29:50 +0200

raine (0.40.4-5) unstable; urgency=low

  * fixed ballbros/twinhawk when raine was compiled in debug mode (there was a
    ++ in a print_debug, what a shame !!!)

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Sat,  7 Aug 2004 10:04:37 +0200

raine (0.40.4-4) unstable; urgency=low

  * Fix tc0100scn emulation for "asuka & asuka", and opwolf.
  * Fixed c-chip for opwolf (ingame and reset game).

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Fri,  6 Aug 2004 17:55:44 +0200

raine (0.40.4-3) unstable; urgency=low

  * Fixed a few drivers with sound too loud in sdl (matmania, arkanoid...)
  * Fixed noise channel not working for the ay8910 (in matmania for example).

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Fri,  6 Aug 2004 13:08:01 +0200

raine (0.40.4-2) unstable; urgency=low

  * The SDL video is starting to work. No gui yet, but already hardware
    accelerated overlays when supported.
  * Raine now uses ANSI sequences to write text in color to the console.
    It allows to get RAINE in the colors of the old dos version in any linux
    or windows terminal !
  * Fixed cpu capabilities detection, and add rdtsc detection.
  * Forced sound buffer length to 2048 samples for sdl, since this is all
    what quite a few soundblaster windows drivers can handle (a pity).
    Anyway, it does not seem to create any bad delay, but it needs more
    testing. 

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Fri,  6 Aug 2004 10:51:08 +0200

raine (0.40.4-1) unstable; urgency=low

  * Improved again sound synchronization for SDL (it's just more responsive,
    which can be helpfull on slow systems which drop frames). There is still a
    bug with some win2k versions though wich seem to require transfers of 4096
    bytes in my_callback, which represents about 6 sound frams, and which
    makes synchronization very hard. For now the only reliable solution with
    this win2k problem is to use the allegro sound driver.
  * Also improved sound emulation speed : the stream_update function in
    streams.c does not seem to make the emulation more precise, but it
    definetely makes it slower, so I just reverted to the old behaviour, it
    does nothing anymore.
  * Fixed controls in sf2ce clones (sf2m4, m5, m6, etc...).

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Sat, 12 Jun 2004 16:04:12 +0200

raine (0.40.4) unstable; urgency=low

  * Improved sound synchronization, it now can jump or drop more than 1 frame,
  and it can follow when one of the points is at the begin of the buffer while
  the other is at the end. It fixes the sound in all taito f3 games.

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Tue,  8 Jun 2004 08:32:05 +0200

raine (0.40.3-2) unstable; urgency=low

  * Unix version now uses its shared path (/usr/shar/games/raine) as the
    default location to load the hiscore.dat and history.dat file.

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Mon,  7 Jun 2004 14:01:55 +0200

raine (0.40.3-1) unstable; urgency=low

  * SDL sound support, bug fixes 

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Mon,  7 Jun 2004 07:30:55 +0200

raine (0.40.1-1) unstable; urgency=low

  * Initial Release.

 -- Emmanuel Anne <manu@manu-home.dyndns.org>  Thu, 13 May 2004 11:33:00 +0200

