| Version 1.0 |
| Tomi Lamminsaari |
Sisältö |
Perspective window
In perspective window you can rotate and look the object freely from any direction. The colors and textures of the faces are shown only in it. Perspektive window also provides some editing actions. |
| Things you can do in perspective window | Fullscreen |
In perspective window the faces has colors and textures. Vertices of the object are shown as red dots. Selected vertices are yellow.
Press right mousebutton down inside the perspective window and move your mouse.
Hold left SHIFT-key down while pressing the right mousebutton inside the perspective window. Move your mouse vertically to zoom in or zoom out.
There are two ways to adjust the focuspoint of the camera.
Move the 3D-cursor in right position in Editing views. Press 0-key from keypad. Now camera focuses to that point.
Hold left CONTROL while pressing the right mousebutton inside the Perspective window and move your mouse. This moves the camera vertically and horizontally.
Vertices can be selected in the same way as in Editing views with left mousebutton.
You can scale the vertices in perspective window. Scaling is done in proportion to the position of the 3D-cursor.
Select the vertices you want to scale. Press S-key while mouse pointer is inside the perspective window. Now as you move the mouse vertically, the vertices are scaled.
You can enlarge the perspective window to fullscreen by pressing F12-key. To get back to normal mode, press F12 again or press Back to Normal-button at the top of the screen.
By default, the editing in fullscreen-mode is not possible. If you have checked the "Allow Editing in Fullscreen"-choice in Preferences-menu, you can selected vertices and make and delete faces.