# Polygonize! 3D-Editor

Version 1.0
Tomi Lamminsaari

##### Sisältö Front page Main menu Project Management Editor Editing views Perspective window Face Properties-menu Texture Manager Preferences Keyboard | ### Texture Manager Texture Manager allows you to load images to be used as a textured. The horizontal and vertical sizes of the texturebitmap should be 4, 8, 16, 32, 64, 128 or 256. The bitmaps don't have to be square. For instance 16 x 128 is ok, but 18 x 32 is not. The fileformat of the bitmaps should be Window Bitmap ( BMP ).

### Sivun sisältö

General information | Buttons | Using the Texture Manager |  |

### General information about the textures in Polygonize! 3D-Editor

Textures are not members of the object. The object saves the texture information as sequence numbers. So, as you choose a texture to the face, the editor saves the information like, "this face uses the texture number 5". Now you can use the Texture Manager and load new bitmap over the existing bitmap and the texture of the face changes.

In project mode, all the objects in same project use the same textureset. So be careful not to remove textures that are in use of some other object.

Also deleting a texture may cause the faces being drawn with wrong textures.

Textureset is not automatically saved when you save the object. The textureset should be explicitely saved from Texture Manager.

### Buttons in Texture Manager

Painike | Kuvaus
Add | Opens the file selector window that can be used to select bitmap files being loaded as a textures.
Delete | Removes the selected texture. This may cause problems if you have used textures that have bigger index than the deleted one.
Replace | Loads new graphics to this texture.
Help | Shows some help.
Load | Loads the textureset. No functional if you're working in project mode.
Save | Saves this textureset
Sel. None | Closes the Texture Manager window. If you came to Texture Manager from Face Properties-menu, all the textures of the selected faces will be phased out.
OK | Closes the Texture Manager window. If you came to Texture Manager from Face Properties-menu, the selected texture will be taken in use to all of the selected faces.
Up | Scrolls the textures up in case you have more textures than can fit in screen.
Down | Scrolls the textures down in case you have more textures than can fit in screen.
Export bitmaps | If this is checked, then the texture bitmaps will be saved to the same folder where you save the textureset.

### Using the Texture Manager

Texture Manager has two "windows". Atleft window there are thumbnails of the bitmaps you have loaded. At right there you can see the selected texturebitmap in real size.

##### Saving and loading the texturesets

To save the textureset, press Save-button. If the Export bitmaps-checkbox is checked then all the texturebitmaps are saved in the same folder where you saved the textureset. If it's unchecked, the texturebitmaps are kept in those folders you loaded them from.

If you are working in project mode, you can only save the textureset. This is because all the objects share the same textures. Saving in project mode does not ask you to write a name for the textureset. The name is defined automatically by the Project Manager.

The file extension of the textureset is ".txs"

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