# Polygonize! 3D-Editor

Version 1.0
Tomi Lamminsaari

##### Sisältö Front page Main menu Project Management Editor Editing views Perspective window Face Properties-menu Texture Manager Preferences Keyboard | ### Face Properties - menu Face Properties-menu allows you to set colors and textures to faces.

##### Sivun sisältö

Buttons | Choosing the color to the face | Textures |  |

### Buttons in Face Properties - menu

Panike | Kuvaus
Normal | Changes the visible side of the selected faces. If face is double sided, this has no effect.
Color | Opens the color selection window to set the color of the face.
Texture | Opens the Texture Manager-window where you can select texture to the face.
Help | Opens the help-screen.
Close | Closes the Face Properties window.
Gouraud Shading | If this id checked, then the face uses gouraud shading. You can select color to each of the corners. See more information below.
Double sided | Defines if the face is double sided or single sided.
Flip texture | KIRJOITA KUVAUS MYÖHEMMIN
Rotate | Rotates the texture 90 degrees clokwise.
Texture coords | Opens a screen where you can define more precisely which part of the bitmap is being used as a texture.
Tile X ja Tile Y | These can be used the set how many times the texture will be repeated at the face. Press Tile Texture-button to apply the tiling.
Tile Texture | Applies the texture tiling you have set in Tile X- and Tile Y-fields.

### Choosing the face's color

To choose the face's color, press Color-button. Then use the RGB-sliders to make the color you want. If Gouraud shading is on, changing the face's color has no effect.

##### Gouraud shading

To introduce the gouraud shading, check the Gouraud shading-checkbox. Now you can set the color to each of the corners by clicking the small buttons in face's preview. The color of the face is defined in combination of the colors.

Gouraud shading does not work if the face has texture.

### About the textures

Every face can have a image that is stretched through the face. Press Texture-button to open the Texture Manager-menu. In this menu you can choose the texture of the face.

##### Adjusting the texture coordinates

By default the whole bitmap is used as a texture. If you want to use smaller part of bitmap as texture, press Texture Coords-button. There you can choose more precisely the part which is used as a texture.

Adjusting the texture coordinates removes the possible texture tiling.

If you have selected several faces, this action affects only to the first one of the selected faces.

##### Tiling

Mikäli haluat, että bittikartta monistetaan tason pinnalle useita kertoja, laita Tile X- ja Tile Y-kenttiin, montako kertaa tekstuuri tulee monistaa vaaka- ja pystysuunnissa. Paina tämän jälkeen Tile Texture-painiketta ja tekstuuri monistuu tason pinnalle.

Tiling allows you to repeat the texture several times at the face. Write how many times you want to repeat the texture horizontally and vertically. Finally press the Tile Texture-button to set the tiling.

Tiled textures uses the whole bitmap so you cannot tile just a little part of the bitmap.

##### Removing the texture

If you want to remove the texture from use, press Texture-button. Now the Texture Manager-menu is opened. Press Sel. None-button there to set no texture to the selected faces.

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