Texture Manager
The textures are not part of the object itself. You can create several texturesets and
then choose the appropriate set for your object.

NOTE! If you delete a texture and you have used textures that have larger index number
than the deleted one, the textures in object-preview are shown wrongly.


Buttons in Texture Manager
--------------------------
  ADD          ...   Loads new bitmap from file and adds it to the textureset. The
                     width and height of the bitmap must be powers of two but not
                     necessary equal. Max width AND height of the bitmap is 256 pixels.
  DELETE       ...   Removes the selected texture from the textureset.
  REPLACE      ...   Loads new bitmap from file that replaces the selected texture in
                     textureset
  HELP         ...   This screen
  LOAD         ...   Loads a textureset from file.
  SAVE         ...   Saves the current textureset to a file.
  SEL. NONE.   ...   Unselects a texture. Can be used to disable the usage of a
                     texture.
  CLOSE        ...   Exits the Texture Manager. If the Texture Manager was opened
                     from Face Properties-menu, it sets the selected texture to be
                     used as a face texture.

  EXPORT BITMAPS ... If checked, the texturebitmaps are saved to the same folder where
                     you saved the textureset.

