P A C - H O R R O R   v1.02
by Andrew Deren
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Requirements:
Windows 95/98/ME/2000 with DirectX

To move the the pac in the game use arrow keys:
Left: move left
Right: move right
Up: move up
Down: move down

ESC to exit game
F10 to save the screen to pcx file, just if you would
   like it for some reason. It will be saved as pacgame.pcx

This game has automatic sound/music card selection, so you do not
have to worry configuring it, if you can't hear any music or sound
it means that your sound card is not supported.

Map Editing:
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You can use the level editor which is build into the game to
create your own maps which you can play. If you want to use
those maps in the game you would need to use grabber program
from allegro distribution and edit maps.dat file.
In the map editor you just click the mouse to put a sprite and
hold shift key and click mouse to delete a sprite.
The pretty mode is if you want your sprites to alligned properly
without switching the currnet sprite. For the eaters location
you need to specify only one and then in preferences you set
number of them being used.
Maps directory contains some sample maps. Some of them are from the game
and some are ones that did not make it.

History:
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My first pac man game I started quite a while ago using pascal.
That project failed due to my not adequate knowledge of programming
and I got stuck on AI. Later when I learned C/C++ and came across
djgpp and allegro I decided to give that project one more chance.
I started everything over and for a while the project was going ok.
But after a while I got bored with it (I had the editor and most of
the game ready) and I discontinued it. And some day couple of weeks
later I finished all the remaining stuff in just one day. That's why
it's not really what I wanted it to be and it does not qualify for
it's name PacHorror, there is not really that much gore in that game.
There would be if I had more time and willing. If you feel you can
add some things to the game go ahead and do it, and if you need some
more info about the code or anything you can always ask me. Thanks
to Dexter Greene for modifying the game and adding joystick support
and making the movement of the pac better. The graphics of the pac and
other sprites where done by me and my friend Rafal Wiszowaty. The original
maps in the game where done by him and some new ones where done by me.
Music and sounds I do not know who did, I got them from the web and my
Hard Drive.

Special Thanks:
------------------------------------
DJ Delorie - for making DJGPP
Shawn Hargreaves - for making allegro game library
Dexter Greene (dyg@hickory.net) - for adding joystick support and
   making the movement of the pac easier.
and all the other people who contributed to
DJGPP development tools and utilities.
 
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If you have any questions e-mail me at: andrew@c3chicago.com
or check my web page for further updates:
http://www.adersoftware.com



