; This is an Outgun translation file.
; Original copyright  2004, 2005, 2006 Jani Rivinoja, Niko Ritari
; Translation copyright  2006 <no one>


; Language of the translation, in the target language.
English


; You should not modify en.txt, it is the English reference file. Outgun uses
; it (only) to index the translated strings. To make a new translation, copy
; en.txt to a new name (languagename.txt) and translate each phrase (non-
; commented line) in that file. Please send your translation to us at
; outgun@mbnet.fi for inclusion in the official packages.

; The length restrictions mentioned in the comments should guarantee that the
; translations fit on the screen in the 640400 resolution with a 88 font that
; is the default. To allow for smaller resolutions or larger fonts, shorter is
; always better.


; - - - - - - - - - - - - - - miscellaneous texts - - - - - - - - - - - - - -
;
; The longer they are the more stupid they look.

; Used in the window title bar, alone.
Outgun client

; Used in the window title bar, like: Connected to Server name (127.0.0.1)
Connected to $1 ($2)

; Used in the window title bar when server is running, like:
; ERRORS:2  1/16p 1.4k/s v1.0.0 port:25000 ESC:quit
; Values are $1/$2: number of players, $3: amount of traffic, $4: Outgun
; version. First and/or last part are added conditionally.
ERRORS:$1
$1/$2p $3k/s v$4 port:$5
ESC:quit

; Time units. These should be formed so that "duration: # <unit>" makes sense.
; Lengths up to 25 characters are ok, but short is preferred.
second
seconds
minute
minutes
hour
hours
day
days
week
weeks
year
years

; Abbreviated time units. Up to 10 characters in addition to "$1" is allowed,
; but short is strongly preferred.
$1 s
$1 min

; Generic terms. Currently, 'unknown' is used in the graphics menu for a
; refresh rate and in the local server menu for IP address; 'private' and
; 'invalid' are also for IP address; 'default' is used in font selection;
; 'none' (meaning "not set"), 'on', and 'off' in the server settings dialog
; (F5), as well as 'special' which is used for the player collisions setting.
; 'Disabled', 'minimal', and 'complete' are currently values of the automatic
; bug reporting policy setting. OK and Cancel are used in the menus, in their
; usual UI meaning. All may be used elsewhere in a similar context in the
; future.
; Lengths up to 25 characters are ok, but short is preferred.
OK
Cancel
unknown
private
invalid
default
none
on
off
special
disabled
minimal
complete


; - - - - - - - - - - - - - - - - menu texts  - - - - - - - - - - - - - - - -
;
; Length restrictions vary:
; With the standard resolution (640 in width) and standard 8-wide font, the end
; of the line is not visible after 76 characters. The actual maximal length of
; each text depends on the type of the menu component and many lines are made
; of two parts.
;
; Usually, considerably longer than original texts do fit well. To be sure
; they fit, you should test each menu in the standard resolution and preferably
; a wider-than-standard font, if you use translations that are considerably
; longer than the original texts.

New version: $1
Server list
Disconnect
Options
Help
Exit Outgun

Update server list
Refresh servers
Refresh status
Show favorite servers
Manually enter IP

; IP address is used in both the add server dialog and the local server menu.
IP address

Add to favorite list
Add server

; This key help is not currently used, but is in reserve for the server list.
Insert = add to favorites    Delete = remove server

; Table heading in the server list menu.
; The fields appear here commented below the title line. The IP address field
; extends over the comment mark ';'.
IP address            Ping D Players Vers. Host name
;00.000.000.000:00000 0000 D 00/00 <--7--> <-----------...

Name and passwords
Name
Get random name
Tournament password
Registration status
Take part in the tournament
Remove server-specific player passwords

Game options
Show player names
Favorite colors
Lag prediction
Lag prediction amount
Save game messages
Save game statistics
Show stats after the round
Show server info when connected
Stay dead when in a menu at round start
Underline master-authenticated players
Underline server-authenticated players
Get server list at startup

Controls
Keyboard layout
Use keypad for moving
Arrow keys in statistics
Enable joystick control
Moving stick
Joystick buttons (0 = disabled)

; These texts are originally manually padded to the same length. You can do
; the same to make the menu look neater.
Shoot 
Run   
Strafe

Active controls

Screen mode
Color depth
 desktop
$1-bit
Screen size
Windowed mode
Use page flipping
Alternative page flipping method
Current refresh rate
$1 Hz
Apply changes

Graphic options
Theme
Background theme
Prefer main theme background
Font
Antialiasing
Less transparency effects
Continuous textures between rooms
Disappeared players on minimap
Stats screen alpha
FPS limit
Map info mode

Sound options
Sounds enabled
Volume

Change language
Language

Bug report policy
Automatic bug reporting

Local server (running)
Local server
Add to public serverlist
Server port
Autodetect IP
Start server
Play on the server
Stop server

; Used in name and passwords menu as registration status.
No password set
Initializing...
Socket error
Sending login...
Error sending
Waiting for response...
No response
Invalid response received
Master server unavailable
Logged in
Login failed: check password
Logged in; sent to server
Logged in; server accepted
Error: server rejected

; Setting names in the server settings dialog (F5).
; Max length 25 characters each, otherwise the dialog layout is ruined.
Capture limit
Time limit
Extra-time
Player collisions
Friendly fire
Balance teams
Drop power-ups
Invisible shadow
Switch deathbringer
One hit shield
Maximum weapon level
Powerups
Minimum powerups
Maximum powerups
Powerup time
Powerup add time
Powerup max time

; Used in server settings dialog (F5) as the value of powerups, minimum
; powerups or maximum powerups, when they are set as a percentage of map size.
$1% of rooms

; Used in the connection progress dialog. No limit; over 76 chars gets wrapped.
Trying to connect...
No response from server.
Connection refused.
No reason given.
Unknown reason code ($1).
The server is full.
Protocol mismatch. Server: $1, client: $2.
Wrong player password.
Wrong server password.
You are banned from this server.
You have been disconnected.
Server was shut down.
Connection timed out.
You were kicked.
You were kicked for being idle.
Internal error (client misbehaved).

; Used in the server list menu as refresh status.
Inactive
Running
Failed
Contacting the servers...
Getting server list: connecting...
Getting server list: receiving...

; Used in the server list menu on a server's line. At least 40 chars is OK.
no response

; Keyboard layout names. Used in the controls menu.
Belgium
Brazil
Canada (French)
Czech Republic
Denmark
Dvorak
Finland
France
Germany
Italy
Norway
Poland
Portugal
Russia
Slovakia
Spain
Sweden
Switzerland
United Kingdom
United States
unknown ($1)

; Used as values for 'save messages' in the game menu.
all messages
chat only

; Used as values for 'show stats after the round' in the game menu.
players
teams

; Used as values for 'arrow keys in statistics' in the controls menu.
change stats view
move player

; Used in the controls menu 'active controls' display.
up
down
left
right
shoot
run
strafe

; Used as values for 'Disappeared players on minimap' in the graphics menu.
fade out
hide early
hide late

; Used in the error collection dialogs. The last two are only used in the main
; program error dialog which is shown for example when invalid command line
; arguments are used. "(server)" is prepended to server generated error
; messages within the client.
Errors
(server)
+ $1 more
See the 'log' directory for more information.

; Used in an external dialog to contain an "assertion failed" message. No
; length restriction.
Internal error
This results from a bug in Outgun. To help us fix it, please send assert.log and stackdump.bin from the log directory and describe what you were doing to outgun@mbnet.fi

; Used in an external dialog as title. No length restriction.
Critical error

; Used in a simple dialog, started from the name and passwords menu.
1 password removed.
$1 passwords removed.
No passwords found.

; Used in a simple dialog, started from the language menu. Actually, this is
; used in the target language, so it's the first thing users see of the
; translation. If you must, this is a good place to also put information about
; the translation. No length restriction: will be wrapped.
Please close and restart Outgun to complete the change of language.

; Used in a simple dialog message when an invalid IP address is entered.
Invalid IP address.

; Used in the help screen; $1 is the expected file name.
No help found. It should be in $1

; Field names for player or server password input dialog.
Password
Save password
Player password for $1
Server password

; Used in the theme selections. (<no theme> for graphics, <no themes found> for
; sounds)
<no theme>
<no themes found>
<no background>

; Reserved for if the theme names from theme.txt are used in the future.
(unnamed theme)


; - - - - - - - - - - - - - -  in-game messages - - - - - - - - - - - - - - -
;
; No length restriction. May be wrapped if line totals over 79 chars.

$1 CAPTURED THE RED FLAG!
$1 CAPTURED THE BLUE FLAG!
$1 CAPTURED THE WILD FLAG!
$1 LOST THE RED FLAG!
$1 LOST THE BLUE FLAG!
$1 LOST THE WILD FLAG!
$1 GOT THE RED FLAG!
$1 GOT THE BLUE FLAG!
$1 GOT THE WILD FLAG!
$1 RETURNED THE RED FLAG!
$1 RETURNED THE BLUE FLAG!
$1 DROPPED THE RED FLAG!
$1 DROPPED THE BLUE FLAG!
$1 DROPPED THE WILD FLAG!
$1 was nailed.
$1 was nailed by teammate $2.
$1 was nailed by $2.
$1 was choked.
$1 was choked by teammate $2.
$1 was choked by $2.
$1 received a mortal blow.
$1 received a mortal blow from teammate $2.
$1 received a mortal blow from $2.
$1 defends the red carrier.
$1 defends the blue carrier.
$1 defends the red flag.
$1 defends the blue flag.
$1 is on a killing spree!
$1's killing spree was ended by $2.
$1's killing spree was ended.
$1 entered the game.
$1 left the game with $2 frags.
$1 moved to blue team.
$1 moved to red team.
$1 and $2 swapped teams.
$1 changed name to $2.
*** Five minutes remaining
*** One minute remaining
*** 30 seconds remaining
*** Time out - CTF game over
*** Extra-time out - CTF game over
*** Normal time out - extra-time started

; Optionally added to the previous message.
(sudden death)

*** Idle kick: move or be kicked in $1 seconds.
*** $1/$2 votes for mapchange.
Your vote has no effect until you vote for a specific map.

; Optionally added to the previous message.
(All players needed for $1 more seconds.)

; Used like: This map is mapname (5 of 13)
This map is $1 ($2 of $3).

CTF GAME OVER - FINAL SCORE: RED $1 - BLUE $2
CAPTURE $1 FLAGS TO WIN THE GAME.
TIME LIMIT IS $1 MINUTES.
You are muted. You can't send messages.
You have been unmuted (you can send messages again).
You have been muted by $1 (you can't send messages).
$1 has unmuted $2.
$1 has muted $2.
You are being kicked from this server by $1!

; Here $2 is a measure of time, constructed using the generic time units.
; Note how the time units are formed, this should accommodate that form.
$1 has BANNED you from this server for $2!

$1 has kicked $2 (disconnect in 10 seconds).
$1 has banned $2 (disconnect in 10 seconds).
$1 decided it's time for a map change.
$1 decided it's time for a restart.

; Used in the mute/kick/ban messages as the subject, when the admin has no
; name (using the separate server monitor program).
The admin

Too much talk. Chill...
Disconnecting in $1...
This map is broken. There is an instantly capturable flag. Avoid it.
Updating your tournament score failed!

Saved screenshot to $1.
Could not save screenshot to $1.
Downloading map "$1" (CRC $2)...

; Used to report authorization status when connected to a server.
; "Recording" means recording scores with the ranking system.
; An in-game message is composed of these, for example:
; Status: master authorized, not recording; administrator
Status
master authorized
recording
not recording
master auth pending
will record
will not record
no tournament login
locally authorized
administrator

; Used below the messages when typing a message: Say: Hello world_
Say
Say team
Command


; - - - - - - - - texts used in the middle of the game screen - - - - - - - -
;
; Maximum length 59 characters.

RED TEAM WINS
BLUE TEAM WINS
GAME TIED
SCORE $1 - $2

; The name of the next map is printed on the line below this message.
Waiting game start - next map is

Loading map: $1 bytes


; - - - - - - - - - - - - various game screen texts - - - - - - - - - - - - -
;
; Length restrictions are different on each item.

; A piece of history. Printed quasi-randomly when a player dies, on top of
; a picture of an ice cream. "Virou sorvete" is Portuguese for "turned into
; ice cream", but you might want to consider not translating it at all.
; More than 10 characters per line looks weird. If you only need one line for
; the text, enter a space for the other line so it's not skipped like empty
; lines are, when reading the translation file.
VIROU
SORVETE!

; The shorter the better, but if one is long, it doesn't help if the other is
; shorter.
Health
Energy

; The shorter the better, but if one is long, it doesn't help if others are
; shorter.
Power
Turbo
Shadow

; The shorter the better; test it.
Weapon $1

; No limit really, but small and discreet is good.
FPS:$1

; Recommended max length 7. If more length is needed, please test if they
; overlap and pad accordingly if it looks bad.
CHANGE
TEAMS
EXIT
MAP

; All three lines are used as a menu, first line as its title. Menu length
; restrictions apply.
Server not responding
May be heavy packet loss,
or the server disconnected.

; Used to produce the game screen scoreboard titles. Team names are also used
; in team and player stats screens (F3, F4).
; For example "Blue Team pings" should fit in 20 characters. As well, "Blue
; Team ### capt" ("capt" is short for "captures") should fit in 20 characters.
; The better the more room for digits in ### there is, for long games. You can
; drop " Team" from the team names if space is needed.
Red Team
Blue Team
pings
$1 capt

; Used in the team stats screen (F3).
; 16 is the maximum width for most, the menu title "Team stats" can be longer.
Team stats
Captures
Kills
Deaths
Suicides
Flags taken
Flags dropped
Flags returned
Shots
Hit accuracy
Shots taken
Movement
Team power

; Used in the player stats screen (F4).
; It's a pretty tight fit. The number fields are fixed in position, and 40
; characters is the maximum length of a line, to keep the right margin equal
; to the left; 42 characters is still within the dialog box.
; The number fields appear here commented below the title lines. On all but
; the 2nd line, the first field extends over the comment mark ';'. '|' marks
; position 41; the title text should end before that.

     Frags    total/in-row/most
Ping     Capt Kills      Deaths Suicides
;000  000 00 000/00/00  000/00/00   00  |

         Flags          Carriers  Carry
taken dropped returned   killed    time
; 00      00      00       00     00:00 |

   Accuracy
Shots   | Taken  Movement     Speed
;0000 100% 0000  000000 u  00.00 u/s    |

          Average        Tournament
Playtime lifetime    rank  power  score
;0000 min   00:00    0000  00.00 -00000 |

; Used in the map list dialog (F2). Can be quite long.
Server map list

; Used in the map list dialog (F2).
; The fields appear here commented below the title line. The Nr field extends
; over the comment mark ';'. The title text should end before the '|'.
 Nr Vote Title                Size  Author
;00 00 * <--------20--------> 0000 <-----------26----------->|

; Used as a prompt in the map list dialog (F2). Can be quite long.
Vote map number

; Used in the player stats screen (F4) page 4.
$1 players in the tournament.

; Used in the debug panel (F9).
Joystick axes
Joystick buttons
Traffic: $1 B/s
in $1 B/s, out $2 B/s


; - - - - - - - - - - - - -  special mode messages  - - - - - - - - - - - - -
;
; No length restrictions.

; The message printed by the -info command line option.
Information
Possible thread priorities (-prio <val>):
* Minimum: $1
* Maximum: $1
* System default (use -defaultprio): $1
* Outgun default: $1
IP addresses:

; Used as a window title.
Outgun - Saving map pictures

; Used in an external dialog message.
Saved map pictures to the directory 'mappic'.


; - - - - - - - - - - - - - - - error messages  - - - - - - - - - - - - - - -
;
; We are sorry for the many similar messages; some day they will be unified.
; You may consider not translating some or all of the error messages.
; No length restrictions.

; Command line errors.
-cport must be followed by a space and either a port number or minport:maxport.
-cport X or -cport X:Y: X and Y must be in the range of 1 to 65535.
-cport X:Y: Y must be greater than X.
-debug must be followed by a space and a number.
-debug X: X must be in the range of 0 to 2.
-fps must be followed by a space and a number.
-fps X: X must be in the range of 1 to 1000.
-ip must be followed by a space and an IP address.
-ip X: X must be a valid IP address without :port.
-mappic can't be combined with other command line options.
-maxp must be followed by a space and a player count.
-maxp X: X must be an even number in the range of 2 to $1.
-port must be followed by a space and a port number.
-port X: X must be in the range of 1 to 65535.
-sport must be followed by a space and minport:maxport.
-sport X:Y: X and Y must be in the range of 1 to 65535.
-sport X:Y: Y must be greater than X.
The given priority $1 isn't within system limits. Run with -info for more information.
Unknown command-line argument '$1'.

; Overview statements about failing processes.
Can't add '$1' to map rotation.
Can't load: error in map '$1'.
Can't start listen server.
Can't start the client.
Can't start the server.
Could not save map pictures to the directory 'mappic'.

; Graphic mode errors.
Couldn't initialize resolution $1$2$3 in any mode.
Couldn't initialize resolution $1$2$3 in $4 mode; reverted to $5.

; Used as $4 and $5 in the previous message.
backbuffered fullscreen
flipped fullscreen
windowed

; Missing files.
Can't open game mod file '$1'.
Can't read '$1'.

; Gamemod format errors.
Unrecognized gamemod setting: '$1'.
Can't set $1 to '$2' - expecting $3.

; Different expectations used as $3 in the previous message.
0 or 1
$1 or $2
one of no, balance, and shuffle
one of no, normal, and special
an even integer between 2 and $1
an integer
an integer, at least $1
an integer, at most $1
an integer between 0 and $1, or 'n %' with n 0 or greater
an integer, between $1 and $2, inclusive
a real number
a real number, at least $1
a real number, at most $1
a real number, between $1 and $2, inclusive
a real number or 'x %' with x 0 or greater
IP address without :port

; Added to some of the above, where outside the normal range, 0 is allowed.
, or 0

; Map format errors.
Invalid map line: $1
Label '$1' not found: $2
Label line not allowed in label block: $1
Map is missing a width, height or title.
Redefined map author.
Redefined map height.
Redefined map title.
Redefined map width.
Room line not allowed in label block: $1
Team $1, flag $2 on the wall.
Team $1, spawn point $2 on the wall.
Two identical label names not allowed: $1
Unrecognized map line: $1

; This is not detected when the map is loaded, but later at an instant capture.
This map is invalid: instant flag capture is possible.

; Other file format errors.
'$1', given in master.txt is not a valid IP address.
Admin shell: unprintable characters, message ignored.
Alpha bitmaps must be 8-bit grayscale images; $1 is $2-bit.
Invalid ban command (IP address) in auth.txt: "$1"
Invalid line (no name) in auth.txt: "$1"
Invalid syntax in client.cfg ("$1").
Invalid user command (no password) in auth.txt: "$1"
Map picture saver: Map '$1' is not a valid map file.
Syntax error in gfxmodes.txt, line '$1'.
Translation $1 can't be read.
Unknown data in client.cfg ("$1").
Unrecognized command "$1" in auth.txt
Unusable mode in gfxmodes.txt: $1$2$3 (should be at least 320200 with bits 16, 24 or 32).
Width and height of textures must be powers of 2; floor texture $1 is $2$3.
Width and height of textures must be powers of 2; wall texture $1 is $2$3.

; Miscellaneous errors.
Can't change max_players while players are connected.
Can't create new thread. Insufficient system resources.
Can't set server to run in the background.
Master talker: You have a deprecated Outgun version. The server is not accepted on the master list. Please update.
No maps for rotation.

; Network errors. Most of these can occur in normal operation when there's
; something wrong with the network or a remote server. Where it's not clear
; what $1 is, it is a message in English, telling what went wrong within the
; network subsystem.
Can't init HawkNL. $1
No IP network.
Admin shell: Can't open socket on port $1.
Admin shell: Can't set socket to listen mode.
Admin shell: Can't accept connection.
Admin shell: read failed. Reason: $1
Admin shell: sending response failed. Reason: $1
Can't connect to master server. $1
Can't open socket.
Can't open socket for refreshing servers. $1
Can't open socket to connect to master server. $1
Can't start network server on port $1.
Master talker: Can't open socket to connect to master server.
Master talker: (Quit) Can't connect to master server.
Master talker: (Quit) Can't open socket to connect to master server.
Master talker: (Quit) Error sending info: $1
Master talker: (Quit) Error while waiting for a response: $1
Website thread: Can't open socket to connect to server website.
Website thread: (Quit) Can't connect to server website.
Website thread: (Quit) Can't open socket to connect to server website.

; Rare external network errors. These may happen but there's rarely anything
; the user can do to fix them.
Incorrect data received from master server.
Master talker: (Quit) There was an unexpected error while sending information to the master list. See log/master.log.
Master talker: There was an unexpected error while sending information to the master list. See log/master.log. To suppress this error, make the server private by using the -priv argument.

; File writing errors. These should be quite rare.
Can't open $1 for writing.
Can't save player password to '$1'!
Can't write '$1'.
config/language.txt can't be written.
Error writing to '$1'.
File download: Can't open '$1' for writing.
Map picture saver: Can't save map picture to '$1'.
The directory '$1' was not found and could not be created.


; - - - - - - - - - - - - - - - - other texts - - - - - - - - - - - - - - - -
;
; These need not be translated. Length restrictions are different on each item.

; Server shutdown messages. These are briefly shown as the window title while
; the server is shutting down. In rare cases they take longer to disappear.
Shutdown: ABORTING $1 tournament updates
Shutdown: admin shell threads
Shutdown: main thread
Shutdown: master talker thread
Shutdown: net server
Shutdown: waiting for $1 tournament updates
Shutdown: website thread

; Comment written to auth.txt. It may be sensible to translate this in case
; you're translating the entire Outgun distribution with other configuration
; files too.
This file is automatically rewritten whenever the ban list changes.
To reserve a name add a row:
user <name> <tab> <password>  or  admin <name> [<tab> <password>]
where <tab> is a tabulator character.
Passwordless admins need to authenticate by logging in to the tournament.
