If you want sounds in the game, you must provide sound files with the following names for the respective game events.
File name | Event |
---|---|
1_min.wav | 1 minute remaining in the game |
5_min.wav | 5 minutes remaining in the game |
capture.wav | flag capture |
chanteam.wav | player change teams |
colldam.wav | players collide with damage to one of them (special: if this sample does not exist, hit.wav is used instead) |
death1.wav | player death |
death2.wav | another player death |
diedb.wav | die by the deathbringer poison cloud |
entergam.wav | player enters game |
fire.wav | player shoots |
gameover.wav | CTF game is over |
getdb.wav | get the deathbringer powerup |
got.wav | player gets enemy flag |
helmoff.wav | shadow powerup worn off |
helmon.wav | shadow powerup got |
hit.wav | player shot hits target |
hitdb.wav | player is struck by the deathbringer shockwave |
leftgam.wav | player leaves game |
lost.wav | player loses enemy flag |
megaheal.wav | player gets the megahealth powerup |
plbounce.wav | two players bounce from each other |
quadfire.wav | player shoots with power powerup |
quadoff.wav | power powerup worn off |
quadon.wav | power powerup got |
qwallhit.wav | a powered player shot hits a wall |
return.wav | flag returned to base |
shieldd.wav | a player’s shield is hit |
shieldl.wav | a player’s shield wears out |
shieldp.wav | player receives a shield |
speedoff.wav | speed powerup wears off |
speedon.wav | speed powerup got |
spree.wav | killing spree (10, 20, 30, etc. kills in a row without dying) |
talk.wav | message from other player received on screen |
usedb.wav | use of the deathbringer when the carrier dies |
wabounce.wav | player bounces out of wall |
wallhit.wav | a player shot hits a wall |
weaponup.wav | player picks up a weapon upgrade |
After that, you must create a directory under the sound
directory, e.g.
C:\outgun\sound\mysounds.
Then place your sounds there. You can add a theme.txt
text file to this
directory. The first line of the file will contain the description of your sound theme.
If you want to have the same sound in two events, you don’t have to copy the sound file. Instead, you can make a redirection. To make player bounce sound same as wall bounce sound, make plbounce.txt
file. Write on the first line of that file wabounce
. That way Outgun uses wabounce.wav
instead of plbounce.wav
.