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MINES AND FLOWERS [v.1.1]
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Code:
Marco Chiesi
chiesi@libero.it
http://chiesi.cjb.net

Graphics:
Francesco Canovi
francesco.canovi@libero.it
http://www.blackstudio.it

This game was written in a weekend for the Allegro Speedhack 2002 competition.
The rules were:
- The game should be made with the Allegro library (obviously)
- The game should not have any external data
- The game should exude a message of peace, love and mutual respect

Visit http://www.allegro.cc/speedhack for more info.

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OBJECT OF THE GAME
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This is a puzzle game with simple rules. You have a grid with mines and flowers.
The object of the game is to turn all the mines on the grid into flowers.
When you click on a cell with a mine, that one and the four adjacent 
cells will change to a flower and viceversa.
I hope you enjoy it even if it is more difficult to solve than it seems.

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OPTIONS
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- Circular grid: this option makes the edge cells to switch those 
that are on the opposite side of the grid.
- Random start: this option lets the game start from a random configuration 
of mines and flower, otherwise it starts with a grid full of mines
- Size: the number of cells for every side of the grid.

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HINTS
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If you start the game with both options disabled 
there are rules that you may follow to simplify the solution of the game:
1) Depending on the size of the grid, for most cases there is just one solution. 
In this case you have to click all the cells along the two diagonals
2) If the size is an odd number and the solution is only one, click also on the cells 
in the central column and row, leaving two not clicked cells between a click 
and the other, following the pattern
x o o x o o x
3) Don't click again on the cells you have already clicked, but continue 
only clicking the others.

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CREDITS
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Thanks to:
- All the Allegro Community
- Peter Wang for AGUP Library
- J. Cugniere for dlg editor
- The Cranberries for the music
