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/ Gem Game
| version 0.92
| 2006 (c) by Miran Amon and Mark Oates
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/ 1. Introduction
|
| This is a simple remake of the well known game Bejeweled
| which is available on many platforms in one form or
| another under different names. Many spin offs of
| Bejeweled have been made by many different authors. This
| game is a remake of the original, and only the normal
| non-timed mode is available.
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/ 2. Installation
|
| This game is a plugin for AMGC2 which you can get at
| http://members.allegro.cc/miran/amgc2.html. To install
| simply unzip the contents of the zip with this redme file
| to the games subdirectory in the location where the AMGC2
| is installed.
|
| On Windows an entry in the game list should appear when
| you run the AMGC2 executable.
|
| On Linux the game first has to be compiled. You need to
| have the Allegro game programming library, the Allegro
| Font add-on library and the AMGC2 source located in the
| src subdirectory of the AMGC2 location. Once you make
| sure you have all you need, go to the games/gemgame
| directory and run 'make'.
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/ 3. How to play
|
| Click on two adjacent gems to swap them. When gems of the
| same colour form rows or columns of at least three gems,
| they are removed. Gems above the empty spaces fall down
| and empty spaces at the top of the board are filled with
| random new gems. Only moves that result in patterns that
| can be removed are allowed.
|
| When gems are removed, you score points. The number of
| points you get for a move depends on how many gems you
| clear. The more gems you clear in one move, the more
| points you get:
|
|   3 gems: 10 points
|   4 gems: 20 points
|   5 gems: 30 points
|
| If you make 2 or more rows or columns in one move, each
| successive row is worth 30 points more than the previous
| one. For example if you make three triplets, the first
| one will give you 10 points, the next one 40 and the last
| 70, that is 120 points all together.
|
| When gems fall down to fill the empty spaces, they can
| also form point scoring patterns. This is called a
| cascade. The number of points you get increases by 30
| during a cascade, so the point of the game is to create
| cascades as long as possible.
|
| The points you score for removing a row of gems are also
| multiplied by the bonus level. You start at level one,
| but once you clear 64 gems you advance to level two. Then
| you need to clear 128 gems to go to level three and then
| 256 more to go to level four and so on. On every level
| you must clear twice as many gems as before to advance
| to the next level. When you go to the next bonus level,
| also a few random gems are cleared from the board.
|
| This all means that it's hard to get to higher levels,
| but once you get there, you can score some major points.
| For example if on level 4 you make a cascde in which
| you clear 2 rows of three, 1 row of four and then again
| 2 rows of three gems, you will score (10 + 40 + 80 +
| + 100 + 130)*4 = 1440 points in a single move!
|
| Eventually though, you will run out of valid moves to
| make. The game is over you can't make any more moves.
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/ 4. Known bugs
|
| The game does not have any known bugs. However it is not
| yet 100% complete as some things that aren't cruical for
| gameplay are not yet implemented. At some time in the
| future I might add some more animated eye candy, sound
| effects and perhaps some other little improvents.
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/ 5. Additional credits
|
| This game was created by the folowing people:
|
|  - Miran Amon - coding, additional graphics
|  - Mark Oates - graphics
|
| I'd also like to thank the following people:
|
|  - Shawn Hargreaves and everyone in the Allegro community
|    for making the Allegro game programming library.
|  - Martijn van Iersel for coming up with the Allegro
|    Ruppee Trading System (ARTS).
|  - Keith Bates (http://www.k-type.com), the author of the
|    free fonts used in this game.
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/ 6. Change log
|
| v0.92 (18. June 2006):
|  - added animated score display
|
| v0.9 (15. June 2006):
|  - added sond effects
|
| v0.81 (12. June 2006):
|  - added the option to  be able to swap gems by swiping
|
| v0.8 (11. June 2006):
|  - first public release
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/ 7. Contact information
|
| http://members.allegro.cc/miran/
| miran.amon@gmail.com
| http://www.allegro.cc (username 'miran', member #2407)
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