/* Allegro datafile object indexes, produced by grabber v4.0.2, MSVC.s */
/* Datafile: c:\Documents\Allegro Projects2\duel2\duel2.dat */
/* Date: Fri Jan 28 15:02:53 2005 */
/* Do not hand edit! */

#define arrow_left                       0        /* BMP  */
#define arrow_right                      1        /* BMP  */
#define ast1                             2        /* BMP  */
#define ast2                             3        /* BMP  */
#define ast3                             4        /* BMP  */
#define asteroid1                        5        /* BMP  */
#define asteroid2                        6        /* BMP  */
#define asteroid3                        7        /* BMP  */
#define astt1                            8        /* BMP  */
#define astt2                            9        /* BMP  */
#define astt3                            10       /* BMP  */
#define asttt1                           11       /* BMP  */
#define asttt2                           12       /* BMP  */
#define asttt3                           13       /* BMP  */
#define countdown_end                    14       /* SAMP */
#define countdown_sound                  15       /* SAMP */
#define explode1                         16       /* SAMP */
#define explode2                         17       /* SAMP */
#define f1                               18       /* FONT */
#define f2                               19       /* FONT */
#define f3                               20       /* FONT */
#define go_pic                           21       /* BMP  */
#define going                            22       /* SAMP */
#define info_bar                         23       /* BMP  */
#define menu1                            24       /* SAMP */
#define menu2                            25       /* SAMP */
#define mine                             26       /* BMP  */
#define mine2                            27       /* BMP  */
#define missile                          28       /* BMP  */
#define one                              29       /* SAMP */
#define one_pic                          30       /* BMP  */
#define pickup                           31       /* SAMP */
#define powerup1                         32       /* BMP  */
#define powerup10                        33       /* BMP  */
#define powerup11                        34       /* BMP  */
#define powerup12                        35       /* BMP  */
#define powerup2                         36       /* BMP  */
#define powerup3                         37       /* BMP  */
#define powerup4                         38       /* BMP  */
#define powerup5                         39       /* BMP  */
#define powerup6                         40       /* BMP  */
#define powerup7                         41       /* BMP  */
#define powerup8                         42       /* BMP  */
#define powerup9                         43       /* BMP  */
#define rock_explode                     44       /* SAMP */
#define s1                               45       /* BMP  */
#define s2                               46       /* BMP  */
#define s3                               47       /* BMP  */
#define s4                               48       /* BMP  */
#define sheild1                          49       /* BMP  */
#define shield                           50       /* SAMP */
#define ship1                            51       /* BMP  */
#define ship2                            52       /* BMP  */
#define ship3                            53       /* BMP  */
#define ship4                            54       /* BMP  */
#define shoot_laser                      55       /* SAMP */
#define shoot_missile                    56       /* SAMP */
#define shot1                            57       /* BMP  */
#define texture1                         58       /* BMP  */
#define texture2                         59       /* BMP  */
#define three                            60       /* SAMP */
#define three_pic                        61       /* BMP  */
#define title_pic                        62       /* BMP  */
#define two                              63       /* SAMP */
#define two_pic                          64       /* BMP  */

