TBG -- UML


_____________________
|  PlayerCharacter
|--------------------
| -ID       : ULONG     (unique identification number)
| -type     : ULONG
| -sflag    : ULONG
| -pos      : intXY     (tile position)
| -movedir  : intXY
| -facing   : UBYTE
| -gfx      : intXY
| -animstep : int
|--------------------
| +walk()
| +draw(BITMAP*,SpriteSet*,int,int)
|