/* Allegro datafile object indexes, produced by grabber v3.9.34 (WIP), djgpp */
/* Datafile: c:\Djgpp\bin\titans.dat */
/* Date: Mon Jun 18 16:30:53 2001 */
/* Do not hand edit! */

#define arm                              0        /* BMP  */
#define arm_enim                         1        /* BMP  */
#define arrow_down                       2        /* BMP  */
#define arrow_left                       3        /* BMP  */
#define arrow_right                      4        /* BMP  */
#define arrow_up                         5        /* BMP  */
#define bottom_bar                       6        /* BMP  */
#define bullet1                          7        /* BMP  */
#define bullet2                          8        /* BMP  */
#define character                        9        /* BMP  */
#define character_jump                   10       /* BMP  */
#define crouch                           11       /* BMP  */
#define crystal1                         12       /* BMP  */
#define crystal2                         13       /* BMP  */
#define crystal3                         14       /* BMP  */
#define crystal4                         15       /* BMP  */
#define crystal5                         16       /* BMP  */
#define crystal6                         17       /* BMP  */
#define crystal_g1                       18       /* BMP  */
#define crystal_g2                       19       /* BMP  */
#define crystal_g3                       20       /* BMP  */
#define crystal_g4                       21       /* BMP  */
#define crystal_g5                       22       /* BMP  */
#define crystal_r1                       23       /* BMP  */
#define crystal_r2                       24       /* BMP  */
#define crystal_r3                       25       /* BMP  */
#define crystal_r4                       26       /* BMP  */
#define crystal_r5                       27       /* BMP  */
#define crystal_sound                    28       /* SAMP */
#define disk1                            29       /* BMP  */
#define disk_sound                       30       /* SAMP */
#define enim2_arm                        31       /* BMP  */
#define enim2_pic                        32       /* BMP  */
#define enim3_arm                        33       /* BMP  */
#define enim_pic                         34       /* BMP  */
#define exp1                             35       /* BMP  */
#define exp10                            36       /* BMP  */
#define exp11                            37       /* BMP  */
#define exp12                            38       /* BMP  */
#define exp13                            39       /* BMP  */
#define exp14                            40       /* BMP  */
#define exp15                            41       /* BMP  */
#define exp16                            42       /* BMP  */
#define exp17                            43       /* BMP  */
#define exp18                            44       /* BMP  */
#define exp19                            45       /* BMP  */
#define exp2                             46       /* BMP  */
#define exp20                            47       /* BMP  */
#define exp21                            48       /* BMP  */
#define exp22                            49       /* BMP  */
#define exp23                            50       /* BMP  */
#define exp24                            51       /* BMP  */
#define exp25                            52       /* BMP  */
#define exp26                            53       /* BMP  */
#define exp27                            54       /* BMP  */
#define exp3                             55       /* BMP  */
#define exp4                             56       /* BMP  */
#define exp5                             57       /* BMP  */
#define exp6                             58       /* BMP  */
#define exp7                             59       /* BMP  */
#define exp8                             60       /* BMP  */
#define exp9                             61       /* BMP  */
#define explosion_sound                  62       /* SAMP */
#define g1                               63       /* BMP  */
#define g1_walk                          64       /* BMP  */
#define g2                               65       /* BMP  */
#define g3                               66       /* BMP  */
#define g4                               67       /* BMP  */
#define g5                               68       /* BMP  */
#define g6                               69       /* BMP  */
#define g7                               70       /* BMP  */
#define g8                               71       /* BMP  */
#define g9                               72       /* BMP  */
#define game_music                       73       /* MIDI */
#define grenade_pic                      74       /* BMP  */
#define grenade_pickup                   75       /* BMP  */
#define gun1                             76       /* BMP  */
#define gun2                             77       /* BMP  */
#define gun3                             78       /* BMP  */
#define gun4                             79       /* BMP  */
#define info_font                        80       /* FONT */
#define letter_a                         81       /* BMP  */
#define letter_ctrl                      82       /* BMP  */
#define letter_s                         83       /* BMP  */
#define letter_sp                        84       /* BMP  */
#define machine_pickup                   85       /* BMP  */
#define medkit_pic                       86       /* BMP  */
#define medkit_sound                     87       /* SAMP */
#define mountain                         88       /* BMP  */
#define pal                              89       /* PAL  */
#define pointer                          90       /* BMP  */
#define probe1                           91       /* BMP  */
#define reload                           92       /* SAMP */
#define resize_hori                      93       /* BMP  */
#define shell                            94       /* BMP  */
#define shell2                           95       /* BMP  */
#define shot1                            96       /* SAMP */
#define shot_pickup                      97       /* BMP  */
#define shotgun_sound                    98       /* SAMP */
#define snowflake                        99       /* BMP  */
#define stars                            100      /* BMP  */
#define title_font                       101      /* FONT */
#define title_music                      102      /* MIDI */
#define title_words                      103      /* BMP  */
#define trees                            104      /* RLE  */
#define yellow_head                      105      /* BMP  */

