BUMPER BLASTER
BY MICHAEL JENSEN 2004,
SEE CREDITS SECTION OF GAME/SOURCE CODE FOR ADDITIONAL CREDITS
THIS IS A MODIFIED VERSION OF MY SPEEDHACK 2004 ENTRY.

ABOUT THE PROJECT:

	About 30%-45% of the code, I'm estimating, is reused from other
	programs that I have written, the rest is original to this project.

	I used three add on libraries:
	Allegro (DUH), Allegro MP3, and PMASK.  Credit is given to the
	authors if you would click on CREDITS in the game.

	Some of the Artwork is not mine, credit is given.  The flags
	came from: http://atlasgeo.span.ch/flags/Eindex.htm
	I attempted to contact the author for permission and am awaiting
	a reply as of yet.  If he does reply I will do my best to comply
	with his wishes.
	
	None of the music/sound effects are mine, most came from RPG-
	MAKER. They were in the form of .WAV files and I used sound
	recorder to convert them to MP3 files.

	The Spanish translation translates 90% of the text in the game, the
	only text it doesn't translate is the text in the background graphic
	on the title page, the allegro_message messages, the Configure Controls
	Key names, (Key names elsewhere are translated), and some of the text
	on the credits page.  On the instructions page, it's actually
	formatted differently in Spanish than English (though only slightly.)

COMPILING:

	Aside from Allegro 4.0, you will need AllegroMP3 which has
	been developed by Javier Gonzalez and is freely avilable at:
	http://nekros.freeshell.org/delirium/almp3.php

	According to the speed hack FAQ, I do not need to include this
	package with my source even though it is required to compile.

	Q:
	>>What about add-on libraries and other helper code? What if 
	>>the website that I got it from no longer exists?

	A:
	>>Libraries, add-ons and public domain code that is self contained
	>>(compiled independently from your code) does not need to be 
	>>included. I am assuming that the code is freely available from a 
	>>website, and you will need to supply a web address where it can be
	>>downloaded. if the website no longer exists (as sites are created 
	>>and vanish all the time) then you should upload the version that 
	>>you used onto your own website so that I can compile the code to
	>>check it. I have no desire to trawl the internet looking for add-ons
	>>as I have enough to do..! :) 

	It is very simple to install and build, make sure you build the 
	mingw32 dll, and not the static link, or you may have to write
	your own batch/make file to compile my program...

	Once you build it, copy the .dll to your system folder, and the .a
	to your mingw32's lib folder.

	At that point you should be able to just run the C.BAT that is
	provided with my source, and if all environment variables are
	set correctly, you should end up with a BB.EXE which is the
	main program.

HOW I BELEIVE TO HAVE MET THE RULES:

	SLAPS AND BENNIES:
		Two Power up objects that are accumulative:

                        Check point power ups, once you reach your max you win,
                                max can be changed before starting a new game.
                                NOTE: the icon in the upper left corner shows
                                how many MORE you need to retrieve to win.
			
                        Speed Up Power ups, increases your speed. (max: 3)

		Two Power Down objects:
			Speed Down, takes a speed power up away from your
                                opponent. (max: 3)

                        Confusion, adds 15 seconds to opponents confusion
                                counter.  While confused, opponent may not
                                carry any items, and if more than 10 seconds
                                remain, confused player will have a _very_
                                difficult time controlling their ship.
                                The confusion counter (max: 30 seconds)

	International Support:
		You can change the language settings to/from english/spanish,
		and except for a few lines of text, such as the title, and
		the controls, it goes into a very bad spanish translation of
		what it really says in english.

	
	Artistic requirements - Stressed:
		The music/feel of the game is very un stressfull, you fly
		around in the clouds blasting cows with a bubble cannon,
		while collecting powerups and checkpoint powerups.

NOTE:
	I plan to unoffically develop this game further AFTER the speed hack 
	competition, but I will still provide the offical Speed Hack 2004
	version w/ src to anyone who asks.

	I Worked Friday for 3 hours, Saturday for 8 Hours, and Sunday for 6
	Hours, I went to church on Sunday, and I slept very little.  Don't
	plan on being able to get a hold of me monday the 21st as I plan to 
	catch up on sleep before I have to work monday night...

ANY QUESTIONS, COMMENTS, OR JOB OFFERS?
CONTACT ME: 

MICHAEL JENSEN
MTJ419@YAHOO.COM

YOU CAN PICKUP THE BINARY OR REDOWNLOAD THE SOURCES AT:
http://www.geocities.com/mtj419/

AllegroMP3 is at:
http://nekros.freeshell.org/delirium/almp3.php

PMASK is inlcuded in the source archive.