Ashes - a dread engine game

Version 2

Copyright(c) 2001 Nathan Smith, Bram Vaessen

Last Updated: 21 July 2001

#include <std_disclaimer.h>

  "I do not accept responsibility for any effects, adverse or otherwise,
   that this program may have on you, your computer, your sanity, your 
   cat, and anything else that you can think of. Use it at your own risk."

v2 Update - Redrew the art... rebalanced the combat engine...
 (I'm working on a totally new style of combat engine.. but it might not
  make it in to the game for a while.)

Credits:
  Bram Vaessen (STTrife)
    - battle art, tiles & programming
  Darkdread:
    - music
  Nathan Smith (whitedoor)
    - sprites & programming

  Darkdread:
    - music

Greets go out to: entheh, Mandrake, X-G, darkdread, networm, lillo,
                  Sirocco, cage.

Thanks to:

  Bram Vaessen for always beening there on the team and never giving up.

  Ben Davis for the DUMB music library: http://dumb.sourceforge.net

  Robert J Ohannessian for the FBlend library:  http://pages.infinit.net/voidstar/

  DarkDread for the cool music he let us use in our miniRPG

  Shawn Hargreaves for making allegro.
  Plus everyone else that has added to it.
  
  Sven Sandberg for DIME
  (Made it easy to build dialogs for our map editor)

All code is copyrighted to Bram & Nathan unless stated otherwise.

The majority of the code in this engine has been placed under the GNU LGPL 
(LESSER GENERAL PUBLIC LICENSE). As a special exception to this licence you may
link statically with the engine, and you don't have to provide for relinking.

--- LGPL for dummies ---

The basic idea is "anything that changes the engine" must remain LGPL and free to everyone,
but "a game that uses the engine" can be released in whatever form you want.

aodmain.cpp is not included under the LGPL... it is a gift to you.

You might want to read the license.txt file for the exact details.

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