
			    Red Pixel III

		       version 0.1, 2006-07-03


INTRODUCTION

   Red Pixel III is a 2d platform deathmatch game, played over LAN.

   Homepage: http://redpixel.sourceforge.net/redpixel3/


CONTROLS

   W/A/S/D		Move
   1-7			Select weapon
   Tab			Show scores
   Spacebar		Respawn

   Mouse		Aim gun
   LMB			Fire
   Mouse wheel		Select weapon

   F10			Take a screen shot
   F12			Toggle FPS


COMMAND-LINE OPTIONS

   -f, --fullscreen		run in full screen mode
       --windowed		run in windowed mode (default)
   -w, --width <num>		run with screen width <num>
   -h, --height <num>		run with screen height <num>

   -s, --server [port]		start dedicated server
				(requires curses interface to be compiled)
   -S [port]			start client-server
   -c, --connect <host[:port]>	start client

   -m, --mode <mode>		set initial game mode

   -P, --particles <num>	amount of particles spawned (percentage)
   --disable-reverse-subtract	(i)


   Many of the graphics are actually drawn double sized, so, if
   possible, play in a higher resolution, and preferably in full
   screen.


   (i) Red Pixel uses the GL_FUNC_REVERSE_SUBTRACT blender function to
   make the screen a little darker.  If you video card does not
   support this, you will know.  Try running with the
   --disable-reverse-subtract.


AUTHORS

   Code and graphics by David Wang.

   Sounds taken from Max Payne 2.


CONTACT

   email: millimillenary(at)gmail(dot)com
