    ____   ____   ____        ___   __   ______     _____
   /   /  /   /  /   /     / /     /  \    /           /
  /___/  /___/  /   /     / /___  /       /          /
 /      / \    /   /     / /     /       /         /
/      /   \  /___/ \___/ /___   \__/   /        /_____

                    PROJECT Z v0.1a
                  1998 Ader Software
      http://www.geocities.com/SiliconValley/Vista/1042/
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IMPORTANT: This is a work-in-progress version of the game.
It does not represent the finished product and there is much
more to be done to it. I do not take any responsiblilty for any
damage this software may cause to your health or your computer.
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EDITOR:
As of now you can create levels, but only gmap1.map is the level
that the game plays.  The features of the editor are limited and
not fully implemented. There is only one set of tiles to use, so
you have to be stuck with them.
On the right side there is a tool selection. You can either place
tiles or objects on the map. To place tiles use left mouse button
and to delete them use right mouse button.
For the objects (there are only 4 planets now), use left mouse
button to place it and right one to change it's properties or delete
it, but you have to position mouse pointer over the top-left corner
of the object. For the size of the object use 0 to 3 (0 biggest and 3
smallest).  Level is the level of starfield that the object moves with.
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GAME:
Right now the game plays only one level: gmap1.map. Use arrow keys
to move the ship and F1 to F4 to change the weapon. Use keys 1 to 4
to change the level of the weapon.
ESC to exit the game.
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SOURCE CODE:
The source code is included with the distribution. You can look at it
and modify it in any way you want to, but if you use some part of it
let me know.
To compile the game just use the makefile and set COMP_GAME to 1 at the
top of makefile and make sure that #define COMP_GAME at the top of
defs.h is uncommented. 
To compile editor set COMP_GAME to 0 in makefile and comment out
#define COMP_GAME at the top of defs.h
You need g++ (DJGPP) with long file names enabled to compile it and also
allegro 3.0 or higher. To compile the editor you also need DEGUI 1.4 beta.
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INFO:
All the graphics are placeholders only. Most likely none of them will be
included in the full version.
This is only a month of work (about 25 hours).
To contact me use my e-mail address:
aderen@eecs.uic.edu or
aderen@interaccess.com
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If you find any bugs or just want to give some suggestions you are very
welcomed. If you want to join me with the game (programming, graphics,
sound etc.) please do so only if you plan to stay with the project for
some time, not for a week or so.
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THANK YOU FOR TRYING ALPHA VERSION OF THE GAME.
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