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= DeathWorms =
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by Jason Winnebeck, Jon Hilliker, and Justin Jackson

OFFICAL WEBSITE: http://www.rit.edu/~jpw9607

README

last updated: 2-10-00
current version: 1.0

1 - System Requirements
2 - Features
3 - Instructions
4 - Bugs
5 - Credits

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= 1 - System Requirements =
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REQUIRED:
Windows 9x with DirectX 6.1 or above
2 human players

RECOMMENDED:
Up to 4 joysticks
Up to 7 human players or more! (WOW!)
Sound card
3d Acceleration card (j/k!)

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= 2 - Features =
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* As pathetic as possible
* Zanky worm sound effects
* Completely pointless plot
* Up to 4 joysticks supported
* Up to as many players as you can fit on the keyboard and the joysticks
* Extremely satisfying GUI system that made you wonder why you ever stood
  for Microsoft's GUI.
* Fun for hours on end for your college student ;)
* Made by college students for college students ;)
* FREE!

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= 3 - Instructions =
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GAME OBJECTIVE:
  Blast the other worms to oblivion by trying to cut them off.  When a worm
runs into a line, the side of a screen, or a mortar crater, it for some
reason unbeknownst to the game authors, dies.  The last worm to have
survived this extreme carnage is the winner worm.  Ironically due to the
fact the screen is such a limited size it would've filled up the screen with
its own line and killed itself anyways given enough time. . .  So no one
REALLY wins at DeathWorms but the game keeps track anyways ;).  You may have
noticed that this is a blatant rip off of the game/movie Tron.  You must be
horribly mistaken.  I would never do such a thing!
  Oh by the way be sure to avoid those nasty craters.  In case you didn't
know you are in the middle of a battlefield of an unknown war being fought
by unknown people for an unknown reason.

GAME SETUP:
  When you first enter the game you will be presented with the blank player
list and some game options.  Use the buttons below the list to add, edit,
or delete players.  The Activate button picks which players are to play; if
they have an * next to their name they will play.  This lets you save
characters, their preferences and records.  When creating a player the sliders
pick the red, green and blue components for your line color.  Pick your
control method and worm's voice in the boxes below.

  The screen resolution effectively picks the playing field size.  Feel free
to type in any resolution combonation your monitor/video cart supports, but
the most common resolutions are:
  X-Y
320-200
640-480
800-600
1024-768
1280-1024

  When you quit the game the state remains from when you last left the game
so you don't have to resetup the players again.

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= 4 - Bugs =
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There are no bugs known yet in DeathWorms.

  If you do find any bugs please email me at gillius@webzone.net.  If
you are having problems running the game make sure you have the latest
sound and video drivers installed, and DirectX 6.1 or above.  If you get a
"resolution not supported" error from the screen size you pick, simply
restart DeathWorms and pick a correct one (like 640x480).

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= 5 - Credits =
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Jason Winnebeck (gillius@webzone.net)
  Concept/Design/Programming/Sound

Jon Hilliker
  Sound Effects/Concept

Justin Jackson
  Concept/"This Game Sucks"

Lisa
  "You are such a bastard"