Welcome to version 0.7 of my game Spring!

It will be my version of the game Swing (copyright (c) 1997 Software 2000).

The fundamental idea of the game is to bring 3 balls of the same colour in one row therewith they vanish 
and with them all adjacent balls of this colour!
To get the game going there are scales at the lower border of the playfield. 
And every ball has a specific weight which is indicated by the number on it.  
The scales react according to physical laws. That means, if one side is heavier than the other, 
this side will drop down and the other side will raise - and throw the ball that lies on this scale into the air....
If a ball is thrown outside the playfield to the right or to the left, in one player mode it will be turned into a wrapped bomb .
In two player mode a coloured ball  will be turned into a stone that only can be destroyed by a bomb. A special ball keeps its feature. 
Throwing the wrapped bomb again outside the playfield, it will be turned into a hot bomb that will explode if it falls 
on a ball or if a ball falls on it!
A game ends if the balls reach the black area!

Now there are 12 special balls.
1. the Bomb that will explode if it falls on a ball or if a ball falls on it. On an empty scale it keeps waiting. 
2. the Joker-Ball that will help to make a line of three
3. the Tinge-Ball that will change the colour of all balls of a column into the colour of the upper ball
4. the Colour-Destroy-Ball that will destroy all balls on the field that have the same colour like the upper 
    ball of the column this ball is thrown onto
5. the Multi-Colour-Destroy-Ball that will destroy all balls on the field that have the same colour like the     
    balls of the column this ball is thrown onto
6. the Horizontal-Zap-Ball that will destroy a whole row of balls
7. the Hide-Ball that will help you to look through...
8. the Decrease-Weight-Ball that takes 5 units from the balls beneath it
9. the Add-Ball that adds new balls to the playfield . The number of added balls depends on the load of the scale it lands on.
10. the Turn-into-Bomb-Ball that turns all balls on the playfield, that have the same colour like the ball it lands on, into bombs
11. the Stone-Ball that weights 20 (only in 2 player mode).
12. the Question-mark-Ball that reveals his content only if you load it into the device


There is a display (in one-player-game at the right, in two-player-game in the middle of the playfield) that shows
what special you will get if you destroy a certain number of balls. 
That display will change every 30 seconds.

In the future I will extend the game with more special items, highscores, menus and graphical features.

Keysettings:
Player 1 (or single player):
A and D:  to move the players device to the left and to the right
S: to let fall the ball on the device and load the device with the ball above it

Player 2:
Left and Right key:  to move the players device to the left and to the right
Down key: to let fall the ball on the device and load the device with the ball above it



Scoring: sum of weights multiplied with 5 multiplied with the multiplier.
The level increases every 50 balls with an added colour and weight.


F1 decreases / F2 increases the loudness of the music
key 'm' changes the position of the mutlipliers



!!!!!!!!!   There are still a lot of things to do and to fix   !!!!!!!!!!!!!!

known bugs:
sometimes balls vanish, if a scale changes quick its position
jumping bomb - a silly bug, but watch yourself (catapult a bomb on an empty scale ....)


Have Fun!!!


22.04.2007
Karl-Wilhelm Haase

car.nickel@freenet.de
http://hometown.aol.de/haasekw/index.html








