

Alliance v0.16

The goal was to make a fully configurable game, and i think i've made it.
The engine is fully functional but the game itself is not done yet.
I've just started it.
You can change everything:
    - unit names, propreties, orders, animation ...
    - weaponry
    - graphics (i mean __everything__)
    - (soon :) sounds

You want to add a new unit??? That's easy: create a new entry in the rules.ini
file and set it's properties. Then write it's script.
The unit can do anything you like by editing the script file. You can even
have (active) buildings this way.

#include <std_disclaimer.h>

   "I do not accept responsibility for any effects, adverse or otherwise, 
    that this code may have on you, your computer, your sanity, your dog, 
    and anything else that you can think of. Use it at your own risk."

 ********************************************
 * KEYS
 ********************************************

PgUp    - save game to aaa.sav
PgDn    - loads game saved with PgUp
Home    - increase sprite cache by 1 Mb
End     - decrease -//-

Pad 0   - antialiasing on/off
Pad 1   - vsync on/off

L       - loads map 'level1.map' wich is btw just a script.

F12     - dump screen

Esc     - exit

 *******************************************
 * COPYRIGHT
 *******************************************

	You may use, modify, redistribute, and generally hack it about in any
    way you like.
    You are not allowed to charge money for this program.
    It is absolutely free.
    Also you are not allowed to say that you made it.

    If you ask for the sources and you get it, you cannot modify anything.
    If you want something changed, write to me and i'll change it for you.
    This is just to make sure that it is done my way (mwha ha ha ha >|)

 *******************************************
 * THANKS
 *******************************************

    The guys who wrote DJGPP, what can i say...its great.
    Shawn Hargreaves for the wonderfull Allegro. It's the best.
    Tom Grandgent for Bapple2 - lots of good ideas.
    Patrick Hogan for WaveNet and it's nroid game - some graphic ideas (and routines)
    Przemyslaw Podsiadly for writing the wonderfull seer library.
    Burton Radons for the brrotate routines - fast rotation (and aarotation)
    Metallica - for 'To live is to die' and everything else
    Soulfly
    .......

 *******************************************
 * CONTACT
 *******************************************

There is just too much to write in a readme file so if you have questions,
do not hesitate to contact me (i can send you my other stuff):

    Vasile Catalin (CataSoft)
    www  : www.geocities.com/forestierul
    email: forestierul@yahoo.com
    phone: +40 1 345.14.44





