PushPush Version 1.0
Copyright 2001 LoomSoft
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Created by : Jason Bernardo
Contact : loomsoft@hotmail.com
WebSite : http://www.loomsoft.cjb.net


If you have any questions or comments or have found any bugs, PLEASE, feel free to email loomsoft@hotmail.com

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INFO
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 This is the final version of PushPush. It includes 35 original levels and also the level builder so you can build your OWN levels!

 Your feedback on the game and its levels will be greatly appreciated! I want to know how I did!

 Anyhow, read on, and then go have some fun playing PushPush.


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CONTROLS
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 LEFT ARROW   : Move Left
 RIGHT ARROW  : Move Right
 UP ARROW     : Move Up
 DOWN ARROW   : Move Down
 ESCAPE       : Quit
 M            : Change Song
 S            : Save
 R            : Restart Level
 ENTER        : Accept (menus)


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HOW TO PLAY
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On the title screen you will be presented with some options :
 New Game - Start a new game - at level one
 Load Game- Load a previously saved game
 Credits  - Option is not implemented yet
 Quit     - Quit the game, and return to the OS

PushPush is a simple push-block game, where the user must 'push' blocks into the appropriate spaces. Once all of the blocks are in their 'slots' - the user can move on to the next level.

You (the user) are the tank-like object on the screen. Use the arrow keys to move around. The 'blocks' are the circle objects on the screen. Walls are the blue squares. And the 'slots' are the little pink circles that look sort of like a drain.

To push the 'blocks' simply move up to it, and hit the arrow key in the direction you want to push it. If nothing is obstructing its path, it will move into the next available area. Remember, only one block can be pushed at a time. You cannot put two blocks in the same path and push them. It will overload your truck!

Keep pushing the blocks untill they sit on top of a 'slot'. You CAN move them off of the slot and then back onto the slot. Once all of the blocks are properly placed onto a slot, you may continue to the next level.

At any time you may restart a level by hitting 'R'. If you get stuck, just restart the level from the beginning, and think things through.

Also, at any time you may save your progress by hitting 'S'. Remember, a save doesn't save everything you moved in that level. When you go to load up a saved game, you will just start at the very beginning of whichever level you saved on. REMEMBER to save before quitting, or you will have to play ALL of the levels over again.

If you get sick of the song currently playing - hit 'M'. It will just switch to a random song in the songs directory. 

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USING YOUR OWN SONGS
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Putting your own songs into the game is simple. First off, all of the music is MIDI music. Nothing else will work, so don't try it. They game will probably crash. It will only recognize songs labeled "1.mid", "2.mid", so on and so fourth up to "10.mid". All you need to do is rename your favorite midis and have fun listening to them while playing!

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REQUIREMENTS
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-Allegro DLL file (included)
-Monitor and GFX card which support 640x480 video mode, 16bit.
-DirectX Drivers - get the latest drivers at http://www.microsoft.com
-~10 megs HardDrive Space

-Im not really sure how to test memory, but it seems like you will need at
LEAST a little chunk. Lets just say ~10mb RAM just to be going overboardly-safe :)



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BUG INFORMATION
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KNOWN BUGS
-No bugs known

FIXED BUGS in version 1.0 release
-Fixed bug which would not reset when starting the game over without quitting
  submitted by : "gnudutch"

FIXED BUGS before the demo version 1.0 release
-Fixed a bug in the level editor which would 'erase' a tile when another would be placed
-Fixed a bug in the level editors SAVE function.
-Fixed a bug in the game which allowed the player to move through walls
-Fixed a bug in the collision detection which would randomly move the 'push blocks'

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All ORIGINAL content in this game is Copyright 2001 LoomSoft. 
All other content is Copyright of their respective owners.