PushPush Editor version 1.0
Copyright 2001 LoomSoft
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Created by : Jason Bernardo
Contact : loomsoft@hotmail.com
WebSite : http://www.loomsoft.cjb.net


If you have any questions or comments or have found any bugs, PLEASE, feel free to email loomsoft@hotmail.com

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INFO
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 This is the readme for the Level Builder for PushPush. The level builder was the same program I used to create the 35 original levles.

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CONTROLS
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 LEFT MOUSE      : Select and place tiles/or erase
 RIGHT MOUSE     : Deselect the current tile, so you may erase items
 T (this level)  : Tell the editor which level is currently being worked on
 N (next level)  : Tell the editor which level is the next level
 S               : Save a level
 L               : Load a level

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HOW TO USE
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 Simply use the mouse to select which tile (found on the bottom of the screen) you wish to place onto the field. Click on a tile on the field and it will be placed. If you make an error, simply right click which will deselect the current tile, and then use the left mouse button to 'erase' tiles you don't want.
 To save, simply hit S - and specify a filename.
 To load, hit L - and select the file from the list.

 Here is the complicated part :
   The PushPush engine uses the default of "levels\level1.ppm" for the FIRST level. If you plan on making your own levels, the FIRST level must be in the directory "levels", and must be named "level1.ppm". After that, you can put them wherever you want.

   Here is how you set up THIS LEVEL, and NEXT LEVEL:
     The editor needs to know exactly where the levels are. If you need to insert a slash (\) - you need to write it like this "levels\\level1.ppm". C++ uses the slash as an ESCAPE key, so you need to put 2 slashes to let it know not to use it as an escape key.
     Generally, you should save your levels into the levels directory.
     Also, when you set the THIS LEVEL tag, you must save your level in the directory where that points, and it must have the same filename.

    So, if you are making a level : level1 - 
     THIS LEVEL would be "levels\\level1.ppm"
     NEXT LEVLEL would be "levels\\anynameyouwant.ppm"
    And when you hit S to save it, you must save it in the LEVELS directory as level1.

Thats basically it. If you have any questions - feel free to email :  loomsoft@hotmail.com


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All ORIGINAL content in this game is Copyright 2001 LoomSoft. 
All other content is Copyright of their respective owners.