# object stuff
type = jeep
name = jeep
base_image = 1
shadow_image = 2
wreck_image = 3
anim_frames = 0
anim_rate = 0
armour = 50

rot_step = 0.5
rot_fric = 0.8
thr_step = 0.02
thr_fric = 0.9
str_step = 0
str_fric = 0
force_fric = 0.9

# unit stuff
friendly = 0
normal_speed = 2
panic_speed = 3
max_turn_angle = 32
mag_size = 100
sight_range = 600
sight_angle = 192
fire_range = 400

# vehicle stuff
max_passengers = 6
armed = 0
fire_sound = 11
reload_sound = -1
fire_rate = 5
reload_rate = 150
turret_turn_speed = 0
