# object stuff
type = heli
name = heli
base_image = 28
shadow_image = 29
wreck_image = 30
anim_frames = 0
anim_rate = 0
armour = 150

rot_step = 2
rot_fric = 0.8
thr_step = 0.2
thr_fric = 0.8
str_step = 0.2
str_fric = 0.8
force_fric = 0.8

# unit stuff
friendly = 0
normal_speed = 3
panic_speed = 5
max_turn_angle = 20
mag_size = 8
sight_range = 800
sight_angle = 128
fire_range = 500

# vehicle stuff
max_passengers = 6
armed = 1
fire_sound = 0
reload_sound = 0
fire_rate = 50
reload_rate = 100
turret_turn_speed = 1
turret_image = 31
