# object stuff
type = truck
name = truck
base_image = 4
shadow_image = 5
wreck_image = 6
anim_frames = 0
anim_rate = 0
armour = 75

rot_step = 0.08
rot_fric = 0.91
thr_step = 0.01
thr_fric = 0.9
str_step = 0
str_fric = 0
force_fric = 0.9

# unit stuff
friendly = 0
normal_speed = 2
panic_speed = 3
max_turn_angle = 32
mag_size = 0

# vehicle stuff
max_passengers = 20
armed = 0
fire_sound = 0
reload_sound = 0
fire_rate = 0
reload_rate = 0
turret_turn_speed = 0

