Items

Overview Items are one of the 5 basic types of objects that interact in the game. These are all types of items: - start - exit - warp - door - key - switch - sproingy - bonus - free man - bomb - rocket - mine - pop-up msg They all live in 2 arrays that can hold 500 items. extern int item[500][16]; // item ints extern al_fixed itemf[500][4]; // item fixeds Each item has 16 ints to hold its data and 4 fixed's to hold position and momentum. when the game loop is running, these functions bring them to life: proc_item_collision(); proc_item_move(); the game loop calls this function to draw items on the level draw_items();