/***********************************************************
This class is the base class for all the objects in the gameWorld
All the objects's in the game world must have an unique objectId

All the data and state information is transferred between the server and 
client in reference to this objectId 
************************************************************/
#pragma once
#include "Position.h"
class Object
{
	const unsigned int objectId = 0;
public:
	Object(unsigned int objId);
	virtual void renderObject(Position& camPos, float& xScale, float& yScale);
	~Object();
};

