/***********************************************************
This class will load all the animations associated with the given 
folder name and return the AnimationPack pointer back to the caller.
************************************************************/

#pragma once
#include "AnimationPack.h"

class AssetLoader
{
	static std::string getPath(std::string& dataLine);
	static int getFrameCount(std::string& dataLine);
	static std::chrono::milliseconds getInterval(std::string& dataLine);
public:
	static AnimationPack* loadAsset(std::string folderName);
};

