stdio D file_stdio.c:109 file_stdio_fopen [ 0.00000] opening C:\Users\Thinkal VB\source\repos\NearEarth\x64\Debug\allegro5.cfg r system D wsystem.c:738 maybe_parent_dir [ 0.00000] Also searching C:\Users\Thinkal VB\source\repos\NearEarth\x64\ system D wsystem.c:788 _al_win_safe_load_library [ 0.00000] PathFindOnPath found: C:\WINDOWS\system32\shcore.dll system D wsystem.c:699 load_library_at_path [ 0.00000] Calling LoadLibrary C:\WINDOWS\system32\shcore.dll system I wsystem.c:702 load_library_at_path [ 0.00000] Loaded C:\WINDOWS\system32\shcore.dll system I system.c:263 al_install_system [ 0.00000] Allegro version: 5.2.3 display W display_settings.c:669 _al_deduce_color_format [ 0.01215] Could not deduce color format, sizes = (0,0,0,0,0), shifts = (0,0,0,0) system D wsystem.c:738 maybe_parent_dir [ 0.01263] Also searching C:\Users\Thinkal VB\source\repos\NearEarth\x64\ system D wsystem.c:788 _al_win_safe_load_library [ 0.01758] PathFindOnPath found: C:\WINDOWS\system32\d3d9.dll system D wsystem.c:699 load_library_at_path [ 0.01769] Calling LoadLibrary C:\WINDOWS\system32\d3d9.dll system I wsystem.c:702 load_library_at_path [ 0.05409] Loaded C:\WINDOWS\system32\d3d9.dll d3d I d3d_disp.cpp:674 d3d_init_display [ 0.08284] Render-to-texture: 1 display W display_settings.c:669 _al_deduce_color_format [ 0.10162] Could not deduce color format, sizes = (0,0,0,0,0), shifts = (0,0,0,0) display I wgl_disp.c:755 get_available_pixel_formats_ext [ 0.36833] Got 92 visuals. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.36847] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.36852] Decoding visual no. 1... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.36929] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.36942] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.36948] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.36985] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.36994] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.37000] Depth buffer: 0 bits display I wgl_disp.c:251 display_pixel_format [ 0.37005] Sample buffers: no display I wgl_disp.c:252 display_pixel_format [ 0.37010] Samples: 0 display D display_settings.c:212 debug_display_settings [ 0.37015] color: 32 (rgba 8888), depth: 0, stencil: 0, acc: 0000, samples: 0/0 display D display_settings.c:398 _al_score_display_settings [ 0.37026] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.37032] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.37037] Decoding visual no. 2... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.37068] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.37085] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.37091] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.37096] Swap method: flip display I wgl_disp.c:244 display_pixel_format [ 0.37101] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.37106] Depth buffer: 0 bits display I wgl_disp.c:251 display_pixel_format [ 0.37111] Sample buffers: no display I wgl_disp.c:252 display_pixel_format [ 0.37116] Samples: 0 display D display_settings.c:212 debug_display_settings [ 0.37151] color: 32 (rgba 8888), depth: 0, stencil: 0, acc: 16161616, samples: 0/0 display D display_settings.c:527 _al_score_display_settings [ 0.37163] Score is : 1665 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.37168] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.37173] Decoding visual no. 3... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.37237] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.37250] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.37257] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.37262] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.37267] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.37273] Depth buffer: 24 bits display I wgl_disp.c:251 display_pixel_format [ 0.37278] Sample buffers: no display I wgl_disp.c:252 display_pixel_format [ 0.37283] Samples: 0 display D display_settings.c:212 debug_display_settings [ 0.37288] color: 32 (rgba 8888), depth: 24, stencil: 8, acc: 16161616, samples: 0/0 display D display_settings.c:398 _al_score_display_settings [ 0.37295] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.37301] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.37306] Decoding visual no. 4... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.37318] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.37324] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.37329] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.37334] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.37339] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.37345] Depth buffer: 24 bits display I wgl_disp.c:251 display_pixel_format [ 0.37350] Sample buffers: no display I wgl_disp.c:252 display_pixel_format [ 0.37355] Samples: 0 display D display_settings.c:212 debug_display_settings [ 0.37361] color: 32 (rgba 8888), depth: 24, stencil: 8, acc: 0000, samples: 0/0 display D display_settings.c:398 _al_score_display_settings [ 0.37368] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.37373] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.37378] Decoding visual no. 5... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.37389] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.37395] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.37400] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.37405] Swap method: flip display I wgl_disp.c:244 display_pixel_format [ 0.37410] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.37416] Depth buffer: 24 bits display I wgl_disp.c:251 display_pixel_format [ 0.37421] Sample buffers: no display I wgl_disp.c:252 display_pixel_format [ 0.37426] Samples: 0 display D display_settings.c:212 debug_display_settings [ 0.37431] color: 32 (rgba 8888), depth: 24, stencil: 8, acc: 16161616, samples: 0/0 display D display_settings.c:527 _al_score_display_settings [ 0.37442] Score is : 1665 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.37449] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.37456] Decoding visual no. 6... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.37476] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.37483] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.37488] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.37493] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.37498] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.37504] Depth buffer: 16 bits display I wgl_disp.c:251 display_pixel_format [ 0.37509] Sample buffers: no display I wgl_disp.c:252 display_pixel_format [ 0.37514] Samples: 0 display D display_settings.c:212 debug_display_settings [ 0.37519] color: 32 (rgba 8888), depth: 16, stencil: 0, acc: 0000, samples: 0/0 display D display_settings.c:398 _al_score_display_settings [ 0.37526] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.37531] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.37536] Decoding visual no. 7... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.37546] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.37552] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.37557] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.37563] Swap method: flip display I wgl_disp.c:244 display_pixel_format [ 0.37568] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.37573] Depth buffer: 16 bits display I wgl_disp.c:251 display_pixel_format [ 0.37578] Sample buffers: no display I wgl_disp.c:252 display_pixel_format [ 0.37583] Samples: 0 display D display_settings.c:212 debug_display_settings [ 0.37588] color: 32 (rgba 8888), depth: 16, stencil: 0, acc: 16161616, samples: 0/0 display D display_settings.c:527 _al_score_display_settings [ 0.37596] Score is : 1665 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.37601] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.37606] Decoding visual no. 8... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.37617] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.37623] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.37628] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.37633] Swap method: copy display I wgl_disp.c:244 display_pixel_format [ 0.37638] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.37643] Depth buffer: 0 bits display I wgl_disp.c:251 display_pixel_format [ 0.37648] Sample buffers: no display I wgl_disp.c:252 display_pixel_format [ 0.37654] Samples: 0 display D display_settings.c:212 debug_display_settings [ 0.37660] color: 32 (rgba 8888), depth: 0, stencil: 0, acc: 16161616, samples: 0/0 display D display_settings.c:527 _al_score_display_settings [ 0.37666] Score is : 1665 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.37672] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.37676] Decoding visual no. 9... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.37691] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.37699] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.37704] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.37709] Swap method: copy display I wgl_disp.c:244 display_pixel_format [ 0.37714] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.37719] Depth buffer: 16 bits display I wgl_disp.c:251 display_pixel_format [ 0.37724] Sample buffers: no display I wgl_disp.c:252 display_pixel_format [ 0.37738] Samples: 0 display D display_settings.c:212 debug_display_settings [ 0.37743] color: 32 (rgba 8888), depth: 16, stencil: 0, acc: 16161616, samples: 0/0 display D display_settings.c:527 _al_score_display_settings [ 0.37751] Score is : 1665 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.37757] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.37762] Decoding visual no. 10... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.37773] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.37779] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.37784] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.37789] Swap method: copy display I wgl_disp.c:244 display_pixel_format [ 0.37794] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.37800] Depth buffer: 24 bits display I wgl_disp.c:251 display_pixel_format [ 0.37805] Sample buffers: no display I wgl_disp.c:252 display_pixel_format [ 0.37810] Samples: 0 display D display_settings.c:212 debug_display_settings [ 0.37815] color: 32 (rgba 8888), depth: 24, stencil: 8, acc: 16161616, samples: 0/0 display D display_settings.c:527 _al_score_display_settings [ 0.37822] Score is : 1665 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.37827] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.37832] Decoding visual no. 11... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.37844] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.37851] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.37857] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.37862] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.37867] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.37872] Depth buffer: 0 bits display I wgl_disp.c:251 display_pixel_format [ 0.37878] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.37883] Samples: 2 display D display_settings.c:212 debug_display_settings [ 0.37888] color: 32 (rgba 8888), depth: 0, stencil: 0, acc: 0000, samples: 2/1 display D display_settings.c:398 _al_score_display_settings [ 0.37894] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.37900] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.37905] Decoding visual no. 12... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.37928] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.37936] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.37969] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.37978] Swap method: flip display I wgl_disp.c:244 display_pixel_format [ 0.37987] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.37993] Depth buffer: 0 bits display I wgl_disp.c:251 display_pixel_format [ 0.37998] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.38010] Samples: 2 display D display_settings.c:212 debug_display_settings [ 0.38025] color: 32 (rgba 8888), depth: 0, stencil: 0, acc: 16161616, samples: 2/1 display D display_settings.c:527 _al_score_display_settings [ 0.38033] Score is : 1825 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.38040] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.38051] Decoding visual no. 13... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.38143] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.38156] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.38161] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.38166] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.38171] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.38176] Depth buffer: 16 bits display I wgl_disp.c:251 display_pixel_format [ 0.38181] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.38187] Samples: 2 display D display_settings.c:212 debug_display_settings [ 0.38192] color: 32 (rgba 8888), depth: 16, stencil: 0, acc: 0000, samples: 2/1 display D display_settings.c:398 _al_score_display_settings [ 0.38198] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.38204] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.38209] Decoding visual no. 14... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.38219] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.38225] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.38230] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.38235] Swap method: flip display I wgl_disp.c:244 display_pixel_format [ 0.38240] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.38247] Depth buffer: 16 bits display I wgl_disp.c:251 display_pixel_format [ 0.38253] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.38258] Samples: 2 display D display_settings.c:212 debug_display_settings [ 0.38263] color: 32 (rgba 8888), depth: 16, stencil: 0, acc: 16161616, samples: 2/1 display D display_settings.c:527 _al_score_display_settings [ 0.38270] Score is : 1825 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.38275] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.38280] Decoding visual no. 15... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.38290] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.38296] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.38301] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.38307] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.38312] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.38320] Depth buffer: 24 bits display I wgl_disp.c:251 display_pixel_format [ 0.38327] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.38333] Samples: 2 display D display_settings.c:212 debug_display_settings [ 0.38338] color: 32 (rgba 8888), depth: 24, stencil: 8, acc: 0000, samples: 2/1 display D display_settings.c:398 _al_score_display_settings [ 0.38345] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.38351] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.38358] Decoding visual no. 16... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.38368] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.38374] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.38379] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.38384] Swap method: flip display I wgl_disp.c:244 display_pixel_format [ 0.38389] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.38395] Depth buffer: 24 bits display I wgl_disp.c:251 display_pixel_format [ 0.38400] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.38405] Samples: 2 display D display_settings.c:212 debug_display_settings [ 0.38410] color: 32 (rgba 8888), depth: 24, stencil: 8, acc: 16161616, samples: 2/1 display D display_settings.c:527 _al_score_display_settings [ 0.38416] Score is : 1825 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.38421] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.38426] Decoding visual no. 17... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.38434] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.38440] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.38445] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.38450] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.38456] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.38462] Depth buffer: 0 bits display I wgl_disp.c:251 display_pixel_format [ 0.38467] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.38472] Samples: 2 display D display_settings.c:212 debug_display_settings [ 0.38477] color: 32 (rgba 8888), depth: 0, stencil: 0, acc: 0000, samples: 2/1 display D display_settings.c:398 _al_score_display_settings [ 0.38483] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.38489] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.38494] Decoding visual no. 18... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.38544] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.38561] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.38567] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.38572] Swap method: flip display I wgl_disp.c:244 display_pixel_format [ 0.38577] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.38583] Depth buffer: 0 bits display I wgl_disp.c:251 display_pixel_format [ 0.38588] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.38596] Samples: 2 display D display_settings.c:212 debug_display_settings [ 0.38604] color: 32 (rgba 8888), depth: 0, stencil: 0, acc: 16161616, samples: 2/1 display D display_settings.c:527 _al_score_display_settings [ 0.38611] Score is : 1825 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.38616] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.38621] Decoding visual no. 19... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.38695] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.38708] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.38713] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.38719] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.38724] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.38729] Depth buffer: 16 bits display I wgl_disp.c:251 display_pixel_format [ 0.38735] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.38740] Samples: 2 display D display_settings.c:212 debug_display_settings [ 0.38745] color: 32 (rgba 8888), depth: 16, stencil: 0, acc: 0000, samples: 2/1 display D display_settings.c:398 _al_score_display_settings [ 0.38754] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.38760] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.38765] Decoding visual no. 20... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.38777] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.38783] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.38789] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.38795] Swap method: flip display I wgl_disp.c:244 display_pixel_format [ 0.38800] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.38805] Depth buffer: 16 bits display I wgl_disp.c:251 display_pixel_format [ 0.38811] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.38816] Samples: 2 display D display_settings.c:212 debug_display_settings [ 0.38821] color: 32 (rgba 8888), depth: 16, stencil: 0, acc: 16161616, samples: 2/1 display D display_settings.c:527 _al_score_display_settings [ 0.38828] Score is : 1825 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.38833] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.38838] Decoding visual no. 21... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.38848] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.38854] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.38859] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.38864] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.38869] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.38875] Depth buffer: 24 bits display I wgl_disp.c:251 display_pixel_format [ 0.38880] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.38885] Samples: 2 display D display_settings.c:212 debug_display_settings [ 0.38890] color: 32 (rgba 8888), depth: 24, stencil: 8, acc: 0000, samples: 2/1 display D display_settings.c:398 _al_score_display_settings [ 0.38900] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.38908] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.38913] Decoding visual no. 22... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.38924] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.38930] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.38935] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.38940] Swap method: flip display I wgl_disp.c:244 display_pixel_format [ 0.38945] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.38950] Depth buffer: 24 bits display I wgl_disp.c:251 display_pixel_format [ 0.38957] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.38964] Samples: 2 display D display_settings.c:212 debug_display_settings [ 0.38969] color: 32 (rgba 8888), depth: 24, stencil: 8, acc: 16161616, samples: 2/1 display D display_settings.c:527 _al_score_display_settings [ 0.38976] Score is : 1825 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.38981] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.38986] Decoding visual no. 23... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.38996] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.39003] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.39008] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.39013] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.39019] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.39024] Depth buffer: 0 bits display I wgl_disp.c:251 display_pixel_format [ 0.39029] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.39035] Samples: 4 display D display_settings.c:212 debug_display_settings [ 0.39040] color: 32 (rgba 8888), depth: 0, stencil: 0, acc: 0000, samples: 4/1 display D display_settings.c:398 _al_score_display_settings [ 0.39047] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.39054] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.39058] Decoding visual no. 24... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.39069] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.39075] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.39080] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.39085] Swap method: flip display I wgl_disp.c:244 display_pixel_format [ 0.39090] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.39096] Depth buffer: 0 bits display I wgl_disp.c:251 display_pixel_format [ 0.39101] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.39106] Samples: 4 display D display_settings.c:212 debug_display_settings [ 0.39111] color: 32 (rgba 8888), depth: 0, stencil: 0, acc: 16161616, samples: 4/1 display D display_settings.c:527 _al_score_display_settings [ 0.39118] Score is : 1921 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.39123] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.39162] Decoding visual no. 25... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.39287] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.39306] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.39312] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.39317] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.39322] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.39327] Depth buffer: 16 bits display I wgl_disp.c:251 display_pixel_format [ 0.39334] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.39339] Samples: 4 display D display_settings.c:212 debug_display_settings [ 0.39344] color: 32 (rgba 8888), depth: 16, stencil: 0, acc: 0000, samples: 4/1 display D display_settings.c:398 _al_score_display_settings [ 0.39351] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.39357] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.39362] Decoding visual no. 26... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.39372] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.39378] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.39383] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.39388] Swap method: flip display I wgl_disp.c:244 display_pixel_format [ 0.39394] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.39399] Depth buffer: 16 bits display I wgl_disp.c:251 display_pixel_format [ 0.39404] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.39409] Samples: 4 display D display_settings.c:212 debug_display_settings [ 0.39414] color: 32 (rgba 8888), depth: 16, stencil: 0, acc: 16161616, samples: 4/1 display D display_settings.c:527 _al_score_display_settings [ 0.39422] Score is : 1921 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.39427] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.39432] Decoding visual no. 27... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.39476] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.39489] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.39494] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.39499] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.39504] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.39510] Depth buffer: 24 bits display I wgl_disp.c:251 display_pixel_format [ 0.39515] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.39520] Samples: 4 display D display_settings.c:212 debug_display_settings [ 0.39525] color: 32 (rgba 8888), depth: 24, stencil: 8, acc: 0000, samples: 4/1 display D display_settings.c:398 _al_score_display_settings [ 0.39531] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.39537] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.39542] Decoding visual no. 28... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.39588] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.39607] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.39614] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.39619] Swap method: flip display I wgl_disp.c:244 display_pixel_format [ 0.39625] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.39630] Depth buffer: 24 bits display I wgl_disp.c:251 display_pixel_format [ 0.39635] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.39641] Samples: 4 display D display_settings.c:212 debug_display_settings [ 0.39647] color: 32 (rgba 8888), depth: 24, stencil: 8, acc: 16161616, samples: 4/1 display D display_settings.c:527 _al_score_display_settings [ 0.39666] Score is : 1921 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.39682] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.39687] Decoding visual no. 29... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.39698] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.39704] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.39709] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.39714] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.39719] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.39725] Depth buffer: 0 bits display I wgl_disp.c:251 display_pixel_format [ 0.39730] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.39735] Samples: 4 display D display_settings.c:212 debug_display_settings [ 0.39740] color: 32 (rgba 8888), depth: 0, stencil: 0, acc: 0000, samples: 4/1 display D display_settings.c:398 _al_score_display_settings [ 0.39747] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.39754] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.39758] Decoding visual no. 30... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.39783] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.39791] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.39796] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.39801] Swap method: flip display I wgl_disp.c:244 display_pixel_format [ 0.39806] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.39812] Depth buffer: 0 bits display I wgl_disp.c:251 display_pixel_format [ 0.39817] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.39822] Samples: 4 display D display_settings.c:212 debug_display_settings [ 0.39828] color: 32 (rgba 8888), depth: 0, stencil: 0, acc: 16161616, samples: 4/1 display D display_settings.c:527 _al_score_display_settings [ 0.39835] Score is : 1921 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.39840] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.39845] Decoding visual no. 31... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.39885] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.39894] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.39900] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.39905] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.39911] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.39918] Depth buffer: 16 bits display I wgl_disp.c:251 display_pixel_format [ 0.39923] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.39928] Samples: 4 display D display_settings.c:212 debug_display_settings [ 0.39933] color: 32 (rgba 8888), depth: 16, stencil: 0, acc: 0000, samples: 4/1 display D display_settings.c:398 _al_score_display_settings [ 0.39940] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.39945] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.39951] Decoding visual no. 32... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.39962] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.39967] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.39972] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.39977] Swap method: flip display I wgl_disp.c:244 display_pixel_format [ 0.39982] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.39988] Depth buffer: 16 bits display I wgl_disp.c:251 display_pixel_format [ 0.39993] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.39998] Samples: 4 display D display_settings.c:212 debug_display_settings [ 0.40003] color: 32 (rgba 8888), depth: 16, stencil: 0, acc: 16161616, samples: 4/1 display D display_settings.c:527 _al_score_display_settings [ 0.40010] Score is : 1921 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.40015] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.40020] Decoding visual no. 33... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.40035] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.40041] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.40046] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.40052] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.40057] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.40063] Depth buffer: 24 bits display I wgl_disp.c:251 display_pixel_format [ 0.40068] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.40073] Samples: 4 display D display_settings.c:212 debug_display_settings [ 0.40078] color: 32 (rgba 8888), depth: 24, stencil: 8, acc: 0000, samples: 4/1 display D display_settings.c:398 _al_score_display_settings [ 0.40085] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.40090] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.40095] Decoding visual no. 34... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.40138] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.40152] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.40158] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.40163] Swap method: flip display I wgl_disp.c:244 display_pixel_format [ 0.40168] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.40173] Depth buffer: 24 bits display I wgl_disp.c:251 display_pixel_format [ 0.40180] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.40187] Samples: 4 display D display_settings.c:212 debug_display_settings [ 0.40192] color: 32 (rgba 8888), depth: 24, stencil: 8, acc: 16161616, samples: 4/1 display D display_settings.c:527 _al_score_display_settings [ 0.40199] Score is : 1921 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.40204] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.40209] Decoding visual no. 35... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.40235] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.40242] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.40247] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.40253] Swap method: copy display I wgl_disp.c:244 display_pixel_format [ 0.40258] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.40263] Depth buffer: 24 bits display I wgl_disp.c:251 display_pixel_format [ 0.40268] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.40273] Samples: 4 display D display_settings.c:212 debug_display_settings [ 0.40279] color: 32 (rgba 8888), depth: 24, stencil: 8, acc: 16161616, samples: 4/1 display D display_settings.c:527 _al_score_display_settings [ 0.40285] Score is : 1921 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.40291] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.40295] Decoding visual no. 36... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.40305] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.40311] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.40316] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.40321] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.40326] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.40332] Depth buffer: 0 bits display I wgl_disp.c:251 display_pixel_format [ 0.40337] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.40342] Samples: 8 display D display_settings.c:212 debug_display_settings [ 0.40347] color: 32 (rgba 8888), depth: 0, stencil: 0, acc: 0000, samples: 8/1 display D display_settings.c:398 _al_score_display_settings [ 0.40355] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.40360] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.40365] Decoding visual no. 37... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.40428] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.40446] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.40453] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.40458] Swap method: flip display I wgl_disp.c:244 display_pixel_format [ 0.40463] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.40468] Depth buffer: 0 bits display I wgl_disp.c:251 display_pixel_format [ 0.40473] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.40479] Samples: 8 display D display_settings.c:212 debug_display_settings [ 0.40487] color: 32 (rgba 8888), depth: 0, stencil: 0, acc: 16161616, samples: 8/1 display D display_settings.c:527 _al_score_display_settings [ 0.40497] Score is : 1869 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.40502] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.40507] Decoding visual no. 38... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.40536] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.40545] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.40551] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.40556] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.40562] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.40568] Depth buffer: 16 bits display I wgl_disp.c:251 display_pixel_format [ 0.40573] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.40578] Samples: 8 display D display_settings.c:212 debug_display_settings [ 0.40583] color: 32 (rgba 8888), depth: 16, stencil: 0, acc: 0000, samples: 8/1 display D display_settings.c:398 _al_score_display_settings [ 0.40590] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.40596] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.40600] Decoding visual no. 39... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.40669] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.40688] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.40694] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.40699] Swap method: flip display I wgl_disp.c:244 display_pixel_format [ 0.40704] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.40710] Depth buffer: 16 bits display I wgl_disp.c:251 display_pixel_format [ 0.40715] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.40720] Samples: 8 display D display_settings.c:212 debug_display_settings [ 0.40725] color: 32 (rgba 8888), depth: 16, stencil: 0, acc: 16161616, samples: 8/1 display D display_settings.c:527 _al_score_display_settings [ 0.40733] Score is : 1869 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.40738] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.40743] Decoding visual no. 40... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.40794] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.40814] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.40819] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.40824] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.40829] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.40835] Depth buffer: 24 bits display I wgl_disp.c:251 display_pixel_format [ 0.40840] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.40845] Samples: 8 display D display_settings.c:212 debug_display_settings [ 0.40851] color: 32 (rgba 8888), depth: 24, stencil: 8, acc: 0000, samples: 8/1 display D display_settings.c:398 _al_score_display_settings [ 0.40858] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.40867] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.40875] Decoding visual no. 41... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.40887] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.40893] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.40898] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.40903] Swap method: flip display I wgl_disp.c:244 display_pixel_format [ 0.40908] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.40914] Depth buffer: 24 bits display I wgl_disp.c:251 display_pixel_format [ 0.40919] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.40924] Samples: 8 display D display_settings.c:212 debug_display_settings [ 0.40929] color: 32 (rgba 8888), depth: 24, stencil: 8, acc: 16161616, samples: 8/1 display D display_settings.c:527 _al_score_display_settings [ 0.40936] Score is : 1869 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.40941] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.40946] Decoding visual no. 42... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.40957] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.40963] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.40968] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.40973] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.40978] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.40984] Depth buffer: 0 bits display I wgl_disp.c:251 display_pixel_format [ 0.40989] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.40994] Samples: 8 display D display_settings.c:212 debug_display_settings [ 0.40999] color: 32 (rgba 8888), depth: 0, stencil: 0, acc: 0000, samples: 8/1 display D display_settings.c:398 _al_score_display_settings [ 0.41006] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.41011] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.41016] Decoding visual no. 43... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.41026] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.41032] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.41037] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.41042] Swap method: flip display I wgl_disp.c:244 display_pixel_format [ 0.41047] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.41053] Depth buffer: 0 bits display I wgl_disp.c:251 display_pixel_format [ 0.41059] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.41064] Samples: 8 display D display_settings.c:212 debug_display_settings [ 0.41069] color: 32 (rgba 8888), depth: 0, stencil: 0, acc: 16161616, samples: 8/1 display D display_settings.c:527 _al_score_display_settings [ 0.41076] Score is : 1869 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.41081] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.41086] Decoding visual no. 44... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.41129] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.41150] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.41156] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.41161] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.41166] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.41171] Depth buffer: 16 bits display I wgl_disp.c:251 display_pixel_format [ 0.41177] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.41182] Samples: 8 display D display_settings.c:212 debug_display_settings [ 0.41187] color: 32 (rgba 8888), depth: 16, stencil: 0, acc: 0000, samples: 8/1 display D display_settings.c:398 _al_score_display_settings [ 0.41194] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.41200] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.41205] Decoding visual no. 45... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.41286] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.41302] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.41309] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.41314] Swap method: flip display I wgl_disp.c:244 display_pixel_format [ 0.41326] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.41332] Depth buffer: 16 bits display I wgl_disp.c:251 display_pixel_format [ 0.41338] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.41343] Samples: 8 display D display_settings.c:212 debug_display_settings [ 0.41349] color: 32 (rgba 8888), depth: 16, stencil: 0, acc: 16161616, samples: 8/1 display D display_settings.c:527 _al_score_display_settings [ 0.41356] Score is : 1869 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.41362] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.41366] Decoding visual no. 46... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.41380] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.41387] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.41392] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.41421] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.41427] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.41432] Depth buffer: 24 bits display I wgl_disp.c:251 display_pixel_format [ 0.41437] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.41443] Samples: 8 display D display_settings.c:212 debug_display_settings [ 0.41449] color: 32 (rgba 8888), depth: 24, stencil: 8, acc: 0000, samples: 8/1 display D display_settings.c:398 _al_score_display_settings [ 0.41455] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.41461] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.41466] Decoding visual no. 47... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.41580] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.41592] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.41599] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.41605] Swap method: flip display I wgl_disp.c:244 display_pixel_format [ 0.41610] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.41616] Depth buffer: 24 bits display I wgl_disp.c:251 display_pixel_format [ 0.41621] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.41626] Samples: 8 display D display_settings.c:212 debug_display_settings [ 0.41631] color: 32 (rgba 8888), depth: 24, stencil: 8, acc: 16161616, samples: 8/1 display D display_settings.c:527 _al_score_display_settings [ 0.41638] Score is : 1869 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.41643] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.41648] Decoding visual no. 48... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.41660] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.41666] Accelarated: no display I wgl_disp.c:239 display_pixel_format [ 0.41671] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.41676] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.41681] Color format: r8 g8 b8 a0, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.41686] Depth buffer: 32 bits display I wgl_disp.c:251 display_pixel_format [ 0.41692] Sample buffers: no display I wgl_disp.c:252 display_pixel_format [ 0.41697] Samples: 0 display D display_settings.c:212 debug_display_settings [ 0.41702] color: 32 (rgba 8880), depth: 32, stencil: 8, acc: 16161616, samples: 0/0 display D display_settings.c:398 _al_score_display_settings [ 0.41709] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.41715] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.41719] Decoding visual no. 49... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.41730] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.41736] Accelarated: no display I wgl_disp.c:239 display_pixel_format [ 0.41741] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.41746] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.41752] Color format: r8 g8 b8 a0, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.41757] Depth buffer: 16 bits display I wgl_disp.c:251 display_pixel_format [ 0.41762] Sample buffers: no display I wgl_disp.c:252 display_pixel_format [ 0.41768] Samples: 0 display D display_settings.c:212 debug_display_settings [ 0.41773] color: 32 (rgba 8880), depth: 16, stencil: 8, acc: 16161616, samples: 0/0 display D display_settings.c:398 _al_score_display_settings [ 0.41779] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.41785] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.41790] Decoding visual no. 50... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.41799] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.41805] Accelarated: no display I wgl_disp.c:239 display_pixel_format [ 0.41810] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.41815] Swap method: copy display I wgl_disp.c:244 display_pixel_format [ 0.41850] Color format: r8 g8 b8 a0, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.41859] Depth buffer: 32 bits display I wgl_disp.c:251 display_pixel_format [ 0.41864] Sample buffers: no display I wgl_disp.c:252 display_pixel_format [ 0.41869] Samples: 0 display D display_settings.c:212 debug_display_settings [ 0.41874] color: 32 (rgba 8880), depth: 32, stencil: 8, acc: 16161616, samples: 0/0 display D display_settings.c:527 _al_score_display_settings [ 0.41882] Score is : 513 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.41887] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.41892] Decoding visual no. 51... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.41912] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.41919] Accelarated: no display I wgl_disp.c:239 display_pixel_format [ 0.41924] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.41929] Swap method: copy display I wgl_disp.c:244 display_pixel_format [ 0.41934] Color format: r8 g8 b8 a0, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.41940] Depth buffer: 16 bits display I wgl_disp.c:251 display_pixel_format [ 0.41945] Sample buffers: no display I wgl_disp.c:252 display_pixel_format [ 0.41952] Samples: 0 display D display_settings.c:212 debug_display_settings [ 0.41957] color: 32 (rgba 8880), depth: 16, stencil: 8, acc: 16161616, samples: 0/0 display D display_settings.c:527 _al_score_display_settings [ 0.41964] Score is : 641 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.41969] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.41974] Decoding visual no. 52... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.41985] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.41991] Accelarated: no display I wgl_disp.c:239 display_pixel_format [ 0.41996] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.42001] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.42006] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.42011] Depth buffer: 32 bits display I wgl_disp.c:251 display_pixel_format [ 0.42016] Sample buffers: no display I wgl_disp.c:252 display_pixel_format [ 0.42021] Samples: 0 display D display_settings.c:212 debug_display_settings [ 0.42027] color: 32 (rgba 8888), depth: 32, stencil: 8, acc: 16161616, samples: 0/0 display D display_settings.c:398 _al_score_display_settings [ 0.42034] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.42040] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.42045] Decoding visual no. 53... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.42076] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.42094] Accelarated: no display I wgl_disp.c:239 display_pixel_format [ 0.42100] Single-buffer: yes display I wgl_disp.c:243 display_pixel_format [ 0.42105] Swap method: undefined display I wgl_disp.c:244 display_pixel_format [ 0.42110] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.42116] Depth buffer: 16 bits display I wgl_disp.c:251 display_pixel_format [ 0.42121] Sample buffers: no display I wgl_disp.c:252 display_pixel_format [ 0.42158] Samples: 0 display D display_settings.c:212 debug_display_settings [ 0.42167] color: 32 (rgba 8888), depth: 16, stencil: 8, acc: 16161616, samples: 0/0 display D display_settings.c:398 _al_score_display_settings [ 0.42175] Single Buffer requirement not met. display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.42181] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.42186] Decoding visual no. 54... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.42199] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.42205] Accelarated: no display I wgl_disp.c:239 display_pixel_format [ 0.42210] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.42215] Swap method: copy display I wgl_disp.c:244 display_pixel_format [ 0.42221] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.42226] Depth buffer: 32 bits display I wgl_disp.c:251 display_pixel_format [ 0.42231] Sample buffers: no display I wgl_disp.c:252 display_pixel_format [ 0.42236] Samples: 0 display D display_settings.c:212 debug_display_settings [ 0.42242] color: 32 (rgba 8888), depth: 32, stencil: 8, acc: 16161616, samples: 0/0 display D display_settings.c:527 _al_score_display_settings [ 0.42250] Score is : 513 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.42255] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.42260] Decoding visual no. 55... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.42270] Decoding: display I wgl_disp.c:238 display_pixel_format [ 0.42276] Accelarated: no display I wgl_disp.c:239 display_pixel_format [ 0.42282] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.42287] Swap method: copy display I wgl_disp.c:244 display_pixel_format [ 0.42292] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.42297] Depth buffer: 16 bits display I wgl_disp.c:251 display_pixel_format [ 0.42303] Sample buffers: no display I wgl_disp.c:252 display_pixel_format [ 0.42308] Samples: 0 display D display_settings.c:212 debug_display_settings [ 0.42313] color: 32 (rgba 8888), depth: 16, stencil: 8, acc: 16161616, samples: 0/0 display D display_settings.c:527 _al_score_display_settings [ 0.42320] Score is : 641 display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.42325] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.42330] Decoding visual no. 56... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.42339] Decoding: display I wgl_disp.c:354 decode_pixel_format_attrib [ 0.42345] Not RGBA mode display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.42351] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.42356] Decoding visual no. 57... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.42364] Decoding: display I wgl_disp.c:354 decode_pixel_format_attrib [ 0.42369] Not RGBA mode display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.42374] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.42379] Decoding visual no. 58... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.42387] Decoding: display I wgl_disp.c:354 decode_pixel_format_attrib [ 0.42392] Not RGBA mode display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.42425] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.42434] Decoding visual no. 59... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.42456] Decoding: display I wgl_disp.c:354 decode_pixel_format_attrib [ 0.42463] Not RGBA mode display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.42469] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.42474] Decoding visual no. 60... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.42565] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.42580] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.42587] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.42591] Decoding visual no. 61... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.42659] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.42668] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.42674] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.42679] Decoding visual no. 62... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.42688] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.42693] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.42698] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.42703] Decoding visual no. 63... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.42753] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.42761] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.42767] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.42772] Decoding visual no. 64... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.42784] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.42789] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.42794] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.42799] Decoding visual no. 65... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.42813] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.42818] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.42824] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.42828] Decoding visual no. 66... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.42887] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.42897] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.42903] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.42908] Decoding visual no. 67... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.42939] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.42952] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.42958] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.42962] Decoding visual no. 68... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.42979] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.42985] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.42991] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.43030] Decoding visual no. 69... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.43050] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.43059] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.43074] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.43079] Decoding visual no. 70... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.43126] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.43134] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.43140] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.43147] Decoding visual no. 71... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.43167] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.43173] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.43178] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.43183] Decoding visual no. 72... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.43202] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.43211] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.43218] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.43222] Decoding visual no. 73... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.43230] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.43235] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.43241] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.43246] Decoding visual no. 74... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.43254] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.43259] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.43264] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.43269] Decoding visual no. 75... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.43280] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.43285] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.43291] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.43296] Decoding visual no. 76... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.43303] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.43308] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.43313] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.43318] Decoding visual no. 77... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.43325] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.43330] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.43335] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.43340] Decoding visual no. 78... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.43348] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.43353] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.43358] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.43363] Decoding visual no. 79... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.43373] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.43379] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.43384] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.43389] Decoding visual no. 80... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.43411] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.43418] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.43423] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.43428] Decoding visual no. 81... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.43436] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.43441] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.43447] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.43452] Decoding visual no. 82... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.43460] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.43465] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.43470] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.43475] Decoding visual no. 83... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.43483] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.43488] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.43493] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.43498] Decoding visual no. 84... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.43563] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.43574] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.43580] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.43585] Decoding visual no. 85... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.43602] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.43608] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.43613] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.43618] Decoding visual no. 86... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.43636] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.43642] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.43648] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.43653] Decoding visual no. 87... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.43661] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.43666] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.43671] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.43676] Decoding visual no. 88... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.43688] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.43693] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.43699] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.43703] Decoding visual no. 89... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.43714] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.43720] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.43727] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.43733] Decoding visual no. 90... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.43741] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.43746] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.43752] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.43756] Decoding visual no. 91... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.43764] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.43768] Can't draw to window display I wgl_disp.c:762 get_available_pixel_formats_ext [ 0.43774] -- display I wgl_disp.c:763 get_available_pixel_formats_ext [ 0.43778] Decoding visual no. 92... display I wgl_disp.c:334 decode_pixel_format_attrib [ 0.43786] Decoding: display I wgl_disp.c:349 decode_pixel_format_attrib [ 0.43791] Can't draw to window display I wgl_disp.c:781 get_available_pixel_formats_ext [ 0.43796] 29 visuals are good enough. display I wgl_disp.c:885 select_pixel_format [ 0.44468] Chose visual no. 24 display I wgl_disp.c:238 display_pixel_format [ 0.44480] Accelarated: yes display I wgl_disp.c:239 display_pixel_format [ 0.44485] Single-buffer: no display I wgl_disp.c:241 display_pixel_format [ 0.44490] Swap method: flip display I wgl_disp.c:244 display_pixel_format [ 0.44495] Color format: r8 g8 b8 a8, 32 bit display I wgl_disp.c:250 display_pixel_format [ 0.44501] Depth buffer: 0 bits display I wgl_disp.c:251 display_pixel_format [ 0.44506] Sample buffers: yes display I wgl_disp.c:252 display_pixel_format [ 0.44511] Samples: 4 opengl D extensions.c:732 _al_ogl_manage_extensions [ 0.46105] OpenGL Extensions: opengl D extensions.c:199 print_extensions [ 0.46132] GL_EXT_blend_minmax opengl D extensions.c:199 print_extensions [ 0.46138] GL_EXT_blend_subtract opengl D extensions.c:199 print_extensions [ 0.46144] GL_EXT_blend_color opengl D extensions.c:199 print_extensions [ 0.46149] GL_EXT_abgr opengl D extensions.c:199 print_extensions [ 0.46154] GL_EXT_texture3D opengl D extensions.c:199 print_extensions [ 0.46159] GL_EXT_clip_volume_hint opengl D extensions.c:199 print_extensions [ 0.46164] GL_EXT_compiled_vertex_array opengl D extensions.c:199 print_extensions [ 0.46169] GL_SGIS_texture_edge_clamp opengl D extensions.c:199 print_extensions [ 0.46174] GL_SGIS_generate_mipmap opengl D extensions.c:199 print_extensions [ 0.46179] GL_EXT_draw_range_elements opengl D extensions.c:199 print_extensions [ 0.46184] GL_SGIS_texture_lod opengl D extensions.c:199 print_extensions [ 0.46189] GL_EXT_rescale_normal opengl D extensions.c:199 print_extensions [ 0.46194] GL_EXT_packed_pixels opengl D extensions.c:199 print_extensions [ 0.46199] GL_EXT_texture_edge_clamp opengl D extensions.c:199 print_extensions [ 0.46204] GL_EXT_separate_specular_color opengl D extensions.c:199 print_extensions [ 0.46209] GL_ARB_multitexture opengl D extensions.c:199 print_extensions [ 0.46214] GL_ARB_map_buffer_alignment opengl D extensions.c:199 print_extensions [ 0.46223] GL_ARB_conservative_depth opengl D extensions.c:199 print_extensions [ 0.46229] GL_EXT_texture_env_combine opengl D extensions.c:199 print_extensions [ 0.46235] GL_EXT_bgra opengl D extensions.c:199 print_extensions [ 0.46240] GL_EXT_blend_func_separate opengl D extensions.c:199 print_extensions [ 0.46246] GL_EXT_secondary_color opengl D extensions.c:199 print_extensions [ 0.46251] GL_EXT_fog_coord opengl D extensions.c:199 print_extensions [ 0.46256] GL_EXT_texture_env_add opengl D extensions.c:199 print_extensions [ 0.46261] GL_ARB_texture_cube_map opengl D extensions.c:199 print_extensions [ 0.46266] GL_ARB_transpose_matrix opengl D extensions.c:199 print_extensions [ 0.46271] GL_ARB_internalformat_query opengl D extensions.c:199 print_extensions [ 0.46276] GL_ARB_internalformat_query2 opengl D extensions.c:199 print_extensions [ 0.46281] GL_ARB_texture_env_add opengl D extensions.c:199 print_extensions [ 0.46286] GL_IBM_texture_mirrored_repeat opengl D extensions.c:199 print_extensions [ 0.46291] GL_ARB_texture_mirrored_repeat opengl D extensions.c:199 print_extensions [ 0.46296] GL_EXT_multi_draw_arrays opengl D extensions.c:199 print_extensions [ 0.46303] GL_SUN_multi_draw_arrays opengl D extensions.c:199 print_extensions [ 0.46308] GL_NV_blend_square opengl D extensions.c:199 print_extensions [ 0.46313] GL_ARB_texture_compression opengl D extensions.c:199 print_extensions [ 0.46318] GL_3DFX_texture_compression_FXT1 opengl D extensions.c:199 print_extensions [ 0.46323] GL_EXT_texture_filter_anisotropic opengl D extensions.c:199 print_extensions [ 0.46328] GL_ARB_texture_border_clamp opengl D extensions.c:199 print_extensions [ 0.46333] GL_ARB_point_parameters opengl D extensions.c:199 print_extensions [ 0.46338] GL_ARB_texture_env_combine opengl D extensions.c:199 print_extensions [ 0.46344] GL_ARB_texture_env_dot3 opengl D extensions.c:199 print_extensions [ 0.46349] GL_ARB_texture_env_crossbar opengl D extensions.c:199 print_extensions [ 0.46354] GL_EXT_texture_compression_s3tc opengl D extensions.c:199 print_extensions [ 0.46359] GL_ARB_shadow opengl D extensions.c:199 print_extensions [ 0.46364] GL_ARB_window_pos opengl D extensions.c:199 print_extensions [ 0.46369] GL_EXT_shadow_funcs opengl D extensions.c:199 print_extensions [ 0.46374] GL_EXT_stencil_wrap opengl D extensions.c:199 print_extensions [ 0.46381] GL_ARB_vertex_program opengl D extensions.c:199 print_extensions [ 0.46386] GL_EXT_texture_rectangle opengl D extensions.c:199 print_extensions [ 0.46391] GL_ARB_fragment_program opengl D extensions.c:199 print_extensions [ 0.46396] GL_EXT_stencil_two_side opengl D extensions.c:199 print_extensions [ 0.46401] GL_ATI_separate_stencil opengl D extensions.c:199 print_extensions [ 0.46406] GL_ARB_vertex_buffer_object opengl D extensions.c:199 print_extensions [ 0.46411] GL_EXT_texture_lod_bias opengl D extensions.c:199 print_extensions [ 0.46416] GL_ARB_occlusion_query opengl D extensions.c:199 print_extensions [ 0.46424] GL_ARB_fragment_shader opengl D extensions.c:199 print_extensions [ 0.46431] GL_ARB_shader_objects opengl D extensions.c:199 print_extensions [ 0.46436] GL_ARB_shading_language_100 opengl D extensions.c:199 print_extensions [ 0.46442] GL_ARB_texture_non_power_of_two opengl D extensions.c:199 print_extensions [ 0.46447] GL_ARB_vertex_shader opengl D extensions.c:199 print_extensions [ 0.46452] GL_NV_texgen_reflection opengl D extensions.c:199 print_extensions [ 0.46458] GL_ARB_point_sprite opengl D extensions.c:199 print_extensions [ 0.46486] GL_ARB_fragment_program_shadow opengl D extensions.c:199 print_extensions [ 0.46495] GL_EXT_blend_equation_separate opengl D extensions.c:199 print_extensions [ 0.46501] GL_ARB_depth_texture opengl D extensions.c:199 print_extensions [ 0.46506] GL_ARB_texture_rectangle opengl D extensions.c:199 print_extensions [ 0.46511] GL_ARB_draw_buffers opengl D extensions.c:199 print_extensions [ 0.46516] GL_ARB_color_buffer_float opengl D extensions.c:199 print_extensions [ 0.46521] GL_ARB_half_float_pixel opengl D extensions.c:199 print_extensions [ 0.46526] GL_ARB_texture_float opengl D extensions.c:199 print_extensions [ 0.46531] GL_ARB_pixel_buffer_object opengl D extensions.c:199 print_extensions [ 0.46536] GL_EXT_framebuffer_object opengl D extensions.c:199 print_extensions [ 0.46542] GL_ARB_draw_instanced opengl D extensions.c:199 print_extensions [ 0.46548] GL_ARB_half_float_vertex opengl D extensions.c:199 print_extensions [ 0.46553] GL_ARB_occlusion_query2 opengl D extensions.c:199 print_extensions [ 0.46558] GL_EXT_draw_buffers2 opengl D extensions.c:199 print_extensions [ 0.46563] GL_WIN_swap_hint opengl D extensions.c:199 print_extensions [ 0.46568] GL_EXT_texture_sRGB opengl D extensions.c:199 print_extensions [ 0.46573] GL_ARB_multisample opengl D extensions.c:199 print_extensions [ 0.46578] GL_EXT_packed_float opengl D extensions.c:199 print_extensions [ 0.46583] GL_EXT_texture_shared_exponent opengl D extensions.c:199 print_extensions [ 0.46588] GL_ARB_texture_rg opengl D extensions.c:199 print_extensions [ 0.46593] GL_ARB_texture_compression_rgtc opengl D extensions.c:199 print_extensions [ 0.46598] GL_NV_conditional_render opengl D extensions.c:199 print_extensions [ 0.46603] GL_ARB_texture_swizzle opengl D extensions.c:199 print_extensions [ 0.46608] GL_EXT_texture_swizzle opengl D extensions.c:199 print_extensions [ 0.46613] GL_ARB_texture_gather opengl D extensions.c:199 print_extensions [ 0.46618] GL_ARB_sync opengl D extensions.c:199 print_extensions [ 0.46623] GL_ARB_cl_event opengl D extensions.c:199 print_extensions [ 0.46628] GL_ARB_framebuffer_sRGB opengl D extensions.c:199 print_extensions [ 0.46633] GL_EXT_packed_depth_stencil opengl D extensions.c:199 print_extensions [ 0.46638] GL_ARB_depth_buffer_float opengl D extensions.c:199 print_extensions [ 0.46645] GL_EXT_transform_feedback opengl D extensions.c:199 print_extensions [ 0.46652] GL_ARB_transform_feedback2 opengl D extensions.c:199 print_extensions [ 0.46659] GL_ARB_draw_indirect opengl D extensions.c:199 print_extensions [ 0.46664] GL_EXT_framebuffer_blit opengl D extensions.c:199 print_extensions [ 0.46669] GL_EXT_framebuffer_multisample opengl D extensions.c:199 print_extensions [ 0.46675] GL_ARB_framebuffer_object opengl D extensions.c:199 print_extensions [ 0.46680] GL_ARB_framebuffer_no_attachments opengl D extensions.c:199 print_extensions [ 0.46685] GL_EXT_texture_array opengl D extensions.c:199 print_extensions [ 0.46690] GL_EXT_texture_integer opengl D extensions.c:199 print_extensions [ 0.46695] GL_ARB_map_buffer_range opengl D extensions.c:199 print_extensions [ 0.46700] GL_ARB_texture_buffer_range opengl D extensions.c:199 print_extensions [ 0.46705] GL_EXT_texture_snorm opengl D extensions.c:199 print_extensions [ 0.46710] GL_ARB_blend_func_extended opengl D extensions.c:199 print_extensions [ 0.46715] GL_INTEL_performance_query opengl D extensions.c:199 print_extensions [ 0.46720] GL_ARB_copy_buffer opengl D extensions.c:199 print_extensions [ 0.46726] GL_ARB_sampler_objects opengl D extensions.c:199 print_extensions [ 0.46731] GL_NV_primitive_restart opengl D extensions.c:199 print_extensions [ 0.46736] GL_ARB_seamless_cube_map opengl D extensions.c:199 print_extensions [ 0.46741] GL_ARB_seamless_cubemap_per_texture opengl D extensions.c:199 print_extensions [ 0.46746] GL_ARB_uniform_buffer_object opengl D extensions.c:199 print_extensions [ 0.46751] GL_ARB_depth_clamp opengl D extensions.c:199 print_extensions [ 0.46757] GL_ARB_vertex_array_bgra opengl D extensions.c:199 print_extensions [ 0.46762] GL_ARB_shader_bit_encoding opengl D extensions.c:199 print_extensions [ 0.46767] GL_ARB_draw_buffers_blend opengl D extensions.c:199 print_extensions [ 0.46772] GL_ARB_geometry_shader4 opengl D extensions.c:199 print_extensions [ 0.46777] GL_EXT_geometry_shader4 opengl D extensions.c:199 print_extensions [ 0.46782] GL_ARB_texture_query_lod opengl D extensions.c:199 print_extensions [ 0.46787] GL_ARB_explicit_attrib_location opengl D extensions.c:199 print_extensions [ 0.46792] GL_ARB_draw_elements_base_vertex opengl D extensions.c:199 print_extensions [ 0.46797] GL_EXT_shader_integer_mix opengl D extensions.c:199 print_extensions [ 0.46802] GL_ARB_instanced_arrays opengl D extensions.c:199 print_extensions [ 0.46807] GL_ARB_base_instance opengl D extensions.c:199 print_extensions [ 0.46812] GL_ARB_fragment_coord_conventions opengl D extensions.c:199 print_extensions [ 0.46817] GL_EXT_gpu_program_parameters opengl D extensions.c:199 print_extensions [ 0.46822] GL_ARB_texture_buffer_object_rgb32 opengl D extensions.c:199 print_extensions [ 0.46827] GL_ARB_compatibility opengl D extensions.c:199 print_extensions [ 0.46832] GL_ARB_texture_rgb10_a2ui opengl D extensions.c:199 print_extensions [ 0.46837] GL_ARB_texture_multisample opengl D extensions.c:199 print_extensions [ 0.46845] GL_ARB_vertex_type_2_10_10_10_rev opengl D extensions.c:199 print_extensions [ 0.46851] GL_ARB_vertex_type_10f_11f_11f_rev opengl D extensions.c:199 print_extensions [ 0.46856] GL_ARB_timer_query opengl D extensions.c:199 print_extensions [ 0.46861] GL_ARB_tessellation_shader opengl D extensions.c:199 print_extensions [ 0.46866] GL_ARB_vertex_array_object opengl D extensions.c:199 print_extensions [ 0.46871] GL_ARB_provoking_vertex opengl D extensions.c:199 print_extensions [ 0.46876] GL_ARB_sample_shading opengl D extensions.c:199 print_extensions [ 0.46881] GL_ARB_texture_cube_map_array opengl D extensions.c:199 print_extensions [ 0.46886] GL_EXT_gpu_shader4 opengl D extensions.c:199 print_extensions [ 0.46891] GL_ARB_gpu_shader5 opengl D extensions.c:199 print_extensions [ 0.46896] GL_ARB_gpu_shader_fp64 opengl D extensions.c:199 print_extensions [ 0.46901] GL_INTEL_fragment_shader_ordering opengl D extensions.c:199 print_extensions [ 0.46906] GL_ARB_fragment_shader_interlock opengl D extensions.c:199 print_extensions [ 0.46911] GL_ARB_clip_control opengl D extensions.c:199 print_extensions [ 0.46916] GL_ARB_shader_subroutine opengl D extensions.c:199 print_extensions [ 0.46921] GL_ARB_transform_feedback3 opengl D extensions.c:199 print_extensions [ 0.46927] GL_ARB_get_program_binary opengl D extensions.c:199 print_extensions [ 0.46932] GL_ARB_separate_shader_objects opengl D extensions.c:199 print_extensions [ 0.46937] GL_ARB_shader_precision opengl D extensions.c:199 print_extensions [ 0.46943] GL_ARB_vertex_attrib_64bit opengl D extensions.c:199 print_extensions [ 0.46948] GL_ARB_viewport_array opengl D extensions.c:199 print_extensions [ 0.46953] GL_ARB_transform_feedback_instanced opengl D extensions.c:199 print_extensions [ 0.46958] GL_ARB_compressed_texture_pixel_storage opengl D extensions.c:199 print_extensions [ 0.46963] GL_ARB_shader_atomic_counters opengl D extensions.c:199 print_extensions [ 0.46968] GL_ARB_shading_language_packing opengl D extensions.c:199 print_extensions [ 0.46974] GL_ARB_shader_image_load_store opengl D extensions.c:199 print_extensions [ 0.46979] GL_ARB_shading_language_420pack opengl D extensions.c:199 print_extensions [ 0.46984] GL_ARB_texture_storage opengl D extensions.c:199 print_extensions [ 0.46989] GL_EXT_texture_storage opengl D extensions.c:199 print_extensions [ 0.46994] GL_ARB_compute_shader opengl D extensions.c:199 print_extensions [ 0.46999] GL_ARB_vertex_attrib_binding opengl D extensions.c:199 print_extensions [ 0.47004] GL_ARB_texture_view opengl D extensions.c:199 print_extensions [ 0.47009] GL_ARB_fragment_layer_viewport opengl D extensions.c:199 print_extensions [ 0.47014] GL_ARB_multi_draw_indirect opengl D extensions.c:199 print_extensions [ 0.47019] GL_ARB_program_interface_query opengl D extensions.c:199 print_extensions [ 0.47024] GL_ARB_shader_image_size opengl D extensions.c:199 print_extensions [ 0.47029] GL_ARB_shader_storage_buffer_object opengl D extensions.c:199 print_extensions [ 0.47040] GL_ARB_texture_storage_multisample opengl D extensions.c:199 print_extensions [ 0.47046] GL_ARB_buffer_storage opengl D extensions.c:199 print_extensions [ 0.47051] GL_AMD_vertex_shader_layer opengl D extensions.c:199 print_extensions [ 0.47057] GL_AMD_vertex_shader_viewport_index opengl D extensions.c:199 print_extensions [ 0.47062] GL_ARB_query_buffer_object opengl D extensions.c:199 print_extensions [ 0.47067] GL_EXT_polygon_offset_clamp opengl D extensions.c:199 print_extensions [ 0.47072] GL_ARB_clear_texture opengl D extensions.c:199 print_extensions [ 0.47077] GL_ARB_texture_mirror_clamp_to_edge opengl D extensions.c:199 print_extensions [ 0.47082] GL_ARB_debug_output opengl D extensions.c:199 print_extensions [ 0.47087] GL_ARB_enhanced_layouts opengl D extensions.c:199 print_extensions [ 0.47092] GL_KHR_debug opengl D extensions.c:199 print_extensions [ 0.47097] GL_ARB_arrays_of_arrays opengl D extensions.c:199 print_extensions [ 0.47102] GL_ARB_texture_query_levels opengl D extensions.c:199 print_extensions [ 0.47108] GL_ARB_invalidate_subdata opengl D extensions.c:199 print_extensions [ 0.47113] GL_ARB_clear_buffer_object opengl D extensions.c:199 print_extensions [ 0.47118] GL_INTEL_map_texture opengl D extensions.c:199 print_extensions [ 0.47123] GL_ARB_texture_compression_bptc opengl D extensions.c:199 print_extensions [ 0.47128] GL_ARB_ES2_compatibility opengl D extensions.c:199 print_extensions [ 0.47133] GL_ARB_ES3_compatibility opengl D extensions.c:199 print_extensions [ 0.47140] GL_ARB_robustness opengl D extensions.c:199 print_extensions [ 0.47145] GL_ARB_robust_buffer_access_behavior opengl D extensions.c:199 print_extensions [ 0.47150] GL_EXT_texture_sRGB_decode opengl D extensions.c:199 print_extensions [ 0.47155] GL_KHR_texture_compression_astc_ldr opengl D extensions.c:199 print_extensions [ 0.47160] GL_ARB_copy_image opengl D extensions.c:199 print_extensions [ 0.47166] GL_KHR_blend_equation_advanced opengl D extensions.c:199 print_extensions [ 0.47171] GL_EXT_direct_state_access opengl D extensions.c:199 print_extensions [ 0.47176] GL_ARB_stencil_texturing opengl D extensions.c:199 print_extensions [ 0.47181] GL_ARB_texture_stencil8 opengl D extensions.c:199 print_extensions [ 0.47186] GL_ARB_explicit_uniform_location opengl D extensions.c:199 print_extensions [ 0.47191] GL_ARB_multi_bind opengl D extensions.c:199 print_extensions [ 0.47196] GL_ARB_indirect_parameters opengl D extensions.c:127 parse_opengl_version [ 0.47206] Parsed '4.4.0 - Build 20.19.15.4380' as 0x04040000 opengl I extensions.c:703 fill_in_info_struct [ 0.47213] Assumed OpenGL version: 4.4.0.0 opengl D extensions.c:302 load_extension [ 0.47223] glBlendColor successfully loaded (00007FFC75A6A4B0) opengl D extensions.c:302 load_extension [ 0.47229] glBlendEquation successfully loaded (00007FFC75A6A510) opengl D extensions.c:302 load_extension [ 0.47235] glDrawRangeElements successfully loaded (00007FFC75A6D9B0) opengl D extensions.c:302 load_extension [ 0.47247] glTexImage3D successfully loaded (00007FFC75A7AF00) opengl D extensions.c:302 load_extension [ 0.47253] glTexSubImage3D successfully loaded (00007FFC75A7B5F0) opengl D extensions.c:302 load_extension [ 0.47259] glCopyTexSubImage3D successfully loaded (00007FFC75A6C750) opengl D extensions.c:302 load_extension [ 0.47269] glActiveTexture successfully loaded (00007FFC75A699A0) opengl D extensions.c:302 load_extension [ 0.47275] glClientActiveTexture successfully loaded (00007FFC75A6B1D0) opengl D extensions.c:302 load_extension [ 0.47281] glMultiTexCoord1d successfully loaded (00007FFC75A745D0) opengl D extensions.c:302 load_extension [ 0.47287] glMultiTexCoord1dv successfully loaded (00007FFC75A74630) opengl D extensions.c:302 load_extension [ 0.47293] glMultiTexCoord1f successfully loaded (00007FFC75A74690) opengl D extensions.c:302 load_extension [ 0.47298] glMultiTexCoord1fv successfully loaded (00007FFC75A746F0) opengl D extensions.c:302 load_extension [ 0.47304] glMultiTexCoord1i successfully loaded (00007FFC75A74780) opengl D extensions.c:302 load_extension [ 0.47310] glMultiTexCoord1iv successfully loaded (00007FFC75A747E0) opengl D extensions.c:302 load_extension [ 0.47316] glMultiTexCoord1s successfully loaded (00007FFC75A74840) opengl D extensions.c:302 load_extension [ 0.47322] glMultiTexCoord1sv successfully loaded (00007FFC75A748A0) opengl D extensions.c:302 load_extension [ 0.47327] glMultiTexCoord2d successfully loaded (00007FFC75A74960) opengl D extensions.c:302 load_extension [ 0.47333] glMultiTexCoord2dv successfully loaded (00007FFC75A749C0) opengl D extensions.c:302 load_extension [ 0.47340] glMultiTexCoord2f successfully loaded (00007FFC75A74A20) opengl D extensions.c:302 load_extension [ 0.47346] glMultiTexCoord2fv successfully loaded (00007FFC75A74A80) opengl D extensions.c:302 load_extension [ 0.47352] glMultiTexCoord2i successfully loaded (00007FFC75A74B10) opengl D extensions.c:302 load_extension [ 0.47358] glMultiTexCoord2iv successfully loaded (00007FFC75A74B70) opengl D extensions.c:302 load_extension [ 0.47364] glMultiTexCoord2s successfully loaded (00007FFC75A74BD0) opengl D extensions.c:302 load_extension [ 0.47370] glMultiTexCoord2sv successfully loaded (00007FFC75A74C30) opengl D extensions.c:302 load_extension [ 0.47376] glMultiTexCoord3d successfully loaded (00007FFC75A74CF0) opengl D extensions.c:302 load_extension [ 0.47382] glMultiTexCoord3dv successfully loaded (00007FFC75A74D50) opengl D extensions.c:302 load_extension [ 0.47387] glMultiTexCoord3f successfully loaded (00007FFC75A74DB0) opengl D extensions.c:302 load_extension [ 0.47393] glMultiTexCoord3fv successfully loaded (00007FFC75A74E10) opengl D extensions.c:302 load_extension [ 0.47399] glMultiTexCoord3i successfully loaded (00007FFC75A74EA0) opengl D extensions.c:302 load_extension [ 0.47405] glMultiTexCoord3iv successfully loaded (00007FFC75A74F00) opengl D extensions.c:302 load_extension [ 0.47411] glMultiTexCoord3s successfully loaded (00007FFC75A74F60) opengl D extensions.c:302 load_extension [ 0.47417] glMultiTexCoord3sv successfully loaded (00007FFC75A74FC0) opengl D extensions.c:302 load_extension [ 0.47425] glMultiTexCoord4d successfully loaded (00007FFC75A75080) opengl D extensions.c:302 load_extension [ 0.47432] glMultiTexCoord4dv successfully loaded (00007FFC75A750E0) opengl D extensions.c:302 load_extension [ 0.47438] glMultiTexCoord4f successfully loaded (00007FFC75A75140) opengl D extensions.c:302 load_extension [ 0.47445] glMultiTexCoord4fv successfully loaded (00007FFC75A751A0) opengl D extensions.c:302 load_extension [ 0.47450] glMultiTexCoord4i successfully loaded (00007FFC75A75230) opengl D extensions.c:302 load_extension [ 0.47456] glMultiTexCoord4iv successfully loaded (00007FFC75A75290) opengl D extensions.c:302 load_extension [ 0.47462] glMultiTexCoord4s successfully loaded (00007FFC75A752F0) opengl D extensions.c:302 load_extension [ 0.47468] glMultiTexCoord4sv successfully loaded (00007FFC75A75350) opengl D extensions.c:302 load_extension [ 0.47474] glLoadTransposeMatrixf successfully loaded (00007FFC75A736D0) opengl D extensions.c:302 load_extension [ 0.47480] glLoadTransposeMatrixd successfully loaded (00007FFC75A73670) opengl D extensions.c:302 load_extension [ 0.47486] glMultTransposeMatrixf successfully loaded (00007FFC75A742D0) opengl D extensions.c:302 load_extension [ 0.47492] glMultTransposeMatrixd successfully loaded (00007FFC75A74270) opengl D extensions.c:302 load_extension [ 0.47498] glSampleCoverage successfully loaded (00007FFC75A79010) opengl D extensions.c:302 load_extension [ 0.47504] glCompressedTexImage3D successfully loaded (00007FFC75A6C0F0) opengl D extensions.c:302 load_extension [ 0.47510] glCompressedTexImage2D successfully loaded (00007FFC75A6C090) opengl D extensions.c:302 load_extension [ 0.47516] glCompressedTexImage1D successfully loaded (00007FFC75A6C030) opengl D extensions.c:302 load_extension [ 0.47522] glCompressedTexSubImage3D successfully loaded (00007FFC75A6C240) opengl D extensions.c:302 load_extension [ 0.47527] glCompressedTexSubImage2D successfully loaded (00007FFC75A6C1E0) opengl D extensions.c:302 load_extension [ 0.47533] glCompressedTexSubImage1D successfully loaded (00007FFC75A6C180) opengl D extensions.c:302 load_extension [ 0.47540] glGetCompressedTexImage successfully loaded (00007FFC75A6FBC0) opengl D extensions.c:302 load_extension [ 0.47547] glBlendFuncSeparate successfully loaded (00007FFC75A6A7E0) opengl D extensions.c:302 load_extension [ 0.47552] glFogCoordf successfully loaded (00007FFC75A6E6A0) opengl D extensions.c:302 load_extension [ 0.47558] glFogCoordfv successfully loaded (00007FFC75A6E700) opengl D extensions.c:302 load_extension [ 0.47564] glFogCoordd successfully loaded (00007FFC75A6E5E0) opengl D extensions.c:302 load_extension [ 0.47572] glFogCoorddv successfully loaded (00007FFC75A6E640) opengl D extensions.c:302 load_extension [ 0.47578] glFogCoordPointer successfully loaded (00007FFC75A6E580) opengl D extensions.c:302 load_extension [ 0.47584] glMultiDrawArrays successfully loaded (00007FFC75A74330) opengl D extensions.c:302 load_extension [ 0.47590] glMultiDrawElements successfully loaded (00007FFC75A74420) opengl D extensions.c:302 load_extension [ 0.47596] glPointParameterf successfully loaded (00007FFC75A767A0) opengl D extensions.c:302 load_extension [ 0.47603] glPointParameterfv successfully loaded (00007FFC75A76800) opengl D extensions.c:302 load_extension [ 0.47609] glPointParameteri successfully loaded (00007FFC75A76860) opengl D extensions.c:302 load_extension [ 0.47615] glPointParameteriv successfully loaded (00007FFC75A768C0) opengl D extensions.c:302 load_extension [ 0.47621] glSecondaryColor3b successfully loaded (00007FFC75A79460) opengl D extensions.c:302 load_extension [ 0.47627] glSecondaryColor3bv successfully loaded (00007FFC75A794C0) opengl D extensions.c:302 load_extension [ 0.47633] glSecondaryColor3d successfully loaded (00007FFC75A79520) opengl D extensions.c:302 load_extension [ 0.47639] glSecondaryColor3dv successfully loaded (00007FFC75A79580) opengl D extensions.c:302 load_extension [ 0.47645] glSecondaryColor3f successfully loaded (00007FFC75A795E0) opengl D extensions.c:302 load_extension [ 0.47651] glSecondaryColor3fv successfully loaded (00007FFC75A79640) opengl D extensions.c:302 load_extension [ 0.47657] glSecondaryColor3i successfully loaded (00007FFC75A796D0) opengl D extensions.c:302 load_extension [ 0.47663] glSecondaryColor3iv successfully loaded (00007FFC75A79730) opengl D extensions.c:302 load_extension [ 0.47669] glSecondaryColor3s successfully loaded (00007FFC75A79790) opengl D extensions.c:302 load_extension [ 0.47675] glSecondaryColor3sv successfully loaded (00007FFC75A797F0) opengl D extensions.c:302 load_extension [ 0.47681] glSecondaryColor3ub successfully loaded (00007FFC75A79850) opengl D extensions.c:302 load_extension [ 0.47687] glSecondaryColor3ubv successfully loaded (00007FFC75A798B0) opengl D extensions.c:302 load_extension [ 0.47693] glSecondaryColor3ui successfully loaded (00007FFC75A79910) opengl D extensions.c:302 load_extension [ 0.47699] glSecondaryColor3uiv successfully loaded (00007FFC75A79970) opengl D extensions.c:302 load_extension [ 0.47705] glSecondaryColor3us successfully loaded (00007FFC75A799D0) opengl D extensions.c:302 load_extension [ 0.47711] glSecondaryColor3usv successfully loaded (00007FFC75A79A30) opengl D extensions.c:302 load_extension [ 0.47716] glSecondaryColorPointer successfully loaded (00007FFC75A79B50) opengl D extensions.c:302 load_extension [ 0.47722] glWindowPos2d successfully loaded (00007FFC75A7F8B0) opengl D extensions.c:302 load_extension [ 0.47728] glWindowPos2dv successfully loaded (00007FFC75A7F910) opengl D extensions.c:302 load_extension [ 0.47734] glWindowPos2f successfully loaded (00007FFC75A7F970) opengl D extensions.c:302 load_extension [ 0.47741] glWindowPos2fv successfully loaded (00007FFC75A7F9D0) opengl D extensions.c:302 load_extension [ 0.47746] glWindowPos2i successfully loaded (00007FFC75A7FA30) opengl D extensions.c:302 load_extension [ 0.47752] glWindowPos2iv successfully loaded (00007FFC75A7FA90) opengl D extensions.c:302 load_extension [ 0.47758] glWindowPos2s successfully loaded (00007FFC75A7FAF0) opengl D extensions.c:302 load_extension [ 0.47764] glWindowPos2sv successfully loaded (00007FFC75A7FB50) opengl D extensions.c:302 load_extension [ 0.47770] glWindowPos3d successfully loaded (00007FFC75A7FBB0) opengl D extensions.c:302 load_extension [ 0.47778] glWindowPos3dv successfully loaded (00007FFC75A7FC10) opengl D extensions.c:302 load_extension [ 0.47785] glWindowPos3f successfully loaded (00007FFC75A7FC70) opengl D extensions.c:302 load_extension [ 0.47791] glWindowPos3fv successfully loaded (00007FFC75A7FCD0) opengl D extensions.c:302 load_extension [ 0.47796] glWindowPos3i successfully loaded (00007FFC75A7FD30) opengl D extensions.c:302 load_extension [ 0.47802] glWindowPos3iv successfully loaded (00007FFC75A7FD90) opengl D extensions.c:302 load_extension [ 0.47808] glWindowPos3s successfully loaded (00007FFC75A7FDF0) opengl D extensions.c:302 load_extension [ 0.47813] glWindowPos3sv successfully loaded (00007FFC75A7FE50) opengl D extensions.c:302 load_extension [ 0.47819] glBindBuffer successfully loaded (00007FFC75A69DC0) opengl D extensions.c:302 load_extension [ 0.47825] glDeleteBuffers successfully loaded (00007FFC75A6CC30) opengl D extensions.c:302 load_extension [ 0.47831] glGenBuffers successfully loaded (00007FFC75A6EF90) opengl D extensions.c:302 load_extension [ 0.47838] glIsBuffer successfully loaded (00007FFC75A72B30) opengl D extensions.c:302 load_extension [ 0.47844] glBufferData successfully loaded (00007FFC75A6AA50) opengl D extensions.c:302 load_extension [ 0.47850] glBufferSubData successfully loaded (00007FFC75A6AB10) opengl D extensions.c:302 load_extension [ 0.47856] glGetBufferSubData successfully loaded (00007FFC75A6F950) opengl D extensions.c:302 load_extension [ 0.47862] glMapBuffer successfully loaded (00007FFC75A73910) opengl D extensions.c:302 load_extension [ 0.47868] glUnmapBuffer successfully loaded (00007FFC75A7CAF0) opengl D extensions.c:302 load_extension [ 0.47874] glGetBufferParameteriv successfully loaded (00007FFC75A6F830) opengl D extensions.c:302 load_extension [ 0.47880] glGetBufferPointerv successfully loaded (00007FFC75A6F8C0) opengl D extensions.c:302 load_extension [ 0.47886] glGenQueries successfully loaded (00007FFC75A6F140) opengl D extensions.c:302 load_extension [ 0.47891] glDeleteQueries successfully loaded (00007FFC75A6CE70) opengl D extensions.c:302 load_extension [ 0.47897] glIsQuery successfully loaded (00007FFC75A72E30) opengl D extensions.c:302 load_extension [ 0.47903] glBeginQuery successfully loaded (00007FFC75A69C40) opengl D extensions.c:302 load_extension [ 0.47909] glEndQuery successfully loaded (00007FFC75A6E0A0) opengl D extensions.c:302 load_extension [ 0.47915] glGetQueryiv successfully loaded (00007FFC75A71360) opengl D extensions.c:302 load_extension [ 0.47921] glGetQueryObjectiv successfully loaded (00007FFC75A711B0) opengl D extensions.c:302 load_extension [ 0.47927] glGetQueryObjectuiv successfully loaded (00007FFC75A712D0) opengl D extensions.c:302 load_extension [ 0.47932] glBlendEquationSeparate successfully loaded (00007FFC75A6A5A0) opengl D extensions.c:302 load_extension [ 0.47939] glCreateProgram successfully loaded (00007FFC75A6C900) opengl D extensions.c:302 load_extension [ 0.47946] glCreateShader successfully loaded (00007FFC75A6C960) opengl D extensions.c:302 load_extension [ 0.47954] glDeleteProgram successfully loaded (00007FFC75A6CDB0) opengl D extensions.c:302 load_extension [ 0.47960] glDeleteShader successfully loaded (00007FFC75A6CFC0) opengl D extensions.c:302 load_extension [ 0.47966] glAttachShader successfully loaded (00007FFC75A69B50) opengl D extensions.c:302 load_extension [ 0.47973] glDetachShader successfully loaded (00007FFC75A6D2F0) opengl D extensions.c:302 load_extension [ 0.47979] glShaderSource successfully loaded (00007FFC75A79C70) opengl D extensions.c:302 load_extension [ 0.47985] glCompileShader successfully loaded (00007FFC75A6BEB0) opengl D extensions.c:302 load_extension [ 0.47993] glIsProgram successfully loaded (00007FFC75A72D70) opengl D extensions.c:302 load_extension [ 0.47999] glIsShader successfully loaded (00007FFC75A72F80) opengl D extensions.c:302 load_extension [ 0.48007] glLinkProgram successfully loaded (00007FFC75A734C0) opengl D extensions.c:302 load_extension [ 0.48013] glUseProgram successfully loaded (00007FFC75A7CBE0) opengl D extensions.c:302 load_extension [ 0.48019] glValidateProgram successfully loaded (00007FFC75A7CCA0) opengl D extensions.c:302 load_extension [ 0.48025] glUniform1f successfully loaded (00007FFC75A7BBF0) opengl D extensions.c:302 load_extension [ 0.48030] glUniform2f successfully loaded (00007FFC75A7BE90) opengl D extensions.c:302 load_extension [ 0.48036] glUniform3f successfully loaded (00007FFC75A7C130) opengl D extensions.c:302 load_extension [ 0.48042] glUniform4f successfully loaded (00007FFC75A7C3D0) opengl D extensions.c:302 load_extension [ 0.48048] glUniform1i successfully loaded (00007FFC75A7BCB0) opengl D extensions.c:302 load_extension [ 0.48055] glUniform2i successfully loaded (00007FFC75A7BF50) opengl D extensions.c:302 load_extension [ 0.48060] glUniform3i successfully loaded (00007FFC75A7C1F0) opengl D extensions.c:302 load_extension [ 0.48066] glUniform4i successfully loaded (00007FFC75A7C490) opengl D extensions.c:302 load_extension [ 0.48072] glUniform1fv successfully loaded (00007FFC75A7BC50) opengl D extensions.c:302 load_extension [ 0.48078] glUniform2fv successfully loaded (00007FFC75A7BEF0) opengl D extensions.c:302 load_extension [ 0.48083] glUniform3fv successfully loaded (00007FFC75A7C190) opengl D extensions.c:302 load_extension [ 0.48089] glUniform4fv successfully loaded (00007FFC75A7C430) opengl D extensions.c:302 load_extension [ 0.48095] glUniform1iv successfully loaded (00007FFC75A7BD10) opengl D extensions.c:302 load_extension [ 0.48100] glUniform2iv successfully loaded (00007FFC75A7BFB0) opengl D extensions.c:302 load_extension [ 0.48106] glUniform3iv successfully loaded (00007FFC75A7C250) opengl D extensions.c:302 load_extension [ 0.48112] glUniform4iv successfully loaded (00007FFC75A7C4F0) opengl D extensions.c:302 load_extension [ 0.48118] glUniformMatrix2fv successfully loaded (00007FFC75A7C6D0) opengl D extensions.c:302 load_extension [ 0.48123] glUniformMatrix3fv successfully loaded (00007FFC75A7C820) opengl D extensions.c:302 load_extension [ 0.48129] glUniformMatrix4fv successfully loaded (00007FFC75A7C970) opengl D extensions.c:302 load_extension [ 0.48137] glGetShaderiv successfully loaded (00007FFC75A716C0) opengl D extensions.c:302 load_extension [ 0.48144] glGetProgramiv successfully loaded (00007FFC75A71090) opengl D extensions.c:302 load_extension [ 0.48150] glGetShaderInfoLog successfully loaded (00007FFC75A71600) opengl D extensions.c:302 load_extension [ 0.48156] glGetProgramInfoLog successfully loaded (00007FFC75A70DC0) opengl D extensions.c:302 load_extension [ 0.48162] glGetAttachedShaders successfully loaded (00007FFC75A6F6E0) opengl D extensions.c:302 load_extension [ 0.48168] glGetUniformLocation successfully loaded (00007FFC75A71ED0) opengl D extensions.c:302 load_extension [ 0.48174] glGetActiveUniform successfully loaded (00007FFC75A6F590) opengl D extensions.c:302 load_extension [ 0.48180] glGetUniformfv successfully loaded (00007FFC75A71F90) opengl D extensions.c:302 load_extension [ 0.48185] glGetUniformiv successfully loaded (00007FFC75A71FF0) opengl D extensions.c:302 load_extension [ 0.48191] glGetShaderSource successfully loaded (00007FFC75A71660) opengl D extensions.c:302 load_extension [ 0.48197] glVertexAttrib1f successfully loaded (00007FFC75A7D7E0) opengl D extensions.c:302 load_extension [ 0.48203] glVertexAttrib1s successfully loaded (00007FFC75A7D8D0) opengl D extensions.c:302 load_extension [ 0.48209] glVertexAttrib1d successfully loaded (00007FFC75A7D720) opengl D extensions.c:302 load_extension [ 0.48214] glVertexAttrib2f successfully loaded (00007FFC75A7DA50) opengl D extensions.c:302 load_extension [ 0.48220] glVertexAttrib2s successfully loaded (00007FFC75A7DB40) opengl D extensions.c:302 load_extension [ 0.48226] glVertexAttrib2d successfully loaded (00007FFC75A7D990) opengl D extensions.c:302 load_extension [ 0.48232] glVertexAttrib3f successfully loaded (00007FFC75A7DCC0) opengl D extensions.c:302 load_extension [ 0.48239] glVertexAttrib3s successfully loaded (00007FFC75A7DDB0) opengl D extensions.c:302 load_extension [ 0.48245] glVertexAttrib3d successfully loaded (00007FFC75A7DC00) opengl D extensions.c:302 load_extension [ 0.48250] glVertexAttrib4f successfully loaded (00007FFC75A7E230) opengl D extensions.c:302 load_extension [ 0.48256] glVertexAttrib4s successfully loaded (00007FFC75A7E380) opengl D extensions.c:302 load_extension [ 0.48262] glVertexAttrib4d successfully loaded (00007FFC75A7E170) opengl D extensions.c:302 load_extension [ 0.48268] glVertexAttrib4Nub successfully loaded (00007FFC75A7DF90) opengl D extensions.c:302 load_extension [ 0.48274] glVertexAttrib1fv successfully loaded (00007FFC75A7D840) opengl D extensions.c:302 load_extension [ 0.48279] glVertexAttrib1sv successfully loaded (00007FFC75A7D930) opengl D extensions.c:302 load_extension [ 0.48285] glVertexAttrib1dv successfully loaded (00007FFC75A7D780) opengl D extensions.c:302 load_extension [ 0.48291] glVertexAttrib2fv successfully loaded (00007FFC75A7DAB0) opengl D extensions.c:302 load_extension [ 0.48297] glVertexAttrib2sv successfully loaded (00007FFC75A7DBA0) opengl D extensions.c:302 load_extension [ 0.48302] glVertexAttrib2dv successfully loaded (00007FFC75A7D9F0) opengl D extensions.c:302 load_extension [ 0.48309] glVertexAttrib3fv successfully loaded (00007FFC75A7DD20) opengl D extensions.c:302 load_extension [ 0.48316] glVertexAttrib3sv successfully loaded (00007FFC75A7DE10) opengl D extensions.c:302 load_extension [ 0.48321] glVertexAttrib3dv successfully loaded (00007FFC75A7DC60) opengl D extensions.c:302 load_extension [ 0.48327] glVertexAttrib4fv successfully loaded (00007FFC75A7E290) opengl D extensions.c:302 load_extension [ 0.48333] glVertexAttrib4sv successfully loaded (00007FFC75A7E3E0) opengl D extensions.c:302 load_extension [ 0.48339] glVertexAttrib4dv successfully loaded (00007FFC75A7E1D0) opengl D extensions.c:302 load_extension [ 0.48345] glVertexAttrib4iv successfully loaded (00007FFC75A7E320) opengl D extensions.c:302 load_extension [ 0.48351] glVertexAttrib4bv successfully loaded (00007FFC75A7E110) opengl D extensions.c:302 load_extension [ 0.48356] glVertexAttrib4ubv successfully loaded (00007FFC75A7E440) opengl D extensions.c:302 load_extension [ 0.48362] glVertexAttrib4usv successfully loaded (00007FFC75A7E500) opengl D extensions.c:302 load_extension [ 0.48368] glVertexAttrib4uiv successfully loaded (00007FFC75A7E4A0) opengl D extensions.c:302 load_extension [ 0.48374] glVertexAttrib4Nbv successfully loaded (00007FFC75A7DE70) opengl D extensions.c:302 load_extension [ 0.48380] glVertexAttrib4Nsv successfully loaded (00007FFC75A7DF30) opengl D extensions.c:302 load_extension [ 0.48386] glVertexAttrib4Niv successfully loaded (00007FFC75A7DED0) opengl D extensions.c:302 load_extension [ 0.48391] glVertexAttrib4Nubv successfully loaded (00007FFC75A7DFF0) opengl D extensions.c:302 load_extension [ 0.48397] glVertexAttrib4Nusv successfully loaded (00007FFC75A7E0B0) opengl D extensions.c:302 load_extension [ 0.48403] glVertexAttrib4Nuiv successfully loaded (00007FFC75A7E050) opengl D extensions.c:302 load_extension [ 0.48409] glVertexAttribPointer successfully loaded (00007FFC75A7F4C0) opengl D extensions.c:302 load_extension [ 0.48415] glEnableVertexAttribArray successfully loaded (00007FFC75A6DED0) opengl D extensions.c:302 load_extension [ 0.48422] glDisableVertexAttribArray successfully loaded (00007FFC75A6D470) opengl D extensions.c:302 load_extension [ 0.48428] glBindAttribLocation successfully loaded (00007FFC75A69D60) opengl D extensions.c:302 load_extension [ 0.48434] glGetActiveAttrib successfully loaded (00007FFC75A6F4A0) opengl D extensions.c:302 load_extension [ 0.48441] glGetAttribLocation successfully loaded (00007FFC75A6F710) opengl D extensions.c:302 load_extension [ 0.48446] glGetVertexAttribdv successfully loaded (00007FFC75A722F0) opengl D extensions.c:302 load_extension [ 0.48452] glGetVertexAttribfv successfully loaded (00007FFC75A72350) opengl D extensions.c:302 load_extension [ 0.48458] glGetVertexAttribiv successfully loaded (00007FFC75A723B0) opengl D extensions.c:302 load_extension [ 0.48464] glGetVertexAttribPointerv successfully loaded (00007FFC75A72290) opengl D extensions.c:302 load_extension [ 0.48470] glDrawBuffers successfully loaded (00007FFC75A6D740) opengl D extensions.c:302 load_extension [ 0.48476] glStencilOpSeparate successfully loaded (00007FFC75A79E20) opengl D extensions.c:302 load_extension [ 0.48484] glStencilFuncSeparate successfully loaded (00007FFC75A79D30) opengl D extensions.c:302 load_extension [ 0.48491] glStencilMaskSeparate successfully loaded (00007FFC75A79DC0) opengl D extensions.c:302 load_extension [ 0.48497] glUniformMatrix2x3fv successfully loaded (00007FFC75A7C760) opengl D extensions.c:302 load_extension [ 0.48503] glUniformMatrix3x2fv successfully loaded (00007FFC75A7C8B0) opengl D extensions.c:302 load_extension [ 0.48508] glUniformMatrix2x4fv successfully loaded (00007FFC75A7C7C0) opengl D extensions.c:302 load_extension [ 0.48514] glUniformMatrix4x2fv successfully loaded (00007FFC75A7CA00) opengl D extensions.c:302 load_extension [ 0.48520] glUniformMatrix3x4fv successfully loaded (00007FFC75A7C910) opengl D extensions.c:302 load_extension [ 0.48526] glUniformMatrix4x3fv successfully loaded (00007FFC75A7CA60) opengl D extensions.c:302 load_extension [ 0.48532] glColorMaski successfully loaded (00007FFC75A6BB10) opengl D extensions.c:302 load_extension [ 0.48539] glGetBooleani_v successfully loaded (00007FFC75A6F7A0) opengl D extensions.c:302 load_extension [ 0.48545] glGetIntegeri_v successfully loaded (00007FFC75A70250) opengl D extensions.c:302 load_extension [ 0.48551] glEnablei successfully loaded (00007FFC75A6DF30) opengl D extensions.c:302 load_extension [ 0.48557] glDisablei successfully loaded (00007FFC75A6D4D0) opengl D extensions.c:302 load_extension [ 0.48563] glIsEnabledi successfully loaded (00007FFC75A72BF0) opengl D extensions.c:302 load_extension [ 0.48569] glBeginTransformFeedback successfully loaded (00007FFC75A69D00) opengl D extensions.c:302 load_extension [ 0.48575] glEndTransformFeedback successfully loaded (00007FFC75A6E160) opengl D extensions.c:302 load_extension [ 0.48581] glBindBufferRange successfully loaded (00007FFC75A69EB0) opengl D extensions.c:302 load_extension [ 0.48589] glBindBufferBase successfully loaded (00007FFC75A69E20) opengl D extensions.c:302 load_extension [ 0.48595] glTransformFeedbackVaryings successfully loaded (00007FFC75A7BA70) opengl D extensions.c:302 load_extension [ 0.48601] glGetTransformFeedbackVarying successfully loaded (00007FFC75A71E10) opengl D extensions.c:302 load_extension [ 0.48607] glClampColor successfully loaded (00007FFC75A6ACF0) opengl D extensions.c:302 load_extension [ 0.48614] glBeginConditionalRender successfully loaded (00007FFC75A69BB0) opengl D extensions.c:302 load_extension [ 0.48620] glEndConditionalRender successfully loaded (00007FFC75A6DFF0) opengl D extensions.c:302 load_extension [ 0.48626] glVertexAttribI1i successfully loaded (00007FFC75A7E650) opengl D extensions.c:302 load_extension [ 0.48632] glVertexAttribI2i successfully loaded (00007FFC75A7E7D0) opengl D extensions.c:302 load_extension [ 0.48638] glVertexAttribI3i successfully loaded (00007FFC75A7E950) opengl D extensions.c:302 load_extension [ 0.48644] glVertexAttribI4i successfully loaded (00007FFC75A7EB30) opengl D extensions.c:302 load_extension [ 0.48650] glVertexAttribI1ui successfully loaded (00007FFC75A7E710) opengl D extensions.c:302 load_extension [ 0.48657] glVertexAttribI2ui successfully loaded (00007FFC75A7E890) opengl D extensions.c:302 load_extension [ 0.48670] glVertexAttribI3ui successfully loaded (00007FFC75A7EA10) opengl D extensions.c:302 load_extension [ 0.48679] glVertexAttribI4ui successfully loaded (00007FFC75A7ECB0) opengl D extensions.c:302 load_extension [ 0.48690] glVertexAttribI1iv successfully loaded (00007FFC75A7E6B0) opengl D extensions.c:302 load_extension [ 0.48696] glVertexAttribI2iv successfully loaded (00007FFC75A7E830) opengl D extensions.c:302 load_extension [ 0.48702] glVertexAttribI3iv successfully loaded (00007FFC75A7E9B0) opengl D extensions.c:302 load_extension [ 0.48708] glVertexAttribI4iv successfully loaded (00007FFC75A7EB90) opengl D extensions.c:302 load_extension [ 0.48714] glVertexAttribI1uiv successfully loaded (00007FFC75A7E770) opengl D extensions.c:302 load_extension [ 0.48719] glVertexAttribI2uiv successfully loaded (00007FFC75A7E8F0) opengl D extensions.c:302 load_extension [ 0.48725] glVertexAttribI3uiv successfully loaded (00007FFC75A7EA70) opengl D extensions.c:302 load_extension [ 0.48731] glVertexAttribI4uiv successfully loaded (00007FFC75A7ED10) opengl D extensions.c:302 load_extension [ 0.48738] glVertexAttribI4bv successfully loaded (00007FFC75A7EAD0) opengl D extensions.c:302 load_extension [ 0.48744] glVertexAttribI4sv successfully loaded (00007FFC75A7EBF0) opengl D extensions.c:302 load_extension [ 0.48749] glVertexAttribI4ubv successfully loaded (00007FFC75A7EC50) opengl D extensions.c:302 load_extension [ 0.48755] glVertexAttribI4usv successfully loaded (00007FFC75A7ED70) opengl D extensions.c:302 load_extension [ 0.48761] glVertexAttribIPointer successfully loaded (00007FFC75A7EE00) opengl D extensions.c:302 load_extension [ 0.48768] glGetVertexAttribIiv successfully loaded (00007FFC75A72170) opengl D extensions.c:302 load_extension [ 0.48774] glGetVertexAttribIuiv successfully loaded (00007FFC75A721D0) opengl D extensions.c:302 load_extension [ 0.48779] glGetUniformuiv successfully loaded (00007FFC75A72050) opengl D extensions.c:302 load_extension [ 0.48786] glBindFragDataLocation successfully loaded (00007FFC75A69F70) opengl D extensions.c:302 load_extension [ 0.48792] glGetFragDataLocation successfully loaded (00007FFC75A6FF50) opengl D extensions.c:302 load_extension [ 0.48798] glUniform1ui successfully loaded (00007FFC75A7BD70) opengl D extensions.c:302 load_extension [ 0.48804] glUniform2ui successfully loaded (00007FFC75A7C010) opengl D extensions.c:302 load_extension [ 0.48810] glUniform3ui successfully loaded (00007FFC75A7C2B0) opengl D extensions.c:302 load_extension [ 0.48816] glUniform4ui successfully loaded (00007FFC75A7C550) opengl D extensions.c:302 load_extension [ 0.48822] glUniform1uiv successfully loaded (00007FFC75A7BDD0) opengl D extensions.c:302 load_extension [ 0.48828] glUniform2uiv successfully loaded (00007FFC75A7C070) opengl D extensions.c:302 load_extension [ 0.48833] glUniform3uiv successfully loaded (00007FFC75A7C310) opengl D extensions.c:302 load_extension [ 0.48840] glUniform4uiv successfully loaded (00007FFC75A7C5B0) opengl D extensions.c:302 load_extension [ 0.48870] glTexParameterIiv successfully loaded (00007FFC75A7AFF0) opengl D extensions.c:302 load_extension [ 0.48882] glTexParameterIuiv successfully loaded (00007FFC75A7B080) opengl D extensions.c:302 load_extension [ 0.48889] glGetTexParameterIiv successfully loaded (00007FFC75A71A50) opengl D extensions.c:302 load_extension [ 0.48894] glGetTexParameterIuiv successfully loaded (00007FFC75A71AE0) opengl D extensions.c:302 load_extension [ 0.48901] glClearBufferiv successfully loaded (00007FFC75A6AE70) opengl D extensions.c:302 load_extension [ 0.48906] glClearBufferuiv successfully loaded (00007FFC75A6AEA0) opengl D extensions.c:302 load_extension [ 0.48912] glClearBufferfv successfully loaded (00007FFC75A6AE40) opengl D extensions.c:302 load_extension [ 0.48924] glClearBufferfi successfully loaded (00007FFC75A6AE10) opengl D extensions.c:302 load_extension [ 0.48933] glGetStringi successfully loaded (00007FFC75A71720) opengl D extensions.c:302 load_extension [ 0.48941] glDrawArraysInstanced successfully loaded (00007FFC75A6D650) opengl D extensions.c:302 load_extension [ 0.48947] glDrawElementsInstanced successfully loaded (00007FFC75A6D860) opengl D extensions.c:302 load_extension [ 0.48955] glTexBuffer successfully loaded (00007FFC75A79F10) opengl D extensions.c:302 load_extension [ 0.48962] glPrimitiveRestartIndex successfully loaded (00007FFC75A76D90) opengl D extensions.c:302 load_extension [ 0.48968] glGetInteger64i_v successfully loaded (00007FFC75A70190) opengl D extensions.c:302 load_extension [ 0.48974] glGetBufferParameteri64v successfully loaded (00007FFC75A6F800) opengl D extensions.c:302 load_extension [ 0.48980] glProgramParameteri successfully loaded (00007FFC75A77090) opengl D extensions.c:302 load_extension [ 0.48986] glFramebufferTexture successfully loaded (00007FFC75A6EA60) opengl D extensions.c:302 load_extension [ 0.48992] glActiveTextureARB successfully loaded (00007FFC75A699D0) opengl D extensions.c:302 load_extension [ 0.48998] glClientActiveTextureARB successfully loaded (00007FFC75A6B200) opengl D extensions.c:302 load_extension [ 0.49004] glMultiTexCoord1dARB successfully loaded (00007FFC75A74600) opengl D extensions.c:302 load_extension [ 0.49010] glMultiTexCoord1dvARB successfully loaded (00007FFC75A74660) opengl D extensions.c:302 load_extension [ 0.49016] glMultiTexCoord1fARB successfully loaded (00007FFC75A746C0) opengl D extensions.c:302 load_extension [ 0.49022] glMultiTexCoord1fvARB successfully loaded (00007FFC75A74720) opengl D extensions.c:302 load_extension [ 0.49028] glMultiTexCoord1iARB successfully loaded (00007FFC75A747B0) opengl D extensions.c:302 load_extension [ 0.49034] glMultiTexCoord1ivARB successfully loaded (00007FFC75A74810) opengl D extensions.c:302 load_extension [ 0.49041] glMultiTexCoord1sARB successfully loaded (00007FFC75A74870) opengl D extensions.c:302 load_extension [ 0.49047] glMultiTexCoord1svARB successfully loaded (00007FFC75A748D0) opengl D extensions.c:302 load_extension [ 0.49053] glMultiTexCoord2dARB successfully loaded (00007FFC75A74990) opengl D extensions.c:302 load_extension [ 0.49059] glMultiTexCoord2dvARB successfully loaded (00007FFC75A749F0) opengl D extensions.c:302 load_extension [ 0.49068] glMultiTexCoord2fARB successfully loaded (00007FFC75A74A50) opengl D extensions.c:302 load_extension [ 0.49075] glMultiTexCoord2fvARB successfully loaded (00007FFC75A74AB0) opengl D extensions.c:302 load_extension [ 0.49081] glMultiTexCoord2iARB successfully loaded (00007FFC75A74B40) opengl D extensions.c:302 load_extension [ 0.49087] glMultiTexCoord2ivARB successfully loaded (00007FFC75A74BA0) opengl D extensions.c:302 load_extension [ 0.49093] glMultiTexCoord2sARB successfully loaded (00007FFC75A74C00) opengl D extensions.c:302 load_extension [ 0.49099] glMultiTexCoord2svARB successfully loaded (00007FFC75A74C60) opengl D extensions.c:302 load_extension [ 0.49105] glMultiTexCoord3dARB successfully loaded (00007FFC75A74D20) opengl D extensions.c:302 load_extension [ 0.49111] glMultiTexCoord3dvARB successfully loaded (00007FFC75A74D80) opengl D extensions.c:302 load_extension [ 0.49116] glMultiTexCoord3fARB successfully loaded (00007FFC75A74DE0) opengl D extensions.c:302 load_extension [ 0.49122] glMultiTexCoord3fvARB successfully loaded (00007FFC75A74E40) opengl D extensions.c:302 load_extension [ 0.49128] glMultiTexCoord3iARB successfully loaded (00007FFC75A74ED0) opengl D extensions.c:302 load_extension [ 0.49134] glMultiTexCoord3ivARB successfully loaded (00007FFC75A74F30) opengl D extensions.c:302 load_extension [ 0.49141] glMultiTexCoord3sARB successfully loaded (00007FFC75A74F90) opengl D extensions.c:302 load_extension [ 0.49147] glMultiTexCoord3svARB successfully loaded (00007FFC75A74FF0) opengl D extensions.c:302 load_extension [ 0.49153] glMultiTexCoord4dARB successfully loaded (00007FFC75A750B0) opengl D extensions.c:302 load_extension [ 0.49162] glMultiTexCoord4dvARB successfully loaded (00007FFC75A75110) opengl D extensions.c:302 load_extension [ 0.49168] glMultiTexCoord4fARB successfully loaded (00007FFC75A75170) opengl D extensions.c:302 load_extension [ 0.49174] glMultiTexCoord4fvARB successfully loaded (00007FFC75A751D0) opengl D extensions.c:302 load_extension [ 0.49182] glMultiTexCoord4iARB successfully loaded (00007FFC75A75260) opengl D extensions.c:302 load_extension [ 0.49188] glMultiTexCoord4ivARB successfully loaded (00007FFC75A752C0) opengl D extensions.c:302 load_extension [ 0.49194] glMultiTexCoord4sARB successfully loaded (00007FFC75A75320) opengl D extensions.c:302 load_extension [ 0.49199] glMultiTexCoord4svARB successfully loaded (00007FFC75A75380) opengl D extensions.c:302 load_extension [ 0.49206] glLoadTransposeMatrixfARB successfully loaded (00007FFC75A73700) opengl D extensions.c:302 load_extension [ 0.49212] glLoadTransposeMatrixdARB successfully loaded (00007FFC75A736A0) opengl D extensions.c:302 load_extension [ 0.49218] glMultTransposeMatrixfARB successfully loaded (00007FFC75A74300) opengl D extensions.c:302 load_extension [ 0.49223] glMultTransposeMatrixdARB successfully loaded (00007FFC75A742A0) opengl D extensions.c:302 load_extension [ 0.49230] glSampleCoverageARB successfully loaded (00007FFC75A79040) opengl D extensions.c:302 load_extension [ 0.49238] glCompressedTexImage3DARB successfully loaded (00007FFC75A6C120) opengl D extensions.c:302 load_extension [ 0.49245] glCompressedTexImage2DARB successfully loaded (00007FFC75A6C0C0) opengl D extensions.c:302 load_extension [ 0.49253] glCompressedTexImage1DARB successfully loaded (00007FFC75A6C060) opengl D extensions.c:302 load_extension [ 0.49261] glCompressedTexSubImage3DARB successfully loaded (00007FFC75A6C270) opengl D extensions.c:302 load_extension [ 0.49266] glCompressedTexSubImage2DARB successfully loaded (00007FFC75A6C210) opengl D extensions.c:302 load_extension [ 0.49272] glCompressedTexSubImage1DARB successfully loaded (00007FFC75A6C1B0) opengl D extensions.c:302 load_extension [ 0.49279] glGetCompressedTexImageARB successfully loaded (00007FFC75A6FBF0) opengl D extensions.c:302 load_extension [ 0.49285] glPointParameterfARB successfully loaded (00007FFC75A767D0) opengl D extensions.c:302 load_extension [ 0.49291] glPointParameterfvARB successfully loaded (00007FFC75A76830) opengl D extensions.c:302 load_extension [ 0.49328] glWindowPos2dARB successfully loaded (00007FFC75A7F8E0) opengl D extensions.c:302 load_extension [ 0.49335] glWindowPos2dvARB successfully loaded (00007FFC75A7F940) opengl D extensions.c:302 load_extension [ 0.49341] glWindowPos2fARB successfully loaded (00007FFC75A7F9A0) opengl D extensions.c:302 load_extension [ 0.49347] glWindowPos2fvARB successfully loaded (00007FFC75A7FA00) opengl D extensions.c:302 load_extension [ 0.49353] glWindowPos2iARB successfully loaded (00007FFC75A7FA60) opengl D extensions.c:302 load_extension [ 0.49359] glWindowPos2ivARB successfully loaded (00007FFC75A7FAC0) opengl D extensions.c:302 load_extension [ 0.49381] glWindowPos2sARB successfully loaded (00007FFC75A7FB20) opengl D extensions.c:302 load_extension [ 0.49398] glWindowPos2svARB successfully loaded (00007FFC75A7FB80) opengl D extensions.c:302 load_extension [ 0.49404] glWindowPos3dARB successfully loaded (00007FFC75A7FBE0) opengl D extensions.c:302 load_extension [ 0.49410] glWindowPos3dvARB successfully loaded (00007FFC75A7FC40) opengl D extensions.c:302 load_extension [ 0.49416] glWindowPos3fARB successfully loaded (00007FFC75A7FCA0) opengl D extensions.c:302 load_extension [ 0.49422] glWindowPos3fvARB successfully loaded (00007FFC75A7FD00) opengl D extensions.c:302 load_extension [ 0.49428] glWindowPos3iARB successfully loaded (00007FFC75A7FD60) opengl D extensions.c:302 load_extension [ 0.49434] glWindowPos3ivARB successfully loaded (00007FFC75A7FDC0) opengl D extensions.c:302 load_extension [ 0.49440] glWindowPos3sARB successfully loaded (00007FFC75A7FE20) opengl D extensions.c:302 load_extension [ 0.49446] glWindowPos3svARB successfully loaded (00007FFC75A7FE80) opengl D extensions.c:302 load_extension [ 0.49452] glVertexAttrib1dARB successfully loaded (00007FFC75A7D750) opengl D extensions.c:302 load_extension [ 0.49458] glVertexAttrib1dvARB successfully loaded (00007FFC75A7D7B0) opengl D extensions.c:302 load_extension [ 0.49464] glVertexAttrib1fARB successfully loaded (00007FFC75A7D810) opengl D extensions.c:302 load_extension [ 0.49470] glVertexAttrib1fvARB successfully loaded (00007FFC75A7D870) opengl D extensions.c:302 load_extension [ 0.49476] glVertexAttrib1sARB successfully loaded (00007FFC75A7D900) opengl D extensions.c:302 load_extension [ 0.49485] glVertexAttrib1svARB successfully loaded (00007FFC75A7D960) opengl D extensions.c:302 load_extension [ 0.49493] glVertexAttrib2dARB successfully loaded (00007FFC75A7D9C0) opengl D extensions.c:302 load_extension [ 0.49499] glVertexAttrib2dvARB successfully loaded (00007FFC75A7DA20) opengl D extensions.c:302 load_extension [ 0.49505] glVertexAttrib2fARB successfully loaded (00007FFC75A7DA80) opengl D extensions.c:302 load_extension [ 0.49511] glVertexAttrib2fvARB successfully loaded (00007FFC75A7DAE0) opengl D extensions.c:302 load_extension [ 0.49517] glVertexAttrib2sARB successfully loaded (00007FFC75A7DB70) opengl D extensions.c:302 load_extension [ 0.49523] glVertexAttrib2svARB successfully loaded (00007FFC75A7DBD0) opengl D extensions.c:302 load_extension [ 0.49529] glVertexAttrib3dARB successfully loaded (00007FFC75A7DC30) opengl D extensions.c:302 load_extension [ 0.49535] glVertexAttrib3dvARB successfully loaded (00007FFC75A7DC90) opengl D extensions.c:302 load_extension [ 0.49542] glVertexAttrib3fARB successfully loaded (00007FFC75A7DCF0) opengl D extensions.c:302 load_extension [ 0.49548] glVertexAttrib3fvARB successfully loaded (00007FFC75A7DD50) opengl D extensions.c:302 load_extension [ 0.49554] glVertexAttrib3sARB successfully loaded (00007FFC75A7DDE0) opengl D extensions.c:302 load_extension [ 0.49560] glVertexAttrib3svARB successfully loaded (00007FFC75A7DE40) opengl D extensions.c:302 load_extension [ 0.49566] glVertexAttrib4NbvARB successfully loaded (00007FFC75A7DEA0) opengl D extensions.c:302 load_extension [ 0.49572] glVertexAttrib4NivARB successfully loaded (00007FFC75A7DF00) opengl D extensions.c:302 load_extension [ 0.49578] glVertexAttrib4NsvARB successfully loaded (00007FFC75A7DF60) opengl D extensions.c:302 load_extension [ 0.49584] glVertexAttrib4NubARB successfully loaded (00007FFC75A7DFC0) opengl D extensions.c:302 load_extension [ 0.49590] glVertexAttrib4NubvARB successfully loaded (00007FFC75A7E020) opengl D extensions.c:302 load_extension [ 0.49596] glVertexAttrib4NuivARB successfully loaded (00007FFC75A7E080) opengl D extensions.c:302 load_extension [ 0.49602] glVertexAttrib4NusvARB successfully loaded (00007FFC75A7E0E0) opengl D extensions.c:302 load_extension [ 0.49608] glVertexAttrib4bvARB successfully loaded (00007FFC75A7E140) opengl D extensions.c:302 load_extension [ 0.49614] glVertexAttrib4dARB successfully loaded (00007FFC75A7E1A0) opengl D extensions.c:302 load_extension [ 0.49621] glVertexAttrib4dvARB successfully loaded (00007FFC75A7E200) opengl D extensions.c:302 load_extension [ 0.49627] glVertexAttrib4fARB successfully loaded (00007FFC75A7E260) opengl D extensions.c:302 load_extension [ 0.49633] glVertexAttrib4fvARB successfully loaded (00007FFC75A7E2C0) opengl D extensions.c:302 load_extension [ 0.49674] glVertexAttrib4ivARB successfully loaded (00007FFC75A7E350) opengl D extensions.c:302 load_extension [ 0.49697] glVertexAttrib4sARB 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load_extension [ 0.51157] glProgramUniform2dEXT successfully loaded (00007FFC75A774B0) opengl D extensions.c:302 load_extension [ 0.51163] glProgramUniform3dEXT successfully loaded (00007FFC75A777B0) opengl D extensions.c:302 load_extension [ 0.51169] glProgramUniform4dEXT successfully loaded (00007FFC75A77AB0) opengl D extensions.c:302 load_extension [ 0.51175] glProgramUniform1dvEXT successfully loaded (00007FFC75A77210) opengl D extensions.c:302 load_extension [ 0.51181] glProgramUniform2dvEXT successfully loaded (00007FFC75A77510) opengl D extensions.c:302 load_extension [ 0.51186] glProgramUniform3dvEXT successfully loaded (00007FFC75A77810) opengl D extensions.c:302 load_extension [ 0.51192] glProgramUniform4dvEXT successfully loaded (00007FFC75A77B10) opengl D extensions.c:302 load_extension [ 0.51198] glProgramUniformMatrix2dvEXT successfully loaded (00007FFC75A77E10) opengl D extensions.c:302 load_extension [ 0.51204] glProgramUniformMatrix3dvEXT successfully loaded (00007FFC75A78050) opengl D extensions.c:302 load_extension [ 0.51210] glProgramUniformMatrix4dvEXT successfully loaded (00007FFC75A78290) opengl D extensions.c:302 load_extension [ 0.51216] glProgramUniformMatrix2x3dvEXT successfully loaded (00007FFC75A77ED0) opengl D extensions.c:302 load_extension [ 0.51222] glProgramUniformMatrix2x4dvEXT successfully loaded (00007FFC75A77F90) opengl D extensions.c:302 load_extension [ 0.51228] glProgramUniformMatrix3x2dvEXT successfully loaded (00007FFC75A78110) opengl D extensions.c:302 load_extension [ 0.51234] glProgramUniformMatrix3x4dvEXT successfully loaded (00007FFC75A781D0) opengl D extensions.c:302 load_extension [ 0.51240] glProgramUniformMatrix4x2dvEXT successfully loaded (00007FFC75A78350) opengl D extensions.c:302 load_extension [ 0.51246] glProgramUniformMatrix4x3dvEXT successfully loaded (00007FFC75A78410) opengl D extensions.c:302 load_extension [ 0.51252] glGetSubroutineUniformLocation successfully loaded (00007FFC75A71780) opengl D extensions.c:302 load_extension [ 0.51258] glGetSubroutineIndex successfully loaded (00007FFC75A71750) opengl D extensions.c:302 load_extension [ 0.51264] glGetActiveSubroutineUniformiv successfully loaded (00007FFC75A6F560) opengl D extensions.c:302 load_extension [ 0.51270] glGetActiveSubroutineUniformName successfully loaded (00007FFC75A6F530) opengl D extensions.c:302 load_extension [ 0.51276] glGetActiveSubroutineName successfully loaded (00007FFC75A6F500) opengl D extensions.c:302 load_extension [ 0.51284] glUniformSubroutinesuiv successfully loaded (00007FFC75A7CA90) opengl D extensions.c:302 load_extension [ 0.51290] glGetUniformSubroutineuiv successfully loaded (00007FFC75A71F30) opengl D extensions.c:302 load_extension [ 0.51296] glGetProgramStageiv successfully loaded (00007FFC75A71030) opengl D extensions.c:302 load_extension [ 0.51302] glPatchParameteri successfully loaded (00007FFC75A76560) opengl D extensions.c:302 load_extension [ 0.51324] glPatchParameterfv 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load_extension [ 0.51402] glBeginQueryIndexed successfully loaded (00007FFC75A69CD0) opengl D extensions.c:302 load_extension [ 0.51407] glEndQueryIndexed successfully loaded (00007FFC75A6E130) opengl D extensions.c:302 load_extension [ 0.51415] glGetQueryIndexediv successfully loaded (00007FFC75A710F0) opengl D extensions.c:302 load_extension [ 0.51421] glBlendColorEXT successfully loaded (00007FFC75A6A4E0) opengl D extensions.c:302 load_extension [ 0.51427] glTexImage3DEXT successfully loaded (00007FFC75A7AF30) opengl D extensions.c:302 load_extension [ 0.51434] glTexSubImage3DEXT successfully loaded (00007FFC75A7B620) opengl D extensions.c:302 load_extension [ 0.51440] glTexSubImage1DEXT successfully loaded (00007FFC75A7B560) opengl D extensions.c:302 load_extension [ 0.51446] glTexSubImage2DEXT successfully loaded (00007FFC75A7B5C0) opengl D extensions.c:302 load_extension [ 0.51452] glCopyTexImage1DEXT successfully loaded (00007FFC75A6C600) opengl D extensions.c:302 load_extension [ 0.51457] glCopyTexImage2DEXT successfully loaded (00007FFC75A6C660) opengl D extensions.c:302 load_extension [ 0.51463] glCopyTexSubImage1DEXT successfully loaded (00007FFC75A6C6C0) opengl D extensions.c:302 load_extension [ 0.51469] glCopyTexSubImage2DEXT successfully loaded (00007FFC75A6C720) opengl D extensions.c:302 load_extension [ 0.51475] glCopyTexSubImage3DEXT successfully loaded (00007FFC75A6C780) opengl D extensions.c:302 load_extension [ 0.51492] glBlendEquationEXT successfully loaded (00007FFC75A6A540) opengl D extensions.c:302 load_extension [ 0.51502] glLockArraysEXT successfully loaded (00007FFC75A73730) opengl D extensions.c:302 load_extension [ 0.51508] glUnlockArraysEXT successfully loaded (00007FFC75A7CAC0) opengl D extensions.c:302 load_extension [ 0.51516] glDrawRangeElementsEXT successfully loaded (00007FFC75A6DA10) opengl D extensions.c:302 load_extension [ 0.51525] glSecondaryColor3bEXT successfully loaded (00007FFC75A79490) opengl D extensions.c:302 load_extension [ 0.51531] glSecondaryColor3bvEXT successfully loaded (00007FFC75A794F0) opengl D extensions.c:302 load_extension [ 0.51537] glSecondaryColor3dEXT successfully loaded (00007FFC75A79550) opengl D extensions.c:302 load_extension [ 0.51562] glSecondaryColor3dvEXT successfully loaded (00007FFC75A795B0) opengl D extensions.c:302 load_extension [ 0.51570] glSecondaryColor3fEXT successfully loaded (00007FFC75A79610) opengl D extensions.c:302 load_extension [ 0.51576] glSecondaryColor3fvEXT successfully loaded (00007FFC75A79670) opengl D extensions.c:302 load_extension [ 0.51582] glSecondaryColor3iEXT successfully loaded (00007FFC75A79700) opengl D extensions.c:302 load_extension [ 0.51588] glSecondaryColor3ivEXT successfully loaded (00007FFC75A79760) opengl D extensions.c:302 load_extension [ 0.51594] glSecondaryColor3sEXT successfully loaded (00007FFC75A797C0) opengl D extensions.c:302 load_extension [ 0.51600] glSecondaryColor3svEXT successfully loaded (00007FFC75A79820) opengl D extensions.c:302 load_extension [ 0.51606] glSecondaryColor3ubEXT successfully loaded (00007FFC75A79880) opengl D extensions.c:302 load_extension [ 0.51612] glSecondaryColor3ubvEXT successfully loaded (00007FFC75A798E0) opengl D extensions.c:302 load_extension [ 0.51619] glSecondaryColor3uiEXT successfully loaded (00007FFC75A79940) opengl D extensions.c:302 load_extension [ 0.51625] glSecondaryColor3uivEXT successfully loaded (00007FFC75A799A0) opengl D extensions.c:302 load_extension [ 0.51631] glSecondaryColor3usEXT successfully loaded (00007FFC75A79A00) opengl D extensions.c:302 load_extension [ 0.51638] glSecondaryColor3usvEXT successfully loaded (00007FFC75A79A60) opengl D extensions.c:302 load_extension [ 0.51644] glSecondaryColorPointerEXT successfully loaded (00007FFC75A79B80) opengl D extensions.c:302 load_extension [ 0.51651] glMultiDrawArraysEXT successfully loaded (00007FFC75A74360) opengl D extensions.c:302 load_extension [ 0.51657] glMultiDrawElementsEXT 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load_extension [ 0.53534] glProgramUniform1iEXT successfully loaded (00007FFC75A77330) opengl D extensions.c:302 load_extension [ 0.53540] glProgramUniform2iEXT successfully loaded (00007FFC75A77630) opengl D extensions.c:302 load_extension [ 0.53546] glProgramUniform3iEXT successfully loaded (00007FFC75A77930) opengl D extensions.c:302 load_extension [ 0.53552] glProgramUniform4iEXT successfully loaded (00007FFC75A77C30) opengl D extensions.c:302 load_extension [ 0.53558] glProgramUniform1fvEXT successfully loaded (00007FFC75A772D0) opengl D extensions.c:302 load_extension [ 0.53564] glProgramUniform2fvEXT successfully loaded (00007FFC75A775D0) opengl D extensions.c:302 load_extension [ 0.53569] glProgramUniform3fvEXT successfully loaded (00007FFC75A778D0) opengl D extensions.c:302 load_extension [ 0.53575] glProgramUniform4fvEXT successfully loaded (00007FFC75A77BD0) opengl D extensions.c:302 load_extension [ 0.53581] glProgramUniform1ivEXT successfully loaded (00007FFC75A77390) opengl D extensions.c:302 load_extension [ 0.53587] glProgramUniform2ivEXT successfully loaded (00007FFC75A77690) opengl D extensions.c:302 load_extension [ 0.53593] glProgramUniform3ivEXT successfully loaded (00007FFC75A77990) opengl D extensions.c:302 load_extension [ 0.53599] glProgramUniform4ivEXT successfully loaded (00007FFC75A77C90) opengl D extensions.c:302 load_extension [ 0.53606] glProgramUniformMatrix2fvEXT successfully loaded (00007FFC75A77E70) opengl D extensions.c:302 load_extension [ 0.53613] glProgramUniformMatrix3fvEXT successfully loaded (00007FFC75A780B0) opengl D extensions.c:302 load_extension [ 0.53619] glProgramUniformMatrix4fvEXT successfully loaded (00007FFC75A782F0) opengl D extensions.c:302 load_extension [ 0.53625] glProgramUniformMatrix2x3fvEXT successfully loaded (00007FFC75A77F30) opengl D extensions.c:302 load_extension [ 0.53632] glProgramUniformMatrix3x2fvEXT successfully loaded (00007FFC75A78170) opengl D extensions.c:302 load_extension [ 0.53637] glProgramUniformMatrix2x4fvEXT successfully loaded (00007FFC75A77FF0) opengl D extensions.c:302 load_extension [ 0.53644] glProgramUniformMatrix4x2fvEXT successfully loaded (00007FFC75A783B0) opengl D extensions.c:302 load_extension [ 0.53649] glProgramUniformMatrix3x4fvEXT successfully loaded (00007FFC75A78230) opengl D extensions.c:302 load_extension [ 0.53655] glProgramUniformMatrix4x3fvEXT successfully loaded (00007FFC75A78470) opengl D extensions.c:302 load_extension [ 0.53661] glProgramUniform1uiEXT successfully loaded (00007FFC75A773F0) opengl D extensions.c:302 load_extension [ 0.53670] glProgramUniform2uiEXT successfully loaded (00007FFC75A776F0) opengl D extensions.c:302 load_extension [ 0.53677] glProgramUniform3uiEXT successfully loaded (00007FFC75A779F0) opengl D extensions.c:302 load_extension [ 0.53683] glProgramUniform4uiEXT successfully loaded (00007FFC75A77CF0) opengl D extensions.c:302 load_extension [ 0.53689] glProgramUniform1uivEXT successfully loaded (00007FFC75A77450) opengl D extensions.c:302 load_extension [ 0.53696] glProgramUniform2uivEXT successfully loaded (00007FFC75A77750) opengl D extensions.c:302 load_extension [ 0.53702] glProgramUniform3uivEXT successfully loaded (00007FFC75A77A50) opengl D extensions.c:302 load_extension [ 0.53708] glProgramUniform4uivEXT successfully loaded (00007FFC75A77D50) opengl D extensions.c:302 load_extension [ 0.53714] glNamedBufferDataEXT successfully loaded (00007FFC75A75B80) opengl D extensions.c:302 load_extension [ 0.53720] glNamedBufferSubDataEXT successfully loaded (00007FFC75A75BE0) opengl D extensions.c:302 load_extension [ 0.53726] glMapNamedBufferEXT successfully loaded (00007FFC75A73AC0) opengl D extensions.c:302 load_extension [ 0.53733] glUnmapNamedBufferEXT successfully loaded (00007FFC75A7CB80) opengl D extensions.c:302 load_extension [ 0.53740] glGetNamedBufferParameterivEXT successfully loaded (00007FFC75A70790) opengl D extensions.c:302 load_extension [ 0.53745] glGetNamedBufferPointervEXT successfully loaded (00007FFC75A707C0) opengl D extensions.c:302 load_extension [ 0.53751] glGetNamedBufferSubDataEXT successfully loaded (00007FFC75A707F0) opengl D extensions.c:302 load_extension [ 0.53757] glTextureBufferEXT successfully loaded (00007FFC75A7B680) opengl D extensions.c:302 load_extension [ 0.53763] glMultiTexBufferEXT successfully loaded (00007FFC75A74540) opengl D extensions.c:302 load_extension [ 0.53769] glNamedRenderbufferStorageEXT successfully loaded (00007FFC75A75EE0) opengl D extensions.c:302 load_extension [ 0.53775] glGetNamedRenderbufferParameterivEXT successfully loaded (00007FFC75A70940) opengl D extensions.c:302 load_extension [ 0.53782] glCheckNamedFramebufferStatusEXT successfully loaded (00007FFC75A6ACC0) opengl D extensions.c:302 load_extension [ 0.53788] glNamedFramebufferTexture1DEXT successfully loaded (00007FFC75A75CA0) opengl D extensions.c:302 load_extension [ 0.53794] glNamedFramebufferTexture2DEXT successfully loaded (00007FFC75A75CD0) opengl D extensions.c:302 load_extension [ 0.53800] glNamedFramebufferTexture3DEXT successfully loaded (00007FFC75A75D00) opengl D extensions.c:302 load_extension [ 0.53806] glNamedFramebufferRenderbufferEXT successfully loaded (00007FFC75A75C70) opengl D extensions.c:302 load_extension [ 0.53812] glGetNamedFramebufferAttachmentParameterivEXT successfully loaded (00007FFC75A70820) opengl D extensions.c:302 load_extension [ 0.53818] glGenerateTextureMipmapEXT successfully loaded (00007FFC75A6F440) opengl D extensions.c:302 load_extension [ 0.53824] glGenerateMultiTexMipmapEXT successfully loaded (00007FFC75A6F410) opengl D extensions.c:302 load_extension [ 0.54608] glFramebufferDrawBufferEXT successfully loaded (00007FFC75A6E910) opengl D extensions.c:302 load_extension [ 0.54623] glFramebufferDrawBuffersEXT successfully loaded (00007FFC75A6E940) opengl D extensions.c:302 load_extension [ 0.54631] glFramebufferReadBufferEXT successfully loaded (00007FFC75A6E9A0) opengl D extensions.c:302 load_extension [ 0.54637] glGetFramebufferParameterivEXT successfully loaded (00007FFC75A70070) opengl D extensions.c:302 load_extension [ 0.54644] glNamedRenderbufferStorageMultisampleEXT successfully loaded (00007FFC75A75F10) opengl D extensions.c:302 load_extension [ 0.54742] glNamedFramebufferTextureEXT successfully loaded (00007FFC75A75D30) opengl D extensions.c:302 load_extension [ 0.54770] glNamedFramebufferTextureLayerEXT successfully loaded (00007FFC75A75D90) opengl D extensions.c:302 load_extension [ 0.54777] glNamedFramebufferTextureFaceEXT successfully loaded (00007FFC75A75D60) opengl D extensions.c:302 load_extension [ 0.54816] glProvokingVertexEXT successfully loaded (00007FFC75A784D0) opengl D extensions.c:302 load_extension [ 0.54838] wglCreateBufferRegionARB successfully loaded (00007FFC758377B0) opengl D extensions.c:302 load_extension [ 0.54844] wglDeleteBufferRegionARB successfully loaded (00007FFC758378F0) opengl D extensions.c:302 load_extension [ 0.54850] wglSaveBufferRegionARB successfully loaded (00007FFC75837BF0) opengl D extensions.c:302 load_extension [ 0.54855] wglRestoreBufferRegionARB successfully loaded (00007FFC75837960) opengl D extensions.c:302 load_extension [ 0.54861] wglGetExtensionsStringARB successfully loaded (00007FFC75839F90) opengl D extensions.c:302 load_extension [ 0.54867] wglGetPixelFormatAttribivARB successfully loaded (00007FFC7583B310) opengl D extensions.c:302 load_extension [ 0.54873] wglGetPixelFormatAttribfvARB successfully loaded (00007FFC7583ACF0) opengl D extensions.c:302 load_extension [ 0.54878] wglChoosePixelFormatARB successfully loaded (00007FFC7583A570) opengl D extensions.c:302 load_extension [ 0.54884] wglMakeContextCurrentARB successfully loaded (00007FFC75836F60) opengl D extensions.c:302 load_extension [ 0.54890] wglGetCurrentReadDCARB successfully loaded (00007FFC75836F00) opengl D extensions.c:302 load_extension [ 0.54896] wglCreatePbufferARB successfully loaded (00007FFC75836CC0) opengl D extensions.c:302 load_extension [ 0.54901] wglGetPbufferDCARB successfully loaded (00007FFC75836F50) opengl D extensions.c:302 load_extension [ 0.54907] wglReleasePbufferDCARB successfully loaded (00007FFC758372A0) opengl D extensions.c:302 load_extension [ 0.54913] wglDestroyPbufferARB successfully loaded (00007FFC75836E80) opengl D extensions.c:302 load_extension [ 0.54919] wglQueryPbufferARB successfully loaded (00007FFC758371E0) opengl D extensions.c:302 load_extension [ 0.54925] wglCreateContextAttribsARB successfully loaded (00007FFC75836A80) opengl D extensions.c:302 load_extension [ 0.54932] wglGetExtensionsStringEXT successfully loaded (00007FFC75839FC0) opengl D extensions.c:302 load_extension [ 0.54939] wglSwapIntervalEXT successfully loaded (00007FFC758372E0) opengl D extensions.c:302 load_extension [ 0.54944] wglGetSwapIntervalEXT successfully loaded (00007FFC758372B0) opengl I extensions.c:850 _al_ogl_manage_extensions [ 0.55125] Packed Pixels formats available opengl I extensions.c:897 _al_ogl_manage_extensions [ 0.55143] Use of non-power-of-two textures enabled. opengl I extensions.c:913 _al_ogl_manage_extensions [ 0.55149] Use of FBO to draw to textures enabled. opengl D ogl_display.c:200 _al_ogl_create_backbuffer [ 0.55170] Creating backbuffer display I ogl_display.c:222 _al_ogl_create_backbuffer [ 0.55179] Deduced format ARGB_8888 for backbuffer. opengl D ogl_display.c:231 _al_ogl_create_backbuffer [ 0.55185] Creating backbuffer bitmap display I ogl_display.c:250 _al_ogl_create_backbuffer [ 0.55196] Created backbuffer bitmap (actual format: ARGB_8888) display I wgl_disp.c:1059 wgl_create_display [ 0.55203] OpenGL Version: 4.4.0 - Build 20.19.15.4380 display I wgl_disp.c:1060 wgl_create_display [ 0.55209] Vendor: Intel display I wgl_disp.c:1061 wgl_create_display [ 0.55214] Renderer: Intel(R) HD Graphics 405 stdio D file_stdio.c:109 file_stdio_fopen [ 0.56624] opening Assets\Actor\feet_idle.png rb opengl D ogl_bitmap.c:410 ogl_upload_bitmap [ 0.62662] Created new OpenGL texture 1 (70x59, format ARGB_8888) dtor D dtor.c:196 _al_register_destructor [ 0.62706] added dtor for bitmap 000001DE1BEC7760, func 00007FFC76561F73 opengl D ogl_lock.c:156 _al_ogl_lock_region_new [ 0.62778] Locking non-backbuffer WRITEONLY opengl D ogl_lock.c:487 ogl_unlock_region_non_readonly [ 0.62823] Unlocking non-backbuffer (non-FBO) opengl D ogl_lock.c:661 ogl_unlock_region_nonbb_nonfbo [ 0.62829] Unlocking non-backbuffer non-FBO WRITEONLY dtor D dtor.c:196 _al_register_destructor [ 0.62873] added dtor for sub_bitmap 000001DE1BEC4C50, func 00007FFC76561F73 stdio D file_stdio.c:109 file_stdio_fopen [ 0.62898] opening Assets\Actor\feet_left.png rb opengl D ogl_bitmap.c:410 ogl_upload_bitmap [ 0.63040] Created new OpenGL texture 2 (78x1389, format ARGB_8888) dtor D dtor.c:196 _al_register_destructor [ 0.63080] added dtor for bitmap 000001DE1BEC4E10, func 00007FFC76561F73 opengl D ogl_lock.c:156 _al_ogl_lock_region_new [ 0.63545] Locking non-backbuffer WRITEONLY opengl D ogl_lock.c:487 ogl_unlock_region_non_readonly [ 0.64382] Unlocking non-backbuffer (non-FBO) opengl D ogl_lock.c:661 ogl_unlock_region_nonbb_nonfbo [ 0.64396] Unlocking non-backbuffer non-FBO WRITEONLY dtor D dtor.c:196 _al_register_destructor [ 0.64585] added dtor for sub_bitmap 000001DE1BEC5250, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.64598] added dtor for sub_bitmap 000001DE1BEC5410, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.64605] added dtor for sub_bitmap 000001DE1BECA890, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.64612] added dtor for sub_bitmap 000001DE1BECAA50, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.64619] added dtor for sub_bitmap 000001DE1BECAC10, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.64627] added dtor for sub_bitmap 000001DE1BECADD0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.64635] added dtor for sub_bitmap 000001DE1BECAF90, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.64642] added dtor for sub_bitmap 000001DE1BECB150, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.64651] added dtor for sub_bitmap 000001DE1BEDA060, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.64672] added dtor for sub_bitmap 000001DE1BEDA220, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.64679] added dtor for sub_bitmap 000001DE1BEDA3E0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.64686] added dtor for sub_bitmap 000001DE1BEDA5A0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.64695] added dtor for sub_bitmap 000001DE1BEDB3F0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.64702] added dtor for sub_bitmap 000001DE1BEDB230, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.64708] added dtor for sub_bitmap 000001DE1BEDB070, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.64716] added dtor for sub_bitmap 000001DE1BEDA970, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.64722] added dtor for sub_bitmap 000001DE1BEDA7B0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.64729] added dtor for sub_bitmap 000001DE1BEDAB30, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.64736] added dtor for sub_bitmap 000001DE1BEDACF0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.64743] added dtor for sub_bitmap 000001DE1BEDAEB0, func 00007FFC76561F73 stdio D file_stdio.c:109 file_stdio_fopen [ 0.64771] opening Assets\Actor\feet_right.png rb opengl D ogl_bitmap.c:410 ogl_upload_bitmap [ 0.65045] Created new OpenGL texture 3 (79x1382, format ARGB_8888) dtor D dtor.c:196 _al_register_destructor [ 0.65093] added dtor for bitmap 000001DE1BEDD280, func 00007FFC76561F73 opengl D ogl_lock.c:156 _al_ogl_lock_region_new [ 0.65583] Locking non-backbuffer WRITEONLY opengl D ogl_lock.c:487 ogl_unlock_region_non_readonly [ 0.66459] Unlocking non-backbuffer (non-FBO) opengl D ogl_lock.c:661 ogl_unlock_region_nonbb_nonfbo [ 0.66472] Unlocking non-backbuffer non-FBO WRITEONLY dtor D dtor.c:196 _al_register_destructor [ 0.66675] added dtor for sub_bitmap 000001DE1BEDD440, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.66687] added dtor for sub_bitmap 000001DE1BEDDB40, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.66694] added dtor for sub_bitmap 000001DE1BEDC9C0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.66700] added dtor for sub_bitmap 000001DE1BEDDD00, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.66707] added dtor for sub_bitmap 000001DE1BEDDEC0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.66715] added dtor for sub_bitmap 000001DE1BEDE080, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.66722] added dtor for sub_bitmap 000001DE1BEDCF00, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.66729] added dtor for sub_bitmap 000001DE1BEDC800, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.66736] added dtor for sub_bitmap 000001DE1BEDCB80, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.66743] added dtor for sub_bitmap 000001DE1BEDE240, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.66750] added dtor for sub_bitmap 000001DE1BEDD980, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.66761] added dtor for sub_bitmap 000001DE1BEDE400, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.66774] added dtor for sub_bitmap 000001DE1BEDD600, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.66781] added dtor for sub_bitmap 000001DE1BEDCD40, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.66787] added dtor for sub_bitmap 000001DE1BEDE5C0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.66794] added dtor for sub_bitmap 000001DE1BEDD0C0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.66801] added dtor for sub_bitmap 000001DE1BEDD7C0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.66811] added dtor for sub_bitmap 000001DE1BEE3890, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.66818] added dtor for sub_bitmap 000001DE1BEE2710, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.66825] added dtor for sub_bitmap 000001DE1BEE21D0, func 00007FFC76561F73 stdio D file_stdio.c:109 file_stdio_fopen [ 0.66849] opening Assets\Actor\feet_run.png rb opengl D ogl_bitmap.c:410 ogl_upload_bitmap [ 0.67000] Created new OpenGL texture 4 (55x1836, format ARGB_8888) dtor D dtor.c:196 _al_register_destructor [ 0.67053] added dtor for bitmap 000001DE1BEE28D0, func 00007FFC76561F73 opengl D ogl_lock.c:156 _al_ogl_lock_region_new [ 0.67471] Locking non-backbuffer WRITEONLY opengl D ogl_lock.c:487 ogl_unlock_region_non_readonly [ 0.68293] Unlocking non-backbuffer (non-FBO) opengl D ogl_lock.c:661 ogl_unlock_region_nonbb_nonfbo [ 0.68305] Unlocking non-backbuffer non-FBO WRITEONLY dtor D dtor.c:196 _al_register_destructor [ 0.68491] added dtor for sub_bitmap 000001DE1BEE2390, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.68504] added dtor for sub_bitmap 000001DE1BEE3510, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.68513] added dtor for sub_bitmap 000001DE1BEE3A50, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.68521] added dtor for sub_bitmap 000001DE1BEE3350, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.68527] added dtor for sub_bitmap 000001DE1BEE2550, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.68534] added dtor for sub_bitmap 000001DE1BEE1E50, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.68541] added dtor for sub_bitmap 000001DE1BEE2010, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.68548] added dtor for sub_bitmap 000001DE1BEE2A90, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.68555] added dtor for sub_bitmap 000001DE1BEE2C50, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.68562] added dtor for sub_bitmap 000001DE1BEE2E10, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.68569] added dtor for sub_bitmap 000001DE1BEE2FD0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.68578] added dtor for sub_bitmap 000001DE1BEE36D0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.68585] added dtor for sub_bitmap 000001DE1BEE1C90, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.68594] added dtor for sub_bitmap 000001DE1BEE3190, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.68605] added dtor for sub_bitmap 000001DE1BEE3E60, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.68613] added dtor for sub_bitmap 000001DE1BEE4C60, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.68620] added dtor for sub_bitmap 000001DE1BEE43A0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.68627] added dtor for sub_bitmap 000001DE1BEE56E0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.68634] added dtor for sub_bitmap 000001DE1BEE4020, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.68641] added dtor for sub_bitmap 000001DE1BEE58A0, func 00007FFC76561F73 stdio D file_stdio.c:109 file_stdio_fopen [ 0.68665] opening Assets\Actor\feet_walk.png rb opengl D ogl_bitmap.c:410 ogl_upload_bitmap [ 0.68786] Created new OpenGL texture 5 (55x1548, format ARGB_8888) dtor D dtor.c:196 _al_register_destructor [ 0.68833] added dtor for bitmap 000001DE1BEE41E0, func 00007FFC76561F73 opengl D ogl_lock.c:156 _al_ogl_lock_region_new [ 0.69206] Locking non-backbuffer WRITEONLY opengl D ogl_lock.c:487 ogl_unlock_region_non_readonly [ 0.69885] Unlocking non-backbuffer (non-FBO) opengl D ogl_lock.c:661 ogl_unlock_region_nonbb_nonfbo [ 0.69897] Unlocking non-backbuffer non-FBO WRITEONLY dtor D dtor.c:196 _al_register_destructor [ 0.70048] added dtor for sub_bitmap 000001DE1BEE4560, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.70059] added dtor for sub_bitmap 000001DE1BEE4720, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.70065] added dtor for sub_bitmap 000001DE1BEE4E20, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.70072] added dtor for sub_bitmap 000001DE1BEE5A60, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.70079] added dtor for sub_bitmap 000001DE1BEE3CA0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.70086] added dtor for sub_bitmap 000001DE1BEE48E0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.70093] added dtor for sub_bitmap 000001DE1BEE4AA0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.70100] added dtor for sub_bitmap 000001DE1BEE51A0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.70109] added dtor for sub_bitmap 000001DE1BEE5360, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.70117] added dtor for sub_bitmap 000001DE1BEE4FE0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.70124] added dtor for sub_bitmap 000001DE1BEE5520, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.70133] added dtor for sub_bitmap 000001DE1BEE76F0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.70140] added dtor for sub_bitmap 000001DE1BEE5CB0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.70147] added dtor for sub_bitmap 000001DE1BEE7370, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.70153] added dtor for sub_bitmap 000001DE1BEE71B0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.70162] added dtor for sub_bitmap 000001DE1BEE6FF0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.70168] added dtor for sub_bitmap 000001DE1BEE7530, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.70175] added dtor for sub_bitmap 000001DE1BEE6570, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.70182] added dtor for sub_bitmap 000001DE1BEE6730, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.70189] added dtor for sub_bitmap 000001DE1BEE6AB0, func 00007FFC76561F73 stdio D file_stdio.c:109 file_stdio_fopen [ 0.70213] opening Assets\Actor\handgun_idle.png rb opengl D ogl_bitmap.c:410 ogl_upload_bitmap [ 0.70508] Created new OpenGL texture 6 (97x2272, format ARGB_8888) dtor D dtor.c:196 _al_register_destructor [ 0.70561] added dtor for bitmap 000001DE1BEE5E70, func 00007FFC76561F73 opengl D ogl_lock.c:156 _al_ogl_lock_region_new [ 0.71618] Locking non-backbuffer WRITEONLY opengl D ogl_lock.c:487 ogl_unlock_region_non_readonly [ 0.73696] Unlocking non-backbuffer (non-FBO) opengl D ogl_lock.c:661 ogl_unlock_region_nonbb_nonfbo [ 0.73709] Unlocking non-backbuffer non-FBO WRITEONLY dtor D dtor.c:196 _al_register_destructor [ 0.74067] added dtor for sub_bitmap 000001DE1BEE6C70, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.74080] added dtor for sub_bitmap 000001DE1BEE68F0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.74087] added dtor for sub_bitmap 000001DE1BEE6030, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.74100] added dtor for sub_bitmap 000001DE1BEE78B0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.74108] added dtor for sub_bitmap 000001DE1BEE61F0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.74116] added dtor for sub_bitmap 000001DE1BEE63B0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.74123] added dtor for sub_bitmap 000001DE1BEE7A70, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.74130] added dtor for sub_bitmap 000001DE1BEE6E30, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.74138] added dtor for sub_bitmap 000001DE1BEED760, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.74145] added dtor for sub_bitmap 000001DE1BEED3E0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.74152] added dtor for sub_bitmap 000001DE1BEECB20, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.74160] added dtor for sub_bitmap 000001DE1BEECCE0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.74167] added dtor for sub_bitmap 000001DE1BEEDCA0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.74174] added dtor for sub_bitmap 000001DE1BEED920, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.74181] added dtor for sub_bitmap 000001DE1BEED5A0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.74188] added dtor for sub_bitmap 000001DE1BEECEA0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.74195] added dtor for sub_bitmap 000001DE1BEEC7A0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.74203] added dtor for sub_bitmap 000001DE1BEEDAE0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.74212] added dtor for sub_bitmap 000001DE1BEEC5E0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.74219] added dtor for sub_bitmap 000001DE1BEEDE60, func 00007FFC76561F73 stdio D file_stdio.c:109 file_stdio_fopen [ 0.74249] opening Assets\Actor\handgun_melee.png rb opengl D ogl_bitmap.c:410 ogl_upload_bitmap [ 0.74492] Created new OpenGL texture 7 (115x1960, format ARGB_8888) dtor D dtor.c:196 _al_register_destructor [ 0.74542] added dtor for bitmap 000001DE1BEEC0A0, func 00007FFC76561F73 opengl D ogl_lock.c:156 _al_ogl_lock_region_new [ 0.75459] Locking non-backbuffer WRITEONLY opengl D ogl_lock.c:487 ogl_unlock_region_non_readonly [ 0.77249] Unlocking non-backbuffer (non-FBO) opengl D ogl_lock.c:661 ogl_unlock_region_nonbb_nonfbo [ 0.77266] Unlocking non-backbuffer non-FBO WRITEONLY dtor D dtor.c:196 _al_register_destructor [ 0.77611] added dtor for sub_bitmap 000001DE1BEEC960, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.77625] added dtor for sub_bitmap 000001DE1BEED060, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.77632] added dtor for sub_bitmap 000001DE1BEED220, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.77639] added dtor for sub_bitmap 000001DE1BEEC260, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.77647] added dtor for sub_bitmap 000001DE1BEEC420, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.77660] added dtor for sub_bitmap 000001DE1C50B2A0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.77667] added dtor for sub_bitmap 000001DE1C50B7E0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.77675] added dtor for sub_bitmap 000001DE1C50C0A0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.77682] added dtor for sub_bitmap 000001DE1C50C420, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.77689] added dtor for sub_bitmap 000001DE1C50B9A0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.77697] added dtor for sub_bitmap 000001DE1C50C5E0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.77705] added dtor for sub_bitmap 000001DE1C50B460, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.77712] added dtor for sub_bitmap 000001DE1C50B0E0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.77720] added dtor for sub_bitmap 000001DE1C50CB20, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.77727] added dtor for sub_bitmap 000001DE1C50B620, func 00007FFC76561F73 stdio D file_stdio.c:109 file_stdio_fopen [ 0.77751] opening Assets\Actor\handgun_move.png rb opengl D ogl_bitmap.c:410 ogl_upload_bitmap [ 0.78049] Created new OpenGL texture 8 (99x2322, format ARGB_8888) dtor D dtor.c:196 _al_register_destructor [ 0.78103] added dtor for bitmap 000001DE1C50BB60, func 00007FFC76561F73 opengl D ogl_lock.c:156 _al_ogl_lock_region_new [ 0.79143] Locking non-backbuffer WRITEONLY opengl D ogl_lock.c:487 ogl_unlock_region_non_readonly [ 0.80932] Unlocking non-backbuffer (non-FBO) opengl D ogl_lock.c:661 ogl_unlock_region_nonbb_nonfbo [ 0.80946] Unlocking non-backbuffer non-FBO WRITEONLY dtor D dtor.c:196 _al_register_destructor [ 0.81331] added dtor for sub_bitmap 000001DE1C50BD20, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.81350] added dtor for sub_bitmap 000001DE1C50C7A0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.81358] added dtor for sub_bitmap 000001DE1C50C960, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.81366] added dtor for sub_bitmap 000001DE1C50BEE0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.81373] added dtor for sub_bitmap 000001DE1C50CCE0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.81380] added dtor for sub_bitmap 000001DE1C50AF20, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.81389] added dtor for sub_bitmap 000001DE1C50C260, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.81402] added dtor for sub_bitmap 000001DE1C1A22D0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.81410] added dtor for sub_bitmap 000001DE1C1A3990, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.81418] added dtor for sub_bitmap 000001DE1C1A3D10, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.81425] added dtor for sub_bitmap 000001DE1C1A37D0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.81433] added dtor for sub_bitmap 000001DE1C1A3ED0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.81441] added dtor for sub_bitmap 000001DE1C1A2490, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.81448] added dtor for sub_bitmap 000001DE1C1A3450, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.81456] added dtor for sub_bitmap 000001DE1C1A29D0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.81463] added dtor for sub_bitmap 000001DE1C1A3B50, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.81487] added dtor for sub_bitmap 000001DE1C1A2B90, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.81504] added dtor for sub_bitmap 000001DE1C1A2110, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.81512] added dtor for sub_bitmap 000001DE1C1A2650, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.81519] added dtor for sub_bitmap 000001DE1C1A2810, func 00007FFC76561F73 stdio D file_stdio.c:109 file_stdio_fopen [ 0.81543] opening Assets\Actor\handgun_reload.png rb opengl D ogl_bitmap.c:410 ogl_upload_bitmap [ 0.81803] Created new OpenGL texture 9 (103x1755, format ARGB_8888) dtor D dtor.c:196 _al_register_destructor [ 0.81854] added dtor for bitmap 000001DE1C1A30D0, func 00007FFC76561F73 opengl D ogl_lock.c:156 _al_ogl_lock_region_new [ 0.82633] Locking non-backbuffer WRITEONLY opengl D ogl_lock.c:487 ogl_unlock_region_non_readonly [ 0.84388] Unlocking non-backbuffer (non-FBO) opengl D ogl_lock.c:661 ogl_unlock_region_nonbb_nonfbo [ 0.84398] Unlocking non-backbuffer non-FBO WRITEONLY dtor D dtor.c:196 _al_register_destructor [ 0.84724] added dtor for sub_bitmap 000001DE1C1A3290, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.84737] added dtor for sub_bitmap 000001DE1C1A3610, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.84761] added dtor for sub_bitmap 000001DE1C1A2D50, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.84776] added dtor for sub_bitmap 000001DE1C1A2F10, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.84837] added dtor for sub_bitmap 000001DE1C3C78D0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.84854] added dtor for sub_bitmap 000001DE1C3C7550, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.84862] added dtor for sub_bitmap 000001DE1C3C8A50, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.84869] added dtor for sub_bitmap 000001DE1C3C7C50, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.84877] added dtor for sub_bitmap 000001DE1C3C7E10, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.84906] added dtor for sub_bitmap 000001DE1C3C8350, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.84948] added dtor for sub_bitmap 000001DE1C3C7FD0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.84956] added dtor for sub_bitmap 000001DE1C3C7710, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.84964] added dtor for sub_bitmap 000001DE1C3C8190, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.84971] added dtor for sub_bitmap 000001DE1C3C8510, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.84979] added dtor for sub_bitmap 000001DE1C3C7A90, func 00007FFC76561F73 stdio D file_stdio.c:109 file_stdio_fopen [ 0.85011] opening Assets\Actor\handgun_shoot.png rb opengl D ogl_bitmap.c:410 ogl_upload_bitmap [ 0.85177] Created new OpenGL texture 10 (96x343, format ARGB_8888) dtor D dtor.c:196 _al_register_destructor [ 0.85244] added dtor for bitmap 000001DE1C3C9150, func 00007FFC76561F73 opengl D ogl_lock.c:156 _al_ogl_lock_region_new [ 0.85450] Locking non-backbuffer WRITEONLY opengl D ogl_lock.c:487 ogl_unlock_region_non_readonly [ 0.85735] Unlocking non-backbuffer (non-FBO) opengl D ogl_lock.c:661 ogl_unlock_region_nonbb_nonfbo [ 0.85756] Unlocking non-backbuffer non-FBO WRITEONLY dtor D dtor.c:196 _al_register_destructor [ 0.85894] added dtor for sub_bitmap 000001DE1C3C86D0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.85909] added dtor for sub_bitmap 000001DE1C3C8F90, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.85917] added dtor for sub_bitmap 000001DE1C3C8890, func 00007FFC76561F73 stdio D file_stdio.c:109 file_stdio_fopen [ 0.85947] opening Assets\Actor\rifle_idle.png rb opengl D ogl_bitmap.c:410 ogl_upload_bitmap [ 0.86360] Created new OpenGL texture 11 (92x2817, format ARGB_8888) dtor D dtor.c:196 _al_register_destructor [ 0.86418] added dtor for bitmap 000001DE1C3C8C10, func 00007FFC76561F73 opengl D ogl_lock.c:156 _al_ogl_lock_region_new [ 0.87637] Locking non-backbuffer WRITEONLY opengl D ogl_lock.c:487 ogl_unlock_region_non_readonly [ 0.89679] Unlocking non-backbuffer (non-FBO) opengl D ogl_lock.c:661 ogl_unlock_region_nonbb_nonfbo [ 0.89692] Unlocking non-backbuffer non-FBO WRITEONLY dtor D dtor.c:196 _al_register_destructor [ 0.90095] added dtor for sub_bitmap 000001DE1C3C8DD0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.90112] added dtor for sub_bitmap 000001DE1C3C9310, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.90127] added dtor for sub_bitmap 000001DE1C57F420, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.90135] added dtor for sub_bitmap 000001DE1C581020, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.90142] added dtor for sub_bitmap 000001DE1C57E2A0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.90150] added dtor for sub_bitmap 000001DE1C581FE0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.90157] added dtor for sub_bitmap 000001DE1C581E20, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.90165] added dtor for sub_bitmap 000001DE1C5818E0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.90178] added dtor for sub_bitmap 000001DE1C57E460, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.90186] added dtor for sub_bitmap 000001DE1C57F5E0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.90193] added dtor for sub_bitmap 000001DE1C57ED20, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.90201] added dtor for sub_bitmap 000001DE1C57E620, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.90208] added dtor for sub_bitmap 000001DE1C57FCE0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.90216] added dtor for sub_bitmap 000001DE1C57E7E0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.90224] added dtor for sub_bitmap 000001DE1C57E9A0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.90236] added dtor for sub_bitmap 000001DE1C580AE0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.90244] added dtor for sub_bitmap 000001DE1C581AA0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.90251] added dtor for sub_bitmap 000001DE1C57EB60, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.90259] added dtor for sub_bitmap 000001DE1C57EEE0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.90266] added dtor for sub_bitmap 000001DE1C57F0A0, func 00007FFC76561F73 stdio D file_stdio.c:109 file_stdio_fopen [ 0.90293] opening Assets\Actor\rifle_melee.png rb opengl D ogl_bitmap.c:410 ogl_upload_bitmap [ 0.90907] Created new OpenGL texture 12 (158x2410, format ARGB_8888) dtor D dtor.c:196 _al_register_destructor [ 0.90959] added dtor for bitmap 000001DE1C581560, func 00007FFC76561F73 opengl D ogl_lock.c:156 _al_ogl_lock_region_new [ 0.92048] Locking non-backbuffer WRITEONLY opengl D ogl_lock.c:487 ogl_unlock_region_non_readonly [ 0.95154] Unlocking non-backbuffer (non-FBO) opengl D ogl_lock.c:661 ogl_unlock_region_nonbb_nonfbo [ 0.95167] Unlocking non-backbuffer non-FBO WRITEONLY dtor D dtor.c:196 _al_register_destructor [ 0.95707] added dtor for sub_bitmap 000001DE1C581C60, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.95722] added dtor for sub_bitmap 000001DE1C5811E0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.95730] added dtor for sub_bitmap 000001DE1C57F260, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.95740] added dtor for sub_bitmap 000001DE1C57F7A0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.95749] added dtor for sub_bitmap 000001DE1C57F960, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.95756] added dtor for sub_bitmap 000001DE1C57FB20, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.95767] added dtor for sub_bitmap 000001DE1C57FEA0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.95775] added dtor for sub_bitmap 000001DE1C580060, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.95783] added dtor for sub_bitmap 000001DE1C5813A0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.95790] added dtor for sub_bitmap 000001DE1C581720, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.95798] added dtor for sub_bitmap 000001DE1C580220, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.95806] added dtor for sub_bitmap 000001DE1C5803E0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.95813] added dtor for sub_bitmap 000001DE1C5805A0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.95821] added dtor for sub_bitmap 000001DE1C580760, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.95829] added dtor for sub_bitmap 000001DE1C580920, func 00007FFC76561F73 stdio D file_stdio.c:109 file_stdio_fopen [ 0.95853] opening Assets\Actor\rifle_move.png rb opengl D ogl_bitmap.c:410 ogl_upload_bitmap [ 0.96176] Created new OpenGL texture 13 (92x2817, format ARGB_8888) dtor D dtor.c:196 _al_register_destructor [ 0.96239] added dtor for bitmap 000001DE1C580CA0, func 00007FFC76561F73 opengl D ogl_lock.c:156 _al_ogl_lock_region_new [ 0.97479] Locking non-backbuffer WRITEONLY opengl D ogl_lock.c:487 ogl_unlock_region_non_readonly [ 0.99526] Unlocking non-backbuffer (non-FBO) opengl D ogl_lock.c:661 ogl_unlock_region_nonbb_nonfbo [ 0.99539] Unlocking non-backbuffer non-FBO WRITEONLY dtor D dtor.c:196 _al_register_destructor [ 0.99955] added dtor for sub_bitmap 000001DE1C580E60, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.99978] added dtor for sub_bitmap 000001DE1C3CC9E0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.99986] added dtor for sub_bitmap 000001DE1C3CC4A0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 0.99994] added dtor for sub_bitmap 000001DE1C3CA6E0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.00002] added dtor for sub_bitmap 000001DE1C3CD2A0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.00012] added dtor for sub_bitmap 000001DE1C3CADE0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.00019] added dtor for sub_bitmap 000001DE1C3CCBA0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.00027] added dtor for sub_bitmap 000001DE1C3CC660, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.00034] added dtor for sub_bitmap 000001DE1C3CCD60, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.00042] added dtor for sub_bitmap 000001DE1C3CA1A0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.00052] added dtor for sub_bitmap 000001DE1C3CB160, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.00061] added dtor for sub_bitmap 000001DE1C3C9560, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.00069] added dtor for sub_bitmap 000001DE1C3CB6A0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.00076] added dtor for sub_bitmap 000001DE1C3C98E0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.00084] added dtor for sub_bitmap 000001DE1C3CB320, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.00092] added dtor for sub_bitmap 000001DE1C3CB4E0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.00101] added dtor for sub_bitmap 000001DE1C3C9FE0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.00108] added dtor for sub_bitmap 000001DE1C3CBF60, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.00116] added dtor for sub_bitmap 000001DE1C3CC2E0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.00124] added dtor for sub_bitmap 000001DE1C3C9C60, func 00007FFC76561F73 stdio D file_stdio.c:109 file_stdio_fopen [ 1.00151] opening Assets\Actor\rifle_reload.png rb opengl D ogl_bitmap.c:410 ogl_upload_bitmap [ 1.00671] Created new OpenGL texture 14 (97x2892, format ARGB_8888) dtor D dtor.c:196 _al_register_destructor [ 1.00758] added dtor for bitmap 000001DE1C3CBBE0, func 00007FFC76561F73 opengl D ogl_lock.c:156 _al_ogl_lock_region_new [ 1.01931] Locking non-backbuffer WRITEONLY opengl D ogl_lock.c:487 ogl_unlock_region_non_readonly [ 1.04345] Unlocking non-backbuffer (non-FBO) opengl D ogl_lock.c:661 ogl_unlock_region_nonbb_nonfbo [ 1.04391] Unlocking non-backbuffer non-FBO WRITEONLY dtor D dtor.c:196 _al_register_destructor [ 1.04981] added dtor for sub_bitmap 000001DE1C3CA8A0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.05004] added dtor for sub_bitmap 000001DE1C3C9AA0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.05012] added dtor for sub_bitmap 000001DE1C3CAA60, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.05020] added dtor for sub_bitmap 000001DE1C3CCF20, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.05028] added dtor for sub_bitmap 000001DE1C3CA360, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.05036] added dtor for sub_bitmap 000001DE1C3CC120, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.05044] added dtor for sub_bitmap 000001DE1C3CAC20, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.05052] added dtor for sub_bitmap 000001DE1C3CB860, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.05060] added dtor for sub_bitmap 000001DE1C3CBA20, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.05068] added dtor for sub_bitmap 000001DE1C3CC820, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.05076] added dtor for sub_bitmap 000001DE1C3C9720, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.05084] added dtor for sub_bitmap 000001DE1C3C9E20, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.05094] added dtor for sub_bitmap 000001DE1C3CA520, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.05103] added dtor for sub_bitmap 000001DE1C3CD0E0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.05111] added dtor for sub_bitmap 000001DE1C3CBDA0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.05119] added dtor for sub_bitmap 000001DE1C3CAFA0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.05131] added dtor for sub_bitmap 000001DE1C3D1140, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.05139] added dtor for sub_bitmap 000001DE1C3D06C0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.05147] added dtor for sub_bitmap 000001DE1C3D2480, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.05155] added dtor for sub_bitmap 000001DE1C3D0880, func 00007FFC76561F73 stdio D file_stdio.c:109 file_stdio_fopen [ 1.05179] opening Assets\Actor\rifle_shoot.png rb opengl D ogl_bitmap.c:410 ogl_upload_bitmap [ 1.05284] Created new OpenGL texture 15 (92x421, format ARGB_8888) dtor D dtor.c:196 _al_register_destructor [ 1.05335] added dtor for bitmap 000001DE1C3D1300, func 00007FFC76561F73 opengl D ogl_lock.c:156 _al_ogl_lock_region_new [ 1.05564] Locking non-backbuffer WRITEONLY opengl D ogl_lock.c:487 ogl_unlock_region_non_readonly [ 1.05893] Unlocking non-backbuffer (non-FBO) opengl D ogl_lock.c:661 ogl_unlock_region_nonbb_nonfbo [ 1.05906] Unlocking non-backbuffer non-FBO WRITEONLY dtor D dtor.c:196 _al_register_destructor [ 1.06004] added dtor for sub_bitmap 000001DE1C3CF8C0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.06018] added dtor for sub_bitmap 000001DE1C3CE900, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.06026] added dtor for sub_bitmap 000001DE1C3D0180, func 00007FFC76561F73 stdio D file_stdio.c:109 file_stdio_fopen [ 1.06051] opening Assets\Actor\shotgun_idle.png rb opengl D ogl_bitmap.c:410 ogl_upload_bitmap [ 1.06554] Created new OpenGL texture 16 (92x2817, format ARGB_8888) dtor D dtor.c:196 _al_register_destructor [ 1.06638] added dtor for bitmap 000001DE1C3D1BC0, func 00007FFC76561F73 opengl D ogl_lock.c:156 _al_ogl_lock_region_new [ 1.07884] Locking non-backbuffer WRITEONLY opengl D ogl_lock.c:487 ogl_unlock_region_non_readonly [ 1.09925] Unlocking non-backbuffer (non-FBO) opengl D ogl_lock.c:661 ogl_unlock_region_nonbb_nonfbo [ 1.09935] Unlocking non-backbuffer non-FBO WRITEONLY dtor D dtor.c:196 _al_register_destructor [ 1.10333] added dtor for sub_bitmap 000001DE1C3D0A40, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.10350] added dtor for sub_bitmap 000001DE1C3D0C00, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.10359] added dtor for sub_bitmap 000001DE1C3CF380, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.10367] added dtor for sub_bitmap 000001DE1C3D14C0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.10375] added dtor for sub_bitmap 000001DE1C3D1680, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.10384] added dtor for sub_bitmap 000001DE1C3CF000, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.10395] added dtor for sub_bitmap 000001DE1C3CEC80, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.10404] added dtor for sub_bitmap 000001DE1C3D0F80, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.10418] added dtor for sub_bitmap 000001DE1C3D1A00, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.10427] added dtor for sub_bitmap 000001DE1C3D1840, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.10435] added dtor for sub_bitmap 000001DE1C3D1F40, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.10445] added dtor for sub_bitmap 000001DE1C3D1D80, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.10453] added dtor for sub_bitmap 000001DE1C3D2100, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.10461] added dtor for sub_bitmap 000001DE1C3CF700, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.10469] added dtor for sub_bitmap 000001DE1C3D0DC0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.10477] added dtor for sub_bitmap 000001DE1C3CEAC0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.10485] added dtor for sub_bitmap 000001DE1C3D22C0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.10493] added dtor for sub_bitmap 000001DE1C3CF1C0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.10502] added dtor for sub_bitmap 000001DE1C3D2640, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.10510] added dtor for sub_bitmap 000001DE1C3CEE40, func 00007FFC76561F73 stdio D file_stdio.c:109 file_stdio_fopen [ 1.10535] opening Assets\Actor\shotgun_melee.png rb opengl D ogl_bitmap.c:410 ogl_upload_bitmap [ 1.10927] Created new OpenGL texture 17 (158x2410, format ARGB_8888) dtor D dtor.c:196 _al_register_destructor [ 1.10989] added dtor for bitmap 000001DE1C3D0500, func 00007FFC76561F73 opengl D ogl_lock.c:156 _al_ogl_lock_region_new [ 1.12098] Locking non-backbuffer WRITEONLY opengl D ogl_lock.c:487 ogl_unlock_region_non_readonly [ 1.15144] Unlocking non-backbuffer (non-FBO) opengl D ogl_lock.c:661 ogl_unlock_region_nonbb_nonfbo [ 1.15157] Unlocking non-backbuffer non-FBO WRITEONLY dtor D dtor.c:196 _al_register_destructor [ 1.15704] added dtor for sub_bitmap 000001DE1C3CF540, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.15719] added dtor for sub_bitmap 000001DE1C3CFA80, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.15727] added dtor for sub_bitmap 000001DE1C3CFC40, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.15736] added dtor for sub_bitmap 000001DE1C3CFE00, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.15744] added dtor for sub_bitmap 000001DE1C3CFFC0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.15752] added dtor for sub_bitmap 000001DE1C3D0340, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.15763] added dtor for sub_bitmap 000001DE1C3DBC70, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.15771] added dtor for sub_bitmap 000001DE1C3DB030, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.15781] added dtor for sub_bitmap 000001DE1C3DC6F0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.15789] added dtor for sub_bitmap 000001DE1C3DB1F0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.15797] added dtor for sub_bitmap 000001DE1C3DB3B0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.15805] added dtor for sub_bitmap 000001DE1C3DB730, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.15813] added dtor for sub_bitmap 000001DE1C3D8EF0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.15821] added dtor for sub_bitmap 000001DE1C3DAE70, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.15829] added dtor for sub_bitmap 000001DE1C3DBAB0, func 00007FFC76561F73 stdio D file_stdio.c:109 file_stdio_fopen [ 1.15855] opening Assets\Actor\shotgun_move.png rb opengl D ogl_bitmap.c:410 ogl_upload_bitmap [ 1.16146] Created new OpenGL texture 18 (92x2817, format ARGB_8888) dtor D dtor.c:196 _al_register_destructor [ 1.16194] added dtor for bitmap 000001DE1C3DB570, func 00007FFC76561F73 opengl D ogl_lock.c:156 _al_ogl_lock_region_new [ 1.17326] Locking non-backbuffer WRITEONLY opengl D ogl_lock.c:487 ogl_unlock_region_non_readonly [ 1.19355] Unlocking non-backbuffer (non-FBO) opengl D ogl_lock.c:661 ogl_unlock_region_nonbb_nonfbo [ 1.19367] Unlocking non-backbuffer non-FBO WRITEONLY dtor D dtor.c:196 _al_register_destructor [ 1.19786] added dtor for sub_bitmap 000001DE1C3D9EB0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.19802] added dtor for sub_bitmap 000001DE1C3DC370, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.19810] added dtor for sub_bitmap 000001DE1C3DA070, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.19818] added dtor for sub_bitmap 000001DE1C3D95F0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.19827] added dtor for sub_bitmap 000001DE1C3DBE30, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.19835] added dtor for sub_bitmap 000001DE1C3DB8F0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.19844] added dtor for sub_bitmap 000001DE1C3DBFF0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.19852] added dtor for sub_bitmap 000001DE1C3DC8B0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.19860] added dtor for sub_bitmap 000001DE1C3D97B0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.19868] added dtor for sub_bitmap 000001DE1C3DC1B0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.19876] added dtor for sub_bitmap 000001DE1C3D8D30, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.19884] added dtor for sub_bitmap 000001DE1C3D9B30, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.19892] added dtor for sub_bitmap 000001DE1C3D9CF0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.19900] added dtor for sub_bitmap 000001DE1C3DC530, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.19908] added dtor for sub_bitmap 000001DE1C3DA230, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.19921] added dtor for sub_bitmap 000001DE1C3DA3F0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.19933] added dtor for sub_bitmap 000001DE1C3DA5B0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.19941] added dtor for sub_bitmap 000001DE1C3D8B70, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.19949] added dtor for sub_bitmap 000001DE1C3D90B0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.19957] added dtor for sub_bitmap 000001DE1C3D9270, func 00007FFC76561F73 stdio D file_stdio.c:109 file_stdio_fopen [ 1.19983] opening Assets\Actor\shotgun_reload.png rb opengl D ogl_bitmap.c:410 ogl_upload_bitmap [ 1.20338] Created new OpenGL texture 19 (97x2892, format ARGB_8888) dtor D dtor.c:196 _al_register_destructor [ 1.20400] added dtor for bitmap 000001DE1C3DACB0, func 00007FFC76561F73 opengl D ogl_lock.c:156 _al_ogl_lock_region_new [ 1.21528] Locking non-backbuffer WRITEONLY opengl D ogl_lock.c:487 ogl_unlock_region_non_readonly [ 1.24387] Unlocking non-backbuffer (non-FBO) opengl D ogl_lock.c:661 ogl_unlock_region_nonbb_nonfbo [ 1.24399] Unlocking non-backbuffer non-FBO WRITEONLY dtor D dtor.c:196 _al_register_destructor [ 1.24890] added dtor for sub_bitmap 000001DE1C3D9430, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.24904] added dtor for sub_bitmap 000001DE1C3DA770, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.24912] added dtor for sub_bitmap 000001DE1C3D9970, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.24921] added dtor for sub_bitmap 000001DE1C3DA930, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.24929] added dtor for sub_bitmap 000001DE1C3DAAF0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.24941] added dtor for sub_bitmap 000001DE1C4BD290, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.24949] added dtor for sub_bitmap 000001DE1C4B9A90, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.24957] added dtor for sub_bitmap 000001DE1C4BD450, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.24965] added dtor for sub_bitmap 000001DE1C4BB850, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.24973] added dtor for sub_bitmap 000001DE1C4B8210, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.24981] added dtor for sub_bitmap 000001DE1C4BBA10, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.24989] added dtor for sub_bitmap 000001DE1C4BB310, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.24997] added dtor for sub_bitmap 000001DE1C4BC9D0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.25005] added dtor for sub_bitmap 000001DE1C4B9010, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.25013] added dtor for sub_bitmap 000001DE1C4B9710, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.25021] added dtor for sub_bitmap 000001DE1C4BA190, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.25029] added dtor for sub_bitmap 000001DE1C4BCF10, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.25038] added dtor for sub_bitmap 000001DE1C4B8AD0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.25047] added dtor for sub_bitmap 000001DE1C4B9FD0, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.25057] added dtor for sub_bitmap 000001DE1C4BB150, func 00007FFC76561F73 stdio D file_stdio.c:109 file_stdio_fopen [ 1.25079] opening Assets\Actor\shotgun_shoot.png rb opengl D ogl_bitmap.c:410 ogl_upload_bitmap [ 1.25164] Created new OpenGL texture 20 (92x421, format ARGB_8888) dtor D dtor.c:196 _al_register_destructor [ 1.25200] added dtor for bitmap 000001DE1C4BADD0, func 00007FFC76561F73 opengl D ogl_lock.c:156 _al_ogl_lock_region_new [ 1.25395] Locking non-backbuffer WRITEONLY opengl D ogl_lock.c:487 ogl_unlock_region_non_readonly [ 1.25714] Unlocking non-backbuffer (non-FBO) opengl D ogl_lock.c:661 ogl_unlock_region_nonbb_nonfbo [ 1.25733] Unlocking non-backbuffer non-FBO WRITEONLY dtor D dtor.c:196 _al_register_destructor [ 1.25851] added dtor for sub_bitmap 000001DE1C4B7E90, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.25864] added dtor for sub_bitmap 000001DE1C4B7950, func 00007FFC76561F73 dtor D dtor.c:196 _al_register_destructor [ 1.25872] added dtor for sub_bitmap 000001DE1C4BBBD0, func 00007FFC76561F73