Progress report.
================

This file contains progress with my entry for Allegro SpeedHack 1999.


Fri Nov 26 20:09:13 1999
    Received the rules for the competition.

Fri Nov 26 22:55:34 1999
    Implemented all requirements, to be continued... tomorrow.

Sat Nov 27 06:24:32 1999
    I'm back.  Will read e-mails first.

Sat Nov 27 07:17:17 1999
    Read e-mails and some .plans.  I'm falling behind :-)

Sat Nov 27 08:07:44 1999
    Added options.c and options.h, moved parsing of command line into
    these files.

Sat Nov 27 08:50:15 1999
    Decided to make vertical shooter.

Sat Nov 27 10:51:39 1999
    Added menu.c and made main menu.

Sat Nov 27 12:10:19 1999
    Added game.c and now writing game engine.

Sun Nov 28 07:18:49 1999
    This type of game needs too much gfx, I'll write pacman instead.
    *Sigh*  Next time I need to plan it better.

    Need to make game itself.  Write map loader and actors movements.

Sun Nov 28 08:34:52 1999
    Watched some cartoons by TV.  That was refreshing.

Sun Nov 28 18:57:02 1999
    Eater runs, very fast and can not pass tunnel correctly.  Need to
    do a lot of cleanup (and a little redesign).  Will go and look at
    others's .plans, need some rest.

    Maybe I should change my entry to the "try to get into tunnel"?
    At it's current speed this is not an easy task :-)

Mon Nov 29 01:21:13 1999
    Eater moves correctly and score for eating dots is updated.  I'll
    leave it in this "playable" state then.

    Time's up.  Will pack everything tomorrow (err... actually today)
    morning and send to Arron.  I guess it will smoothly turn into
    entry for AGCII :-)

Mon Nov 29 02:01:34 1999
    Prepared everything for uploading.  Fixed some minor problems
    (mismatch between description and behaviour).  Added ability to
    make special version which beeps when pacman eats dot.  At this
    time of the day I don't want to test it at all.

    Wrote last notes about project into 00readme.

Mon Nov 29 06:47:55 1999
    Trying to make it with DJGPP.  Perhaps LOCK_FUNCTION and
    LOCK_VARIABLE should be defined to call dummy functions on Unix.
    Then it would catch errors like missing END_OF_FUNCTION.

    Did I forget to clear some bitmap?  Fixed.

    Pause key works differently in DJGPP and Unix version, will use
    KEY_P instead of KEY_PAUSE.

Mon Nov 29 07:00:19 1999
    Packing and sending.
