#ifndef GLOBALS_H
#define GLOBALS_H
// Allways include last!

extern PLAYER player[4];
#define MAX_OBJECTS  100   //should be enough ;)
extern OBJECT obj[MAX_OBJECTS];
#define MAX_BULLETS  150
extern BULLET bul[MAX_BULLETS];
#define MAX_EXPLOSIONS  30
extern EXPLOSION explo[MAX_EXPLOSIONS];

extern DATAFILE *graph;
extern BITMAP *screen2;
extern BITMAP *level;


extern volatile int counter;
extern volatile int framecounter;
extern volatile int fps;

extern COLOR_MAP additive;

#endif
