INSTALLATION

- Copy the library files from the Libs -folder to your compile's Lib folder.

- Copy the header files from the Include -folder to you compiler's Include folder.
  Note that the name of the library file has been changed to libopenlayer.a

- Read the provided documentation found in the Manual folder to know how to use the library

- #include <OpenLayer.hpp> in your project's sources

- Link your projects with -lopenlayer -lglyph -lfreetype -lloadpng -lpng -lz -lagl -lalleg
                          -luser32 -lgdi32 -lglu32-lopengl32
  (All linker commands should be in a single line)

- Copy all .dll files from the Dlls folder to the same folder as where the executable of your
  game is.

- Compile and run your game and enjoy!


Problems? Ask for support at http://crystalstorm.ath.cx/index.php?lan=en&page=OpenLayer

FOR OTHER COMPILERS THAN GCC

- A package containing the MSVC versions of the libraries might already have been release.
  See https://sourceforge.net/projects/openlayer/ for more info.

- If no package exists for your compiler you'll have to compile OpenLayer's source files and
  include them in the same archive. Also download the required external libraries and follow the
  installation instructions included with them.
