Controls
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W, A, S, D - Directional Controls
K - Shoot with primary weapon
L - No function yet
ESC - Quit Game


Change Log:

03/08/2007
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1. I have now officially put a background music!


03/07/2007
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1. Added credits section
2. Adjusted enemy swirl fire rate
3. Added module for page flipping although still not being used
4. Added stage 1 boss, cyclops. It's suppose to be the main ship!!!


03/06/2007
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1. Added weapon, viper beam which right now is too powerful
2. Made improvements to VulcanGun, it now fires in 5 directions


03/05/2007
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1. Changed 1 and 0 in the titlescreen to exit and start menus
2. Filled the upper part of the screen with a black bar



03/03/2007
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1. Fixed title screen and and play state bugs.
2. Added background props (space junks)


03/01/2007
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1. Refactored source, direction of bullet is now based on angle and not the
direction.
2. Added title screen.


02/28/2007
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1. VulcanGun is now able to perform angled shots


02/27/2007
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1. Removed smartswirl
2. AI is now pluggable(can be used with all enemies)
3. Reordered drawing of projectiles and enemies
4. Fixed VulcanGun bug (level 3 weapon, the middle bullet is fired late)
5. Fixed Swirl AI bug
6. Animation is now using dynamic memory allocation. More efficient and sexier 
than ever.
7. Improved collision detection on Ship and hostile projectiles

02/26/2007
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1. Added powerup feature
2. Added new enemy, swirl
3. Added powerup sfx
4. Added AI on some enemies
5. Some enemies are now able to shoot projectile

02/22/2007
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1. Added Hit animations on enemies(asteroid and bullet)


02/21/2007
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1. Optimized background scrolling
2. Improved collision detection on ship-enemy collision so
that tentacles wouldn't be part of the collision test


02/20/2007
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1. Created new enemy, bullet


02/01/2007
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1. Added game states
2. Added game over state


01/23/2007
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1. Major source code refactoring



01/02/2007
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1. Major code refactoring
2. Created first enemy type, asteroid
3. Created generic animation class
4. Had ship, projectiles and enemies take use the generic
Animation class
5. Added sound to dying enemy


12/2006
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1. Added Scrolling background on prototype
2. Created test level
3. Created test
4. Added sound upon weapon fire



11/2006
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1. Game Prototype
2. Collision Detection implemented