#------------------------------------------
# Various global stuff...
WindowTitle=Cosmic Invaders
FontMain=data/font_big.mz
FontMainKerning=-2
FontMainRed=data/font_big_red.mz
FontMainRedKerning=-2
FontSmall=data/font_small.mz
FontSmallKerning=-1
FontSmallRed=data/font_small_red.mz
FontSmallRedKerning=-1
TowerBaseline=213
ButtonSpacing=20
TimestepThreshold=0.02
TimeBetweenWaves=2.5
#------------------------------------------
# Cheat potential! :P
StartingHealth=25
StartingMoney=600
#------------------------------------------
# And now, some tower data...
# Note that functionality is still hardcoded.
Tower1.Name=Laser Turret
Tower1.Value=150
Tower1.Sprite=data/turret1.sz
Tower1.Width=19
Tower1.FreqBase=1.6
Tower1.DamageBase=2
Tower1.Available=1
Tower1.Upgrades=2
#------------------------------------------
Tower1.Upgrade1.Name=Rapid Reload
Tower1.Upgrade1.Levels=3
Tower1.Upgrade1.Level1.Value=100
Tower1.Upgrade1.Level1.Icon=4
Tower1.Upgrade1.Level1.FreqMod=-0.4
Tower1.Upgrade1.Level2.Value=150
Tower1.Upgrade1.Level2.Icon=5
Tower1.Upgrade1.Level2.FreqMod=-0.4
Tower1.Upgrade1.Level3.Value=200
Tower1.Upgrade1.Level3.Icon=6
Tower1.Upgrade1.Level3.FreqMod=-0.4
#------------------------------------------
Tower1.Upgrade2.Name=Viper Pack
Tower1.Upgrade2.Levels=1
Tower1.Upgrade2.Level1.Value=600
Tower1.Upgrade2.Level1.Icon=7
Tower1.Upgrade2.Level1.MissileFreq=5.0
Tower1.Upgrade2.Level1.MissileDamage=2
#------------------------------------------
Tower2.Name=Missile Battery
Tower2.Value=450
Tower2.Sprite=data/turret2.sz
Tower2.Width=24
Tower2.FreqBase=4.6
Tower2.DamageBase=2
Tower2.DamageSplashBase=1
Tower2.SplashRadius=9.0
Tower2.Available=1
Tower2.Upgrades=3
#------------------------------------------
Tower2.Upgrade1.Name=Rapid Reload
Tower2.Upgrade1.Levels=3
Tower2.Upgrade1.Level1.Value=150
Tower2.Upgrade1.Level1.Icon=4
Tower2.Upgrade1.Level1.FreqMod=-0.8
Tower2.Upgrade1.Level2.Value=350
Tower2.Upgrade1.Level2.Icon=5
Tower2.Upgrade1.Level2.FreqMod=-0.8
Tower2.Upgrade1.Level3.Value=450
Tower2.Upgrade1.Level3.Icon=6
Tower2.Upgrade1.Level3.FreqMod=-0.8
#------------------------------------------
Tower2.Upgrade2.Name=Shrapnel Blast
Tower2.Upgrade2.Levels=3
Tower2.Upgrade2.Level1.Value=150
Tower2.Upgrade2.Level1.Icon=9
Tower2.Upgrade2.Level1.SplashMod=5.0
Tower2.Upgrade2.Level2.Value=350
Tower2.Upgrade2.Level2.Icon=10
Tower2.Upgrade2.Level2.SplashMod=5.0
Tower2.Upgrade2.Level3.Value=450
Tower2.Upgrade2.Level3.Icon=11
Tower2.Upgrade2.Level3.SplashMod=5.0
#------------------------------------------
Tower2.Upgrade3.Name=Twin Missiles
Tower2.Upgrade3.Levels=1
Tower2.Upgrade3.Level1.Value=800
Tower2.Upgrade3.Level1.Icon=8
#------------------------------------------
Tower3.Name=Spark Tower
Tower3.Value=750
Tower3.Sprite=data/turret3.sz
Tower3.Width=18
Tower3.FreqBase=0.5
Tower3.DamageBase=3
Tower3.RangeBase=60
Tower3.Available=1
Tower3.Upgrades=1
#------------------------------------------
Tower3.Upgrade1.Name=Electrostatic Potential
Tower3.Upgrade1.Levels=3
Tower3.Upgrade1.Level1.Value=150
Tower3.Upgrade1.Level1.Icon=12
Tower3.Upgrade1.Level1.DamageMod=2
Tower3.Upgrade1.Level2.Value=350
Tower3.Upgrade1.Level2.Icon=13
Tower3.Upgrade1.Level2.DamageMod=3
Tower3.Upgrade1.Level3.Value=450
Tower3.Upgrade1.Level3.Icon=14
Tower3.Upgrade1.Level3.DamageMod=4
#------------------------------------------
# Invaders!
Invader1.Sprite=data/invader1.sz
Invader1.Value=20
Invader1.Health=3
Invader1.HealthIncrease=1.5
Invader1.Size=8.0
#------------------------------------------
Wave1SpeedBase=14.0
Wave1SpeedIncrease=1.25
Wave1SpeedMax=28.0
#------------------------------------------
LaserSpeedBase=280.0
MissileSpeedBase=100.0
MissileSteeringResponse=0.3
MissileSteeringMax=6.5
MissileLife=4.0
