 __________________________________________________________
/ Blockman
| version 1.03
| 2006 (c) by Paul Siramy & Yves Rizoud
\__________________________________________________________

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/ 1. Introduction
|
| Push blocks to make your way to the exit. However this is
| not Sokoban, and blocks 'roll' until they hit a solid wall.
\__________________________________________________________

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/ 2. How to play
|
| You control the smily person trapped in a kind of
| crate-filled warehouse. Move your character with the
| directional controls, you'll automatically push blocks
| in your way...if nothing is blocking them!
|
| When you're stuck, hit one of the action keys to restart
| the current level.
| The game records your progress automatically when you
| exit the game. See if you can clear all 91 levels!
|
| Settings
| --------
| You can choose your starting level. Use the cursor keys
| (left and right) to adjust the cursor if you can't 
| select just the one you want with the mouse.
| The HINTS setting colorizes the blocks which are
| obviously stuck and unmovable. This option only works
| in the first levels (NEWBIE) and has no effect later on.
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/ 3. Known bugs
|
| Some weird crashes...
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/ 4. Additional credits
|
| Paul Siramy who designed this game for CASIO calculators,
| and later created the graphics for a DOS port. I (Yves)
| only picked up all this great material and programmed.
| Miran Amon for proving that C++ allows some fun, educative
| and useful tricks.
\__________________________________________________________


 __________________________________________________________
/ 5. Change log
|
| 1.03
| * compatibility with AMGC 2.09
| * the game can now be stored in any directory inside
|   <amgc_home>/games
\__________________________________________________________


 __________________________________________________________
/ 6. Contact information
|
| rizoud.yves@free.fr
\__________________________________________________________
